using Minecraft.Server.FourKit.Inventory; namespace Minecraft.Server.FourKit.Enchantments; public class ProjectileProtectionEnchantment : Enchantment { static readonly Material[] supportedItems = { Material.LEATHER_HELMET, Material.LEATHER_CHESTPLATE, Material.LEATHER_LEGGINGS, Material.LEATHER_BOOTS, Material.CHAINMAIL_HELMET, Material.CHAINMAIL_CHESTPLATE, Material.CHAINMAIL_LEGGINGS, Material.CHAINMAIL_BOOTS, Material.GOLD_HELMET, Material.GOLD_CHESTPLATE, Material.GOLD_LEGGINGS, Material.GOLD_BOOTS, Material.IRON_HELMET, Material.IRON_CHESTPLATE, Material.IRON_LEGGINGS, Material.IRON_BOOTS, Material.DIAMOND_HELMET, Material.DIAMOND_CHESTPLATE, Material.DIAMOND_LEGGINGS, Material.DIAMOND_BOOTS, }; static readonly EnchantmentType[] conflictedEnchants = { EnchantmentType.PROTECTION_ENVIRONMENTAL, EnchantmentType.PROTECTION_EXPLOSIVE, EnchantmentType.PROTECTION_FIRE, }; public override bool canEnchantItem(ItemStack item) => supportedItems.Contains(item.getType()); public override bool conflictsWith(Enchantment other) => conflictedEnchants.Contains(other.getEnchantType()); public override EnchantmentTarget getItemTarget() => EnchantmentTarget.ARMOR; public override EnchantmentType getEnchantType() => EnchantmentType.PROTECTION_PROJECTILE; public override int getMaxLevel() => 4; public override string getName() => "projectileprotection"; public override int getStartLevel() => 1; }