namespace Minecraft.Server.FourKit.Inventory;
///
/// Represents the inventory of an Enchanting Table.
/// Single slot at index 0.
///
public class EnchantingInventory : Inventory
{
internal EnchantingInventory(string title, int size, int entityId)
: base(title, InventoryType.ENCHANTING, size, entityId)
{
}
///
/// Get the item being enchanted.
///
/// The item.
public ItemStack? getEnchantItem() => getItem(0);
///
/// Set the item being enchanted.
///
/// The item to set.
public void setEnchantItem(ItemStack? item) => setItem(0, item);
}