smartcmd-MinecraftConsoles/Minecraft.Client/Windows64/KeyboardMouseInput.h
2026-04-25 10:58:34 +01:00

154 lines
3.9 KiB
C++

#pragma once
#ifdef _WINDOWS64
#include <windows.h>
class KeyboardMouseInput
{
public:
static const int MAX_KEYS = 256;
static const int MOUSE_LEFT = 0;
static const int MOUSE_RIGHT = 1;
static const int MOUSE_MIDDLE = 2;
static const int MAX_MOUSE_BUTTONS = 3;
static int KEY_FORWARD;
static int KEY_BACKWARD;
static int KEY_LEFT;
static int KEY_RIGHT;
static int KEY_JUMP;
static int KEY_SNEAK;
static int KEY_SPRINT;
static int KEY_INVENTORY;
static int KEY_DROP;
static int KEY_CRAFTING;
static int KEY_CRAFTING_ALT;
static int KEY_CHAT;
static int KEY_CONFIRM;
static int KEY_CANCEL;
static int KEY_PAUSE;
static int KEY_TOGGLE_HUD;
static int KEY_DEBUG_INFO;
static int KEY_DEBUG_MENU;
static int KEY_THIRD_PERSON;
static int KEY_DEBUG_CONSOLE;
static int KEY_HOST_SETTINGS;
static const int KEY_FULLSCREEN = VK_F11;
static int KEY_SCREENSHOT;
void Init();
void Tick();
void ClearAllState();
void OnKeyDown(int vkCode);
void OnKeyUp(int vkCode);
void OnMouseButtonDown(int button);
void OnMouseButtonUp(int button);
void OnMouseMove(int x, int y);
void OnMouseWheel(int delta);
void OnRawMouseDelta(int dx, int dy);
bool IsKeyDown(int vkCode) const;
bool IsKeyPressed(int vkCode) const;
bool IsKeyReleased(int vkCode) const;
int GetPressedKey() const;
bool IsMouseButtonDown(int button) const;
bool IsMouseButtonPressed(int button) const;
bool IsMouseButtonReleased(int button) const;
int GetMouseX() const { return m_mouseX; }
int GetMouseY() const { return m_mouseY; }
int GetMouseDeltaX() const { return m_mouseDeltaX; }
int GetMouseDeltaY() const { return m_mouseDeltaY; }
int GetMouseWheel();
int PeekMouseWheel() const { return m_mouseWheelAccum; }
void ConsumeMouseWheel() { if (m_mouseWheelAccum != 0) m_mouseWheelConsumed = true; m_mouseWheelAccum = 0; }
bool WasMouseWheelConsumed() const { return m_mouseWheelConsumed; }
// Per-frame delta consumption for low-latency mouse look.
// Reads and clears the raw accumulators (not the per-tick snapshot).
void ConsumeMouseDelta(float &dx, float &dy);
void SetMouseGrabbed(bool grabbed);
bool IsMouseGrabbed() const { return m_mouseGrabbed; }
void SetCursorHiddenForUI(bool hidden);
bool IsCursorHiddenForUI() const { return m_cursorHiddenForUI; }
void SetWindowFocused(bool focused);
bool IsWindowFocused() const { return m_windowFocused; }
bool HasAnyInput() const { return m_hasInput; }
void SetKBMActive(bool active) { m_kbmActive = active; }
bool IsKBMActive() const { return m_kbmActive; }
void SetScreenCursorHidden(bool hidden) { m_screenWantsCursorHidden = hidden; }
bool IsScreenCursorHidden() const { return m_screenWantsCursorHidden; }
// Text input: buffer characters typed while the native keyboard scene is open
void OnChar(wchar_t c);
bool ConsumeChar(wchar_t &outChar);
void ClearCharBuffer();
float GetMoveX() const;
float GetMoveY() const;
float GetLookX(float sensitivity) const;
float GetLookY(float sensitivity) const;
private:
bool m_keyDown[MAX_KEYS];
bool m_keyDownPrev[MAX_KEYS];
bool m_keyPressedAccum[MAX_KEYS];
bool m_keyReleasedAccum[MAX_KEYS];
bool m_keyPressed[MAX_KEYS];
bool m_keyReleased[MAX_KEYS];
bool m_mouseButtonDown[MAX_MOUSE_BUTTONS];
bool m_mouseButtonDownPrev[MAX_MOUSE_BUTTONS];
bool m_mouseBtnPressedAccum[MAX_MOUSE_BUTTONS];
bool m_mouseBtnReleasedAccum[MAX_MOUSE_BUTTONS];
bool m_mouseBtnPressed[MAX_MOUSE_BUTTONS];
bool m_mouseBtnReleased[MAX_MOUSE_BUTTONS];
int m_mouseX;
int m_mouseY;
int m_mouseDeltaX;
int m_mouseDeltaY;
int m_mouseDeltaAccumX;
int m_mouseDeltaAccumY;
int m_mouseWheelAccum;
bool m_mouseWheelConsumed;
bool m_mouseGrabbed;
bool m_cursorHiddenForUI;
bool m_windowFocused;
bool m_hasInput;
bool m_kbmActive;
bool m_screenWantsCursorHidden;
static const int CHAR_BUFFER_SIZE = 32;
wchar_t m_charBuffer[CHAR_BUFFER_SIZE];
int m_charBufferHead;
int m_charBufferTail;
};
extern KeyboardMouseInput g_KBMInput;
#endif