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17 lines
335 B
C++
17 lines
335 B
C++
#ifndef BC_MEMORY_HPP
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#define BC_MEMORY_HPP
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#include <cstdint>
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namespace Blizzard {
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namespace Memory {
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// Functions
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void* Allocate(uint32_t bytes);
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void* Allocate(uint32_t bytes, uint32_t flags, const char* filename, uint32_t linenumber, const char* a5);
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void Free(void* ptr);
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} // namespace Memory
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} // namespace Blizzard
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#endif
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