bc/bc/system/file/Stacked.hpp

85 lines
1.5 KiB
C++

#ifndef BC_FILE_SYSTEM_STACKED_HPP
#define BC_FILE_SYSTEM_STACKED_HPP
#include "bc/file/Types.hpp"
#include "bc/file/Filesystem.hpp"
#include "bc/file/File.hpp"
#include "bc/system/file/System_File.hpp"
#include <cstdint>
namespace Blizzard {
namespace System_File {
namespace Stacked {
// Functions
bool Open(FileParms* parms);
bool file_init(File::Filesystem* fs, FileParms* parms);
File::Filesystem* Manager();
void HoistAll();
void Push(File::Filesystem* fs);
// Stacked file functions
bool SetWorkingDirectory(FileParms* parms);
bool Close(FileParms* parms);
bool GetWorkingDirectory(FileParms* parms);
bool ProcessDirFast(FileParms* parms);
bool Exists(FileParms* parms);
bool Flush(FileParms* parms);
bool GetFileInfo(FileParms* parms);
bool GetFreeSpace(FileParms* parms);
bool GetPos(FileParms* parms);
bool GetRootChars(FileParms* parms);
bool IsAbsolutePath(FileParms* parms);
bool IsReadOnly(FileParms* parms);
bool MakeAbsolutePath(FileParms* parms);
bool CreateDirectory(FileParms* parms);
bool Move(FileParms* parms);
bool Copy(FileParms* parms);
bool Open(FileParms* parms);
bool Read(FileParms* parms);
bool ReadP(FileParms* parms);
bool RemoveDirectory(FileParms* parms);
bool SetCacheMode(FileParms* parms);
bool SetEOF(FileParms* parms);
bool SetAttributes(FileParms* parms);
bool SetPos(FileParms* parms);
bool Delete(FileParms* parms);
bool Write(FileParms* parms);
bool WriteP(FileParms* parms);
} // namespace Stacked
} // namespace System_File
} // namespace Blizzard
#endif