#include "external/d3d9/adapteridentifier.h"
#include "external/d3d9/basetexture.h"
#include "external/d3d9/caps.h"
#include "external/d3d9/colorvalue.h"
#include "external/d3d9/cubemapfaces.h"
#include "external/d3d9/cubetexture.h"
#include "external/d3d9/decltype.h"
#include "external/d3d9/declusage.h"
#include "external/d3d9/device.h"
#include "external/d3d9/devicecreationparameters.h"
#include "external/d3d9/devtype.h"
#include "external/d3d9/direct3d.h"
#include "external/d3d9/displaymode.h"
#include "external/d3d9/format.h"
#include "external/d3d9/indexbuffer.h"
#include "external/d3d9/light.h"
#include "external/d3d9/lighttype.h"
#include "external/d3d9/lockedrect.h"
#include "external/d3d9/material.h"
#include "external/d3d9/pixelshader.h"
#include "external/d3d9/pool.h"
#include "external/d3d9/presentparameters.h"
#include "external/d3d9/primitivetype.h"
#include "external/d3d9/query.h"
#include "external/d3d9/renderstatetype.h"
#include "external/d3d9/resourcetype.h"
#include "external/d3d9/surface.h"
#include "external/d3d9/surfacedesc.h"
#include "external/d3d9/swapeffect.h"
#include "external/d3d9/texture.h"
#include "external/d3d9/vector.h"
#include "external/d3d9/vertexbuffer.h"
#include "external/d3d9/vertexdeclaration.h"
#include "external/d3d9/vertexelement.h"
#include "external/d3d9/vertexshader.h"
#include "external/d3d9/viewport.h"
