#ifndef D3D9_CUBEMAPFACES_H
#define D3D9_CUBEMAPFACES_H

DECLARE_ENUM(D3DCUBEMAP_FACES);

enum D3DCUBEMAP_FACES {
  D3DCUBEMAP_FACE_POSITIVE_X     = 0,
  D3DCUBEMAP_FACE_NEGATIVE_X     = 1,
  D3DCUBEMAP_FACE_POSITIVE_Y     = 2,
  D3DCUBEMAP_FACE_NEGATIVE_Y     = 3,
  D3DCUBEMAP_FACE_POSITIVE_Z     = 4,
  D3DCUBEMAP_FACE_NEGATIVE_Z     = 5,

  D3DCUBEMAP_FACE_FORCE_DWORD    = 0xffffffff
};

#endif