CM2Lighting__Initialize 007B0F10 f end=007B0FF8
CM2Lighting__Initialize 00834900 f end=0083493E ; CM2Lighting::Initialize(CM2Scene*, CAaSphere const&)
CM2Lighting__SetFog 00834940 f end=0083498C ; CM2Lighting::SetFog(C3Vector const&, float, float)
CM2Lighting__SetFog 00834990 f end=008349DB ; CM2Lighting::SetFog(C3Vector const&, float, float, float)
CM2Lighting__GetPointLight 008349E0 f end=00834A40 ; CM2Lighting::GetPointLight(unsigned int, C3Vector&, C3Vector&, C3Vector&)
CM2Lighting__AddAmbient 00834D90 f end=00834DB4 ; CM2Lighting::AddAmbient(C3Vector const&)
CM2Lighting__AddDiffuse 00834DC0 f end=00834F58 ; CM2Lighting::AddDiffuse(C3Vector const&, C3Vector const&)
CM2Lighting__AddLight 00834F60 f end=00835096 ; CM2Lighting::AddLight(CM2Light*)
CM2Lighting__CameraSpace 008350A0 f end=00835275 ; CM2Lighting::CameraSpace()
CM2Lighting__SetupSunlight 00835280 f end=008353C3 ; CM2Lighting::SetupSunlight()
CM2Lighting__SetupGxLights 008353D0 f end=008355CC ; CM2Lighting::SetupGxLights(C3Vector const*)
CM2Lighting__GetSunLight 008355D0 f end=00835638 ; CM2Lighting::GetSunLight(C3Vector&, C3Vector&, C3Vector&, C3Vector&)
