CMapRenderChunk__DirtyPools 007B7320 f end=007B732B
CMapRenderChunk__SetVertexFormat 007B7330 f end=007B7347
CMapRenderChunk__FreeLayers 007B7350 f end=007B73D5
CMapRenderChunk__UpdateLoaded 007B73E0 f end=007B7419
CMapRenderChunk__UnpackAlphaBitsUnfixed4444Mip0 007B76F0 f end=007B77C3
CMapRenderChunk__UnpackAlphaBitsUnfixed4444Mip1 007B77D0 f end=007B7859
CMapRenderChunk__AllocTexture 007B7A70 f end=007B7AEA
CMapRenderChunk__SelectLights 007B7BD0 f end=007B7C5D
CMapRenderChunk__UnpackAlphaShadowBitsFixed8888Mip0 007B7C60 f end=007B7DB7
CMapRenderChunk__UnpackAlphaShadowBitsFixed8888Mip1 007B7DC0 f end=007B8065
CMapRenderChunk__UnpackAlphaShadowBitsFixed4444Mip0 007B8070 f end=007B8190
CMapRenderChunk__UnpackAlphaShadowBitsFixed4444Mip1 007B8190 f end=007B8499
CMapRenderChunk__UnpackAlphaShadowBitsUnfixed4444Mip0 007B85A0 f end=007B861C
CMapRenderChunk__UnpackAlphaShadowBitsUnfixed4444Mip1 007B8620 f end=007B87E5
CMapRenderChunk__UnpackAlphaShadowBits 007B87F0 f end=007B88CA
CMapRenderChunk__UnpackAlphaBits 007B8E20 f end=007B8F13
CMapRenderChunk__CreateLayer 007B9250 f end=007B9331
CMapRenderChunk__constructor 007B9690 f end=007B976B
CMapRenderChunk__CreateLayers 007B9770 f end=007B9821
CMapRenderChunk__FreeBuf 007B9830 f end=007B9885
CMapRenderChunk__CreateLayerTexture 007B9890 f end=007B9941
CMapRenderChunk__UnpackShadowBits 007B9950 f end=007B99A3
CMapRenderChunk__CreateShaderTexture 007B99B0 f end=007B9BBE
CMapRenderChunk__UpdateLayerGxTexture 007B9BC0 f end=007B9C04
CMapRenderChunk__UpdateShadowGxTexture 007B9C20 f end=007B9C50
CMapRenderChunk__UpdateShaderGxTexture 007B9C60 f end=007B9CA0
CMapRenderChunk__destructor 007B9D60 f end=007B9DDF
CMapRenderChunk__AllocLayerTexture 007B9DE0 f end=007B9EDB
CMapRenderChunk__AllocShadowTexture 007B9EE0 f end=007B9F85
CMapRenderChunk__AllocShaderTexture 007B9F90 f end=007BA046
CMapRenderChunk__AllocLayerTextures 007BA050 f end=007BA0E0
CMapRenderChunk__Initialize 007BA340 f end=007BA3C7
CMapRenderChunk__DestroyBufs 007BA3D0 f end=007BA5A0
CMapRenderChunk__Destroy 007BA5A0 f end=007BA600
CMapRenderChunk__UpdatePools 007BA600 f end=007BA7B6
CMapRenderChunk__InitializeVertexShaderConstants 007CFBE0 f end=007D004A
CMapRenderChunk__SetVertexShader 007D0050 f end=007D02B4
CMapRenderChunk__RenderPrepBufs 007D02C0 f end=007D0419
CMapRenderChunk__UseStreamingBufs 007D0420 f end=007D049B
CMapRenderChunk__RenderSetup 007D04A0 f end=007D05E6
CMapRenderChunk__RenderMultiPassAdditive 007D0760 f end=007D0D6E
CMapRenderChunk__RenderMultiPassAlpha 007D0D70 f end=007D13E8
CMapRenderChunk__RenderSinglePassPixelShader 007D28B0 f end=007D2D6D
CMapRenderChunk__RenderSinglePassVertexPixelShader 007D2D70 f end=007D300D
CMapRenderChunk__RenderSolid 007D3010 f end=007D3226
CMapRenderChunk__RenderSolidVertexPixelShader 007D3240 f end=007D3383
CMapRenderChunk__SetShaders 007D3E10 f end=007D3F6D
CMapRenderChunk__RenderPrep 007D3F70 f end=007D3FDC
