binana/profile/3.3.5a-windows-386/include/external/d3d9/basetexture.h

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#ifndef D3D9_BASE_TEXTURE_H
#define D3D9_BASE_TEXTURE_H
DECLARE_STRUCT(IDirect3DBaseTexture9__v_table);
DECLARE_STRUCT(IDirect3DBaseTexture9);
struct IDirect3DBaseTexture9__v_table {
/*** IUnknown methods ***/
void* v_fn_0_QueryInterface;
void* v_fn_1_AddRef;
void* v_fn_2_Release;
/*** IDirect3DResource9 methods ***/
void* v_fn_3_GetDevice;
void* v_fn_4_SetPrivateData;
void* v_fn_5_GetPrivateData;
void* v_fn_6_FreePrivateData;
void* v_fn_7_SetPriority;
void* v_fn_8_GetPriority;
void* v_fn_9_PreLoad;
void* v_fn_10_GetType;
/*** IDirect3DBaseTexture9 methods ***/
void* v_fn_11_SetLOD;
void* v_fn_12_GetLOD;
void* v_fn_13_GetLevelCount;
void* v_fn_14_SetAutoGenFilterType;
void* v_fn_15_GetAutoGenFilterType;
void* v_fn_16_GenerateMipSubLevels;
};
struct IDirect3DBaseTexture9 {
IDirect3DBaseTexture9__v_table* v_table;
};
typedef IDirect3DBaseTexture9* LPDIRECT3DBASETEXTURE9;
#endif