binana/profile/3.3.5a-windows-386/include/gx/string.h

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#ifndef GX_STRING_H
#define GX_STRING_H
#include "tempest/vector.h"
DECLARE_STRUCT(CGxString);
STORM_TS_LIST(CGxString);
// struct CGxString : TSLinkedNode<CGxString>
struct CGxString {
TSLinkedNode_CGxString b_base;
TSLink_CGxString m_fontStringLink;
TSLink_CGxString m_batchedStringLink;
float m_requestedFontHeight;
float m_currentFontHeight;
C3Vector m_position;
CImVector m_fontColor;
CImVector m_shadowColor;
C2Vector m_shadowOffset;
float m_blockWidth;
float m_blockHeight;
void* m_currentFace;
char* m_text;
int32_t m_textLen;
int32_t m_vertJust;
int32_t m_horzJust;
float m_spacing;
uint32_t m_flags;
uint32_t m_texturePagesUsed;
int32_t m_textureEvicted;
uint32_t m_lastGradientStart;
uint32_t m_lastGradientLength;
C3Vector m_viewTranslation;
float m_scale;
uint32_t m_hyperlinkInfo[4];
uint32_t dword90;
uint32_t dword94;
uint32_t dword98;
uint32_t dword9C;
uint32_t dwordA0;
uint32_t dwordA4;
uint32_t dwordA8;
uint32_t dwordAC;
int32_t m_intB0;
void* m_textLines[8];
int32_t m_intD4;
};
#endif