binana/profile/3.3.5a-windows-386/include/ui/simpleframe.h

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#ifndef UI_SIMPLE_FRAME_H
#define UI_SIMPLE_FRAME_H
#include "storm/list.h"
#include "tempest/rect.h"
#include "tempest/vector.h"
DECLARE_STRUCT(CSimpleFrame);
DECLARE_STRUCT(SIMPLEFRAMENODE);
STORM_TS_LIST(SIMPLEFRAMENODE);
#include "ui/scriptregion.h"
#include "ui/backdropgenerator.h"
#include "ui/renderbatch.h"
// struct CSimpleFrame : CScriptRegion {
struct CSimpleFrame {
CScriptRegion b_base;
void* m_top;
CSimpleFrame* m_tooltip;
CScriptRegion* m_titleRegion;
int32_t m_intAC;
int32_t m_id;
uint32_t m_flags;
float m_frameScale;
uint32_t dwordBC;
uint32_t dwordC0;
float m_floatC4;
float m_floatC8;
uint32_t dwordCC;
int32_t m_strata;
int32_t m_level;
uint32_t m_eventmask;
int32_t m_shown;
int32_t m_visible;
CRect m_hitRect;
CRect m_hitOffset;
uint32_t simpleframe_unk9[4];
int32_t m_highlightLocked;
uint32_t m_lookForDrag;
int32_t m_mouseDown;
int32_t m_dragging;
int32_t m_dragButton;
C2Vector m_clickPoint;
int32_t m_loading;
FrameScript_Object__ScriptIx m_onLoad;
FrameScript_Object__ScriptIx m_onSizeChanged;
FrameScript_Object__ScriptIx m_onUpdate;
FrameScript_Object__ScriptIx m_onShow;
FrameScript_Object__ScriptIx m_onHide;
FrameScript_Object__ScriptIx m_onEnter;
FrameScript_Object__ScriptIx m_onLeave;
FrameScript_Object__ScriptIx m_onMouseDown;
FrameScript_Object__ScriptIx m_onMouseUp;
FrameScript_Object__ScriptIx m_onMouseWheel;
FrameScript_Object__ScriptIx m_onDragStart;
FrameScript_Object__ScriptIx m_onDragStop;
FrameScript_Object__ScriptIx m_onReceiveDrag;
FrameScript_Object__ScriptIx m_onChar;
FrameScript_Object__ScriptIx m_onKeyDown;
FrameScript_Object__ScriptIx m_onKeyUp;
FrameScript_Object__ScriptIx m_onAttributeChange;
FrameScript_Object__ScriptIx m_onEnable;
FrameScript_Object__ScriptIx m_onDisable;
uint32_t m_attributes[10];
int32_t m_drawenabled[5];
CBackdropGenerator* m_backdrop;
uint32_t m_regions[3];
uint32_t m_drawlayers[15];
uint32_t m_batchDirty;
void* m_batch[5];
TSExplicitList_CRenderBatch m_renderList;
uint32_t m_children[3];
uint32_t m_framesLink[2];
uint32_t m_destroyedLink[2];
uint32_t m_strataLink[2];
};
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STORM_TS_LIST(CSimpleFrame);
// struct SIMPLEFRAMENODE : TSLinkedNode<SIMPLEFRAMENODE>
struct SIMPLEFRAMENODE {
TSLinkedNode_SIMPLEFRAMENODE b_base;
CSimpleFrame* frame;
};
#endif