binana/profile/3.3.5a-windows/include/framescript/object.h

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#ifndef FRAMESCRIPT_OBJECT_H
#define FRAMESCRIPT_OBJECT_H
#include "system/types.h"
DECLARE_STRUCT(FrameScript_Object);
DECLARE_STRUCT(FrameScript_Object__ScriptIx);
struct FrameScript_Object {
void** v_vtable;
int32_t lua_registered;
int32_t lua_objectRef;
int32_t m_onEvent;
};
// struct FrameScript_Object::ScriptIx
struct FrameScript_Object__ScriptIx {
int32_t luaRef;
int8_t* unk;
};
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// struct FrameScript_Object::ScriptData
struct FrameScript_Object__ScriptData {
char* wrapper;
};
// struct FrameScript_Object::ScriptFunction {
struct FrameScript_Object__ScriptFunction {
int32_t luaRef;
};
#endif