binana/profile/3.3.5a-windows/include/ui/renderbatch.h

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#ifndef UI_RENDER_BATCH_H
#define UI_RENDER_BATCH_H
#include "system/types.h"
#include "ui/simplebatchedmesh.h"
#include "gx/stringbatch.h"
DECLARE_STRUCT(CRenderBatch);
DECLARE_STRUCT(RENDERCALLBACKNODE);
STORM_TS_LIST(RENDERCALLBACKNODE);
STORM_TS_LIST(CRenderBatch);
// struct RENDERCALLBACKNODE : TSLinkedNode<RENDERCALLBACKNODE>
struct RENDERCALLBACKNODE {
void* callback;
void* param;
};
struct CRenderBatch {
uint32_t m_count;
TSGrowableArray_CSimpleBatchedMesh m_texturelist;
CGxStringBatch* m_stringbatch;
TSList_RENDERCALLBACKNODE m_callbacks;
TSLink_CRenderBatch renderLink;
};
#endif