binana/README.md

40 lines
1.1 KiB
Markdown
Raw Normal View History

2024-07-07 03:00:06 -04:00
# binana
This repository hosts some work related to studying the original game binaries.
You can use the information here to get a headstart when working on the [Whoa project](https://github.com/whoahq/whoa).
# Header files
To make reverse engineering easier, C header files matching the original memory layout are provided.
## Importing headers
To use these headers in Ghidra,
1. go to `File` > `Parse C Source...`.
2. Select `clib.prf` as your parse configuration, and clear all source files and input paths.
3. Add the header `<game version>/include/main.h` to the `Source files to parse` combo box.
4. press `Parse to Program`.
TODO: equivalent guide for IDA Pro.
## Maintaining headers
2024-07-07 03:00:06 -04:00
Headers should be restricted at all times to the C programming language only. C++ syntax will break type analysis.
To convert C++ namespaces, use double-underscores. For instance:
```cpp
void Name::Space::Thing();
```
should become:
```c
void Name__Space__Thing();
```
# Symbol files
Symbol files are text files that map function names and data labels to addresses.