binana/3.3.5a/include/gx/device.h

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#ifndef GX_DEVICE_H
#define GX_DEVICE_H
#include <stdint.h>
#include "storm/array.h"
#include "storm/array/uint32_t.h"
#include "tempest/box.h"
#include "tempest/matrix.h"
#include "tempest/rect.h"
#include "tempest/vector.h"
#include "gx/types.h"
#include "gx/caps.h"
#include "gx/format.h"
#include "gx/state_bom.h"
#include "gx/shader.h"
#include "gx/matrix_stack.h"
#include "gx/buffer.h"
typedef struct CGxAppRenderState CGxAppRenderState;
typedef struct CGxPushedRenderState CGxPushedRenderState;
typedef struct ShaderConstants ShaderConstants;
typedef struct CGxDevice CGxDevice;
typedef struct CGxDevice__vtable CGxDevice__vtable;
struct CGxAppRenderState {
CGxStateBom m_value;
uint32_t m_stackDepth;
int32_t m_dirty;
};
STORM_TS_FIXED_ARRAY(CGxAppRenderState);
struct CGxPushedRenderState {
EGxRenderState m_which;
CGxStateBom m_value;
uint32_t m_stackDepth;
};
STORM_TS_GROWABLE_ARRAY(CGxPushedRenderState);
struct ShaderConstants {
C4Vector constants[256];
uint32_t unk1;
uint32_t unk2;
};
// 84 functions
struct CGxDevice__vtable {
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// void ITexMarkAsUpdated(CGxTex*, uint32_t);
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void* v_fn_0_ITexMarkAsUpdated;
// void IRsSendToHw(EGxRenderState);
void* v_fn_1_IRsSendToHw;
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// void ICursorCreate(const CGxFormat&);
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void* v_fn_2_ICursorCreate;
// void ICursorDestroy();
void* v_fn_3_ICursorDestroy;
// void ICursorDraw();
void* v_fn_4_ICursorDraw;
// don't know if this ever gets called (IStateSync something?)
void* v_fn_5;
// don't know if this ever gets called (IStateSync something?)
void* v_fn_6;
// don't know if this ever gets called (IStateSync something?)
void* v_fn_7;
// don't know if this ever gets called (something deleted?)
void* v_fn_8;
void* v_fn_9;
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// int32_t DeviceCreate(long (*)(void*, uint32_t, uint32_t, int32_t), CGxFormat const&);
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void* v_fn_10_DeviceCreate;
void* v_fn_11;
void* v_fn_12;
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// int32_t DeviceSetFormat(struct CGxFormat const &);
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void* v_fn_13_DeviceSetFormat;
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// void DeviceSetBaseMipLevel(uint32_t);
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void* v_fn_14_DeviceSetBaseMipLevel;
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// void DeviceSetGamma(CGxGammaRamp const&);
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void* v_fn_15_DeviceSetGamma;
void* v_fn_16;
void* v_fn_17;
void* v_fn_18;
void* v_fn_19;
void* v_fn_20;
void* v_fn_21;
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// void DeviceWM(EGxWM, int32_t, int32_t);
void* v_fn_22_DeviceWM;
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void* v_fn_23;
void* v_fn_24;
void* v_fn_25;
void* v_fn_26;
void* v_fn_27;
void* v_fn_28;
void* v_fn_29;
void* v_fn_30;
void* v_fn_31;
void* v_fn_32;
void* v_fn_33;
void* v_fn_34;
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// void CapsWindowSize(CRect&);
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void* v_fn_35_CapsWindowSize;
void* v_fn_36;
void* v_fn_37;
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// void ScenePresent(uint32_t);
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void* v_fn_38_ScenePresent;
void* v_fn_39;
// void XformSetProjection(const C44Matrix&);
void* v_fn_40_XformSetProjection;
void* v_fn_41;
void* v_fn_42;
void* v_fn_43;
void* v_fn_44;
void* v_fn_45;
void* v_fn_46;
void* v_fn_47;
void* v_fn_48;
void* v_fn_49;
void* v_fn_50;
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// void MasterEnableSet(EGxMasterEnables, int);
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void* v_fn_51_MasterEnableSet;
void* v_fn_52;
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// void PoolDestroy(CGxPool*);
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void* v_fn_53_PoolDestroy;
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// char* BufLock(CGxBuf*);
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void* v_fn_54_BufLock;
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// int32_t BufUnlock(CGxBuf*, uint32_t);
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void* v_fn_55_BufUnlock;
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// void BufData(CGxBuf*, void const*, uint32_t, uint32_t);
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void* v_fn_56_BufData;
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// int32_t TexCreate(EGxTexTarget, uint32_t, uint32_t, uint32_t, EGxTexFormat, EGxTexFormat, CGxTexFlags, void*, void (*)(EGxTexCommand, uint32_t, uint32_t, uint32_t, uint32_t, void*, uint32_t&, void const*&), char const*, CGxTex*&);
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void* v_fn_57_TexCreate;
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// void TexDestroy(CGxTex*);
void* v_fn_58_TexDestroy;
// int32_t TexCopy(CGxTex*, CGxTex*, const C2iVector&, const C2iVector&, const C2iVector&, uint32_t);
void* v_fn_59_TexCopy;
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void* v_fn_60;
void* v_fn_61;
void* v_fn_62;
void* v_fn_63;
void* v_fn_64;
void* v_fn_65;
void* v_fn_66;
void* v_fn_67;
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// void ShaderCreate(CGxShader*[], EGxShTarget, const char*, const char*, int32_t);
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void* v_fn_68_ShaderCreate;
void* v_fn_69;
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// void ShaderConstantsSet(EGxShTarget, uint32_t, const float*, uint32_t);
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void* v_fn_70_ShaderConstantsSet;
void* v_fn_71;
void* v_fn_72;
void* v_fn_73;
void* v_fn_74;
void* v_fn_75;
void* v_fn_76;
void* v_fn_77;
void* v_fn_78;
void* v_fn_79;
void* v_fn_80;
void* v_fn_81;
void* v_fn_82;
void* v_fn_83;
};
// this class is at least 14688 bytes in size
struct CGxDevice {
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// pointer to struct CGxDevice__vtable
CGxDevice__vtable* v_vtable; // 0x0 (size: 0x4)
TSGrowableArray_CGxPushedRenderState m_pushedStates; // 0x4 (size: 0x14)
TSGrowableArray_uint32_t m_stackOffsets; // 0x18 (size: 0x14)
TSGrowableArray_EGxRenderState m_dirtyStates; // 0x2C (size: 0x14)
uint32_t m_unk40[76];
CRect m_defWindowRect; // 0x164 (size: 0x10)
CRect m_curWindowRect; // 0x174 (size: 0x10)
uint32_t m_unk184[12];
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EGxApi m_api; // 0x1b4
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uint32_t m_cpuFeatures;
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CGxFormat m_format;
CGxCaps m_caps;
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uint32_t m_baseMipLevel;
CGxGammaRamp m_gammaRamp;
CGxGammaRamp m_systemGammaRamp;
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// TSHashTable_CGxShader_HASHKEY_STRI m_shaderList[GxShTargets_Last];
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// TSHashTable_CGxShader_HASHKEY_STRI m_shaderList[6];
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int32_t (*m_windowProc)(void* window, uint32_t message, uintptr_t wparam, intptr_t lparam);
int32_t m_context;
int32_t intF5C;
int32_t m_windowVisible;
int32_t intF64;
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int32_t intF68;
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int32_t intF6C;
CBoundingBox m_viewport;
C44Matrix m_projection;
C44Matrix m_projNative;
// CGxMatrixStack m_xforms[GxXforms_Last];
CGxMatrixStack m_xforms[11];
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CGxMatrixStack m_texGen[8];
uint32_t unk24D0[162];
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uint32_t m_appMasterEnables;
uint32_t m_hwMasterEnables;
TSList_CGxPool m_poolList;
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uint32_t unk276C[3];
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// CGxBuf* m_bufLocked[GxPoolTargets_Last];
CGxBuf* m_bufLocked[2];
CGxPool* m_vertexPool;
CGxPool* m_indexPool;
// CGxBuf* m_streamBufs[GxPoolTargets_Last];
CGxBuf* m_streamBufs[2];
// CGxVertexAttrib m_primVertexFormatAttrib[GxVertexBufferFormats_Last];
CGxVertexAttrib m_primVertexFormatAttrib[14];
// CGxBuf* m_primVertexFormatBuf[GxVertexBufferFormats_Last];
CGxBuf* m_primVertexFormatBuf[14];
uint32_t m_primVertexMask;
uint32_t m_primVertexDirty;
EGxVertexBufferFormat m_primVertexFormat;
CGxBuf* m_primVertexBuf;
uint32_t m_primVertexSize;
CGxBuf* m_primIndexBuf;
int32_t m_primIndexDirty;
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uint32_t unk28C4;
uint32_t unk28C8;
uint32_t unk28CC;
uint32_t unk28D0;
uint32_t unk28D4;
uint32_t unk28D8;
uint32_t unk28DC;
uint32_t unk28E0;
uint32_t unk28E4;
uint32_t unk28E8;
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TSFixedArray_CGxAppRenderState m_appRenderStates;
TSFixedArray_CGxStateBom m_hwRenderStates;
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uint32_t unk2904[1049];
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};
#endif