binana/profile/3.3.5a-windows/include/gx/light.h

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#ifndef GX_LIGHT_H
#define GX_LIGHT_H
#include "tempest/vector.h"
DECLARE_STRUCT(CGxLight);
struct CGxLight {
// int32_t m_enabled : 1;
// int32_t m_isOmni : 1;
int32_t m_flags;
C3Vector m_dir;
C3Vector m_ambColor;
C3Vector m_dirColor;
C3Vector m_specColor;
float m_constantAttenuation;
float m_linearAttenuation;
float m_quadraticAttenuation;
};
#endif