binana/profile/3.3.5a-windows-386/include/m2/shadereffect.h

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2024-11-01 03:54:09 -04:00
#ifndef M2_SHADER_EFFECT
#define M2_SHADER_EFFECT
DECLARE_STRUCT(CShaderEffect);
DECLARE_STRUCT(CShaderEffect_LocalLights);
#include "storm/hash.h"
#include "gx/shader.h"
STORM_TS_HASH(CShaderEffect, HASHKEY_STRI);
struct CShaderEffect_LocalLights {
float float0[44];
};
// class CShaderEffect : public TSHashObject<CShaderEffect, HASHKEY_STRI>
struct CShaderEffect {
TSHashObject_CShaderEffect_HASHKEY_STRI b_base;
uint32_t dword18;
uint32_t dword1C;
uint32_t dword20;
uint32_t dword24;
uint32_t dword28;
CGxShader* vertexShaders[90];
CGxShader* pixelShaders[16];
};
#endif