binana/profile/3.3.5a-windows-386/include/ui/backdropgenerator.h

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#ifndef UI_BACKDROP_GENERATOR_H
#define UI_BACKDROP_GENERATOR_H
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DECLARE_STRUCT(CBackdropGenerator);
#include "tempest/vector.h"
#include "ui/simpletexture.h"
struct CBackdropGenerator {
CSimpleTexture* m_backgroundTexture;
CSimpleTexture* m_leftTexture;
CSimpleTexture* m_rightTexture;
CSimpleTexture* m_topTexture;
CSimpleTexture* m_bottomTexture;
CSimpleTexture* m_topLeftTexture;
CSimpleTexture* m_topRightTexture;
CSimpleTexture* m_bottomLeftTexture;
CSimpleTexture* m_bottomRightTexture;
uint32_t dword24;
uint32_t dword28;
uint32_t dword2C;
uint32_t dword30;
uint32_t dword34;
uint32_t dword38;
uint32_t dword3C;
uint32_t dword40;
uint32_t dword44;
uint32_t dword48;
uint32_t dword4C;
uint32_t dword50;
uint32_t dword54;
uint32_t dword58;
uint32_t dword5C;
uint32_t dword60;
CImVector m_borderColor;
uint32_t dword68;
};
#endif