binana/profile/3.3.5a-windows-386/include/ui/simpletexture.h

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#ifndef UI_SIMPLE_TEXTURE_H
#define UI_SIMPLE_TEXTURE_H
#include "ui/simpleregion.h"
#include "texture/texture.h"
DECLARE_STRUCT(CSimpleTexture);
// struct CSimpleTexture : CSimpleRegion {
struct CSimpleTexture {
CSimpleRegion b_base;
uint32_t dwordD0;
CTexture* m_texture;
uint32_t m_alphaMode;
void* m_shader;
C3Vector m_position[4];
C3Vector m_position2[4];
C2Vector m_texCoord[4];
uint32_t dword160;
};
#endif