chore(profile): update 3.3.5a

This commit is contained in:
phaneron 2024-08-01 01:21:17 -04:00
parent b6fb39c844
commit 063790577d
11 changed files with 2615 additions and 1872 deletions

View file

@ -154,7 +154,8 @@ struct CGxDevice__vtable {
// void ShaderConstantsSet(EGxShTarget, uint32_t, const float*, uint32_t);
void* v_fn_70_ShaderConstantsSet;
void* v_fn_71;
void* v_fn_72;
// void IShaderCreate(CGxShader*);
void* v_fn_72_IShaderCreate;
// void CursorSetVisible(int32_t);
void* v_fn_73_CursorSetVisible;
// void* CursorLock();
@ -179,7 +180,7 @@ struct CGxDevice {
TSGrowableArray_CGxPushedRenderState m_pushedStates; // 0x4 (size: 0x14)
TSGrowableArray_uint32_t m_stackOffsets; // 0x18 (size: 0x14)
TSGrowableArray_EGxRenderState m_dirtyStates; // 0x2C (size: 0x14)
uint32_t m_unk40[76];
uint32_t m_unk34[76];
CRect m_defWindowRect; // 0x164 (size: 0x10)
CRect m_curWindowRect; // 0x174 (size: 0x10)
uint32_t m_unk184[12];
@ -246,7 +247,8 @@ struct CGxDevice {
uint32_t m_cursorHotspotY;
CImVector m_cursor[1024]; // 0x2960 (size 0x4)
CGxTex* m_cursorTexture; // 0x3960 (size 0x4)
// 0x3964 == 14688 (the complete size of CGxDevice)
float m_cursorDepth; // 0x3964 (size 0x4)
// 0x3968 == 14692 (the complete size of CGxDevice)
};
#endif

View file

@ -1,29 +1,30 @@
#ifndef GX_SHADER_H
#define GX_SHADER_H
#include "storm/hash.h"
#include "storm/array/uint8_t.h"
typedef struct CGxShader CGxShader;
STORM_TS_HASH(CGxShader, HASHKEY_STRI);
// class CGxShader : public TSHashObject<CGxShader, HASHKEY_STRI>
struct CGxShader {
TSHashObject_CGxShader_HASHKEY_STRI b_base;
uint32_t refCount;
void* apiSpecific;
int32_t target;
int32_t int28;
int32_t valid;
int32_t loaded;
int32_t int34;
int32_t patched;
int32_t int3C;
int32_t int40;
int16_t int44;
int16_t int46;
TSGrowableArray_uint8_t code;
};
#endif
#ifndef GX_SHADER_H
#define GX_SHADER_H
#include "storm/hash.h"
#include "storm/array/uint8_t.h"
typedef struct CGxShader CGxShader;
STORM_TS_HASH(CGxShader, HASHKEY_STRI);
// class CGxShader : public TSHashObject<CGxShader, HASHKEY_STRI>
struct CGxShader {
TSHashObject_CGxShader_HASHKEY_STRI b_base;
uint32_t refCount;
void* apiSpecific;
int32_t target;
int32_t int28;
int32_t valid;
int32_t loaded;
int32_t int34;
int32_t patched;
int32_t int3C;
int32_t int40;
int16_t int44;
int16_t int46;
TSGrowableArray_uint8_t code;
};
#endif