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fix(include): Ghidra can't figure out how to use enum values as array size parameters, so just use hardcoded numbers instead
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e7bb9a818a
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0683e31289
7 changed files with 57 additions and 13 deletions
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@ -19,6 +19,9 @@
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#include "gx/matrix_stack.h"
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#include "gx/buffer.h"
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typedef struct CGxAppRenderState CGxAppRenderState;
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typedef struct CGxPushedRenderState CGxPushedRenderState;
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typedef struct ShaderConstants ShaderConstants;
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typedef struct CGxDevice CGxDevice;
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struct CGxAppRenderState {
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@ -41,7 +44,7 @@ struct ShaderConstants {
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uint32_t unk2;
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};
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// minimum size in binary: 3944 bytes
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// this class is at least 14688 bytes in size
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struct CGxDevice {
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// TODO: pointer to struct CGxDevice__vtable
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void* v_vtable;
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@ -53,7 +56,8 @@ struct CGxDevice {
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EGxApi m_api;
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CGxFormat m_format;
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CGxCaps m_caps;
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TSHashTable_CGxShader_HASHKEY_STRI m_shaderList[GxShTargets_Last];
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// TSHashTable_CGxShader_HASHKEY_STRI m_shaderList[GxShTargets_Last];
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TSHashTable_CGxShader_HASHKEY_STRI m_shaderList[6];
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int32_t (*m_windowProc)(void* window, uint32_t message, uintptr_t wparam, intptr_t lparam);
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int32_t m_context;
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int32_t intF5C;
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@ -63,16 +67,21 @@ struct CGxDevice {
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CBoundingBox m_viewport;
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C44Matrix m_projection;
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C44Matrix m_projNative;
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CGxMatrixStack m_xforms[GxXforms_Last];
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// CGxMatrixStack m_xforms[GxXforms_Last];
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CGxMatrixStack m_xforms[11];
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uint32_t m_appMasterEnables;
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uint32_t m_hwMasterEnables;
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TSList_CGxPool m_poolList;
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CGxBuf* m_bufLocked[GxPoolTargets_Last];
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// CGxBuf* m_bufLocked[GxPoolTargets_Last];
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CGxBuf* m_bufLocked[2];
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CGxPool* m_vertexPool;
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CGxPool* m_indexPool;
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CGxBuf* m_streamBufs[GxPoolTargets_Last];
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CGxVertexAttrib m_primVertexFormatAttrib[GxVertexBufferFormats_Last];
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CGxBuf* m_primVertexFormatBuf[GxVertexBufferFormats_Last];
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// CGxBuf* m_streamBufs[GxPoolTargets_Last];
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CGxBuf* m_streamBufs[2];
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// CGxVertexAttrib m_primVertexFormatAttrib[GxVertexBufferFormats_Last];
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CGxVertexAttrib m_primVertexFormatAttrib[14];
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// CGxBuf* m_primVertexFormatBuf[GxVertexBufferFormats_Last];
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CGxBuf* m_primVertexFormatBuf[14];
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uint32_t m_primVertexMask;
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uint32_t m_primVertexDirty;
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EGxVertexBufferFormat m_primVertexFormat;
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