feat(binana): no special include directories now, you must pass GHIDRA or IDA as a definition into your preprocessor

This commit is contained in:
phaneron 2024-08-09 07:15:03 -04:00
parent de5bdadc78
commit 1042d9fa22
60 changed files with 3132 additions and 589 deletions

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@ -1,21 +1,21 @@
#ifndef TEMPEST_BOX_H
#define TEMPEST_BOX_H
#include "tempest/vector.h"
#include "tempest/range.h"
typedef struct CAaBox CAaBox;
typedef struct CBoundingBox CBoundingBox;
struct CAaBox {
C3Vector b;
C3Vector t;
};
struct CBoundingBox {
CRange x;
CRange y;
CRange z;
};
#ifndef TEMPEST_BOX_H
#define TEMPEST_BOX_H
#include "tempest/vector.h"
#include "tempest/range.h"
DECLARE_STRUCT(CAaBox);
DECLARE_STRUCT(CBoundingBox);
struct CAaBox {
C3Vector b;
C3Vector t;
};
struct CBoundingBox {
CRange x;
CRange y;
CRange z;
};
#endif

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@ -1,55 +1,55 @@
#ifndef TEMPEST_MATRIX_H
#define TEMPEST_MATRIX_H
typedef struct C33Matrix C33Matrix;
typedef struct C34Matrix C34Matrix;
typedef struct C44Matrix C44Matrix;
struct C33Matrix {
float a0;
float a1;
float a2;
float b0;
float b1;
float b2;
float c0;
float c1;
float c2;
};
struct C34Matrix {
float a0;
float a1;
float a2;
float b0;
float b1;
float b2;
float c0;
float c1;
float c2;
float d0;
float d1;
float d2;
};
struct C44Matrix {
float a0;
float a1;
float a2;
float a3;
float b0;
float b1;
float b2;
float b3;
float c0;
float c1;
float c2;
float c3;
float d0;
float d1;
float d2;
float d3;
};
#ifndef TEMPEST_MATRIX_H
#define TEMPEST_MATRIX_H
DECLARE_STRUCT(C33Matrix);
DECLARE_STRUCT(C34Matrix);
DECLARE_STRUCT(C44Matrix);
struct C33Matrix {
float a0;
float a1;
float a2;
float b0;
float b1;
float b2;
float c0;
float c1;
float c2;
};
struct C34Matrix {
float a0;
float a1;
float a2;
float b0;
float b1;
float b2;
float c0;
float c1;
float c2;
float d0;
float d1;
float d2;
};
struct C44Matrix {
float a0;
float a1;
float a2;
float a3;
float b0;
float b1;
float b2;
float b3;
float c0;
float c1;
float c2;
float c3;
float d0;
float d1;
float d2;
float d3;
};
#endif

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@ -1,13 +1,13 @@
#ifndef TEMPEST_PLANE_H
#define TEMPEST_PLANE_H
#include "tempest/vector.h"
typedef struct C4Plane C4Plane;
struct C4Plane {
C3Vector n;
float d;
};
#ifndef TEMPEST_PLANE_H
#define TEMPEST_PLANE_H
#include "tempest/vector.h"
DECLARE_STRUCT(C4Plane);
struct C4Plane {
C3Vector n;
float d;
};
#endif

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@ -1,13 +1,13 @@
#ifndef TEMPEST_QUATERNION_H
#define TEMPEST_QUATERNION_H
typedef struct C4Quaternion C4Quaternion;
struct C4Quaternion {
float x;
float y;
float z;
float w;
};
#ifndef TEMPEST_QUATERNION_H
#define TEMPEST_QUATERNION_H
DECLARE_STRUCT(C4Quaternion);
struct C4Quaternion {
float x;
float y;
float z;
float w;
};
#endif

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@ -1,19 +1,19 @@
#ifndef TEMPEST_RANGE_H
#define TEMPEST_RANGE_H
#include <stdint.h>
typedef struct CRange CRange;
typedef struct CiRange CiRange;
struct CRange {
float l;
float h;
};
struct CiRange {
int32_t l;
int32_t h;
};
#ifndef TEMPEST_RANGE_H
#define TEMPEST_RANGE_H
#include "system/types.h"
DECLARE_STRUCT(CRange);
DECLARE_STRUCT(CiRange);
struct CRange {
float l;
float h;
};
struct CiRange {
int32_t l;
int32_t h;
};
#endif

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@ -1,23 +1,23 @@
#ifndef TEMPEST_RECT_H
#define TEMPEST_RECT_H
#include <stdint.h>
typedef struct CRect CRect;
typedef struct CiRect CiRect;
struct CRect {
float minY; // t
float minX; // l
float maxY; // b
float maxX; // r
};
struct CiRect {
int32_t minY;
int32_t minX;
int32_t maxY;
int32_t maxX;
};
#ifndef TEMPEST_RECT_H
#define TEMPEST_RECT_H
#include "system/types.h"
DECLARE_STRUCT(CRect);
DECLARE_STRUCT(CiRect);
struct CRect {
float minY; // t
float minX; // l
float maxY; // b
float maxX; // r
};
struct CiRect {
int32_t minY;
int32_t minX;
int32_t maxY;
int32_t maxX;
};
#endif

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@ -1,13 +1,13 @@
#ifndef TEMPEST_SPHERE_H
#define TEMPEST_SPHERE_H
#include "tempest/vector.h"
typedef struct CAaSphere CAaSphere;
struct CAaSphere {
C3Vector n;
float d;
};
#ifndef TEMPEST_SPHERE_H
#define TEMPEST_SPHERE_H
#include "tempest/vector.h"
DECLARE_STRUCT(CAaSphere);
struct CAaSphere {
C3Vector n;
float d;
};
#endif

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@ -1,43 +1,43 @@
#ifndef TEMPEST_VECTOR_H
#define TEMPEST_VECTOR_H
#include <stdint.h>
typedef struct C2Vector C2Vector;
typedef struct C2iVector C2iVector;
typedef struct C3Vector C3Vector;
typedef struct C4Vector C4Vector;
typedef struct CImVector CImVector;
struct C2Vector {
float x;
float y;
};
struct C2iVector {
int32_t x;
int32_t y;
};
struct C3Vector {
float x;
float y;
float z;
};
struct C4Vector {
float x;
float y;
float z;
float w;
};
struct CImVector {
uint8_t b;
uint8_t g;
uint8_t r;
uint8_t a;
};
#ifndef TEMPEST_VECTOR_H
#define TEMPEST_VECTOR_H
#include "system/types.h"
DECLARE_STRUCT(C2Vector);
DECLARE_STRUCT(C2iVector);
DECLARE_STRUCT(C3Vector);
DECLARE_STRUCT(C4Vector);
DECLARE_STRUCT(CImVector);
struct C2Vector {
float x;
float y;
};
struct C2iVector {
int32_t x;
int32_t y;
};
struct C3Vector {
float x;
float y;
float z;
};
struct C4Vector {
float x;
float y;
float z;
float w;
};
struct CImVector {
uint8_t b;
uint8_t g;
uint8_t r;
uint8_t a;
};
#endif