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feat(profile): Weather struct
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profile/3.3.5a-windows-386/include/map/Weather.h
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profile/3.3.5a-windows-386/include/map/Weather.h
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#ifndef WEATHER_H
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#define WEATHER_H
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DECLARE_STRUCT(Weather);
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#include "system/types.h"
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#include "tempest/vector.h"
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struct Weather
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{
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float intensity;
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float lastIntensity;
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float currStormItensity;
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float targetSkyDark;
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float startSkyDark;
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float currSkyDark;
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uint32_t weatherStartMs;
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uint32_t weatherStartMs2;
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uint32_t weatherType;
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uint32_t abrupt;
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float transitionSkyBox;
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float transitionSkyBoxNotAbrupt;
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float transitionSkyBoxNoWeather;
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CImVector color;
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char texturePath[260];
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void* RainPtr;
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void* SnowPtr;
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void* SandPtr;
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void* unkObject;
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int32_t unk_14C;
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void* unk_ptr_150;
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void* unk_ptr_154;
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int32_t unk_158;
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void* unk_ptr_15C;
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void* unk_ptr_160;
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C3Vector velocity;
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C3Vector unkVec;
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C3Vector playerPos;
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int32_t unk_188;
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float facingAngle;
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float moveSpeed;
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int32_t unk_194;
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};
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#endif
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