mirror of
https://github.com/thunderbrewhq/binana.git
synced 2025-12-12 17:52:29 +00:00
chore(profile): a lot of work having to do with graphics
This commit is contained in:
parent
ebf88595d9
commit
2363e04c76
153 changed files with 2402 additions and 566 deletions
36
profile/3.3.5a-windows-386/include/external/d3d9/basetexture.h
vendored
Normal file
36
profile/3.3.5a-windows-386/include/external/d3d9/basetexture.h
vendored
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@ -0,0 +1,36 @@
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#ifndef D3D9_BASE_TEXTURE_H
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#define D3D9_BASE_TEXTURE_H
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DECLARE_STRUCT(IDirect3DBaseTexture9__v_table);
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DECLARE_STRUCT(IDirect3DBaseTexture9);
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struct IDirect3DBaseTexture9__v_table {
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/*** IUnknown methods ***/
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void* v_fn_0_QueryInterface;
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void* v_fn_1_AddRef;
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void* v_fn_2_Release;
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/*** IDirect3DResource9 methods ***/
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void* v_fn_3_GetDevice;
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void* v_fn_4_SetPrivateData;
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void* v_fn_5_GetPrivateData;
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void* v_fn_6_FreePrivateData;
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void* v_fn_7_SetPriority;
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void* v_fn_8_GetPriority;
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void* v_fn_9_PreLoad;
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void* v_fn_10_GetType;
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/*** IDirect3DBaseTexture9 methods ***/
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void* v_fn_11_SetLOD;
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void* v_fn_12_GetLOD;
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void* v_fn_13_GetLevelCount;
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void* v_fn_14_SetAutoGenFilterType;
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void* v_fn_15_GetAutoGenFilterType;
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void* v_fn_16_GenerateMipSubLevels;
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};
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struct IDirect3DBaseTexture9 {
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IDirect3DBaseTexture9__v_table* v_table;
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};
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typedef IDirect3DBaseTexture9* LPDIRECT3DBASETEXTURE9;
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#endif
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@ -1,4 +1,5 @@
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#include "external/d3d9/adapteridentifier.h"
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#include "external/d3d9/basetexture.h"
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#include "external/d3d9/caps.h"
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#include "external/d3d9/colorvalue.h"
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#include "external/d3d9/cubemapfaces.h"
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@ -15,6 +16,7 @@
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#include "external/d3d9/light.h"
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#include "external/d3d9/lighttype.h"
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#include "external/d3d9/lockedrect.h"
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#include "external/d3d9/material.h"
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#include "external/d3d9/pixelshader.h"
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#include "external/d3d9/pool.h"
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#include "external/d3d9/presentparameters.h"
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16
profile/3.3.5a-windows-386/include/external/d3d9/material.h
vendored
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16
profile/3.3.5a-windows-386/include/external/d3d9/material.h
vendored
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@ -0,0 +1,16 @@
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#ifndef D3D9_MATERIAL_H
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#define D3D9_MATERIAL_H
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DECLARE_STRUCT(D3DMATERIAL9);
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#include "external/d3d9/colorvalue.h"
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struct D3DMATERIAL9 {
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D3DCOLORVALUE Diffuse;
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D3DCOLORVALUE Ambient;
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D3DCOLORVALUE Specular;
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D3DCOLORVALUE Emissive;
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float Power;
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};
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#endif
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@ -234,11 +234,11 @@ struct CGxDeviceD3d {
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D3DFORMAT m_devAdapterFormat;
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// used by CGxDeviceD3d::DeviceSetRenderTarget
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// IDirect3DSurface9* surface3B38;
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LPDIRECT3DSURFACE9 m_defDepthStencilSurface;
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LPDIRECT3DSURFACE9 m_defDepthStencilSurface; // OG name in 6.0.2?
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LPDIRECT3DSURFACE9 m_defColorSurface;
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LPDIRECT3DSURFACE9 m_defDepthSurface;
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// used in DeviceReadPixels
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LPDIRECT3DSURFACE9 surface3B44; // m_backBufferSurface?
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LPDIRECT3DSURFACE9 surface3B44; // m_defBBSurface? also potential OG name in 6.0.2: !m_defBBView
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LPDIRECT3DQUERY9 m_eventQuery; // UC m_queryEvent? m_eventQuery?
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int32_t m_hwCursorDirty;
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LPDIRECT3DTEXTURE9 m_hwCursorTexture;
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@ -213,7 +213,7 @@ struct CGxDevice__v_table {
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void* v_fn_57_TexCreate;
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// void TexDestroy(CGxTex* texId);
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void* v_fn_58_TexDestroy;
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// int32_t TexCopy(CGxTex* sourceTex, CGxTex* destTex, const C2iVector& pos, const C2iVector& size, uint32_t level, uint32_t plane);
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// int32_t TexCopy(CGxTex* destTex, CGxTex* sourceTex, const C2iVector& pos, const C2iVector& size, uint32_t level, uint32_t plane);
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void* v_fn_59_TexCopy;
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// bool TexStretch(CGxTex* sourceTex, CGxTex* destTex, const CiRect* destRect, const CiRect* sourceRect, uint32_t level, uint32_t plane);
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void* v_fn_60_TexStretch;
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@ -308,7 +308,7 @@ struct CGxDevice {
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int32_t intF5C;
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int32_t m_windowVisible;
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// set to 1 by ICursorClip
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int32_t intF64;
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int32_t m_windowFocus;
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// Incremented by CGxDevice::ScenePresent
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int32_t m_frameCount; // m_perfCounter?
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// seems to have the same place as CGxDeviceD3d::m_d3dNeedsReset (Alpha)
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@ -357,13 +357,12 @@ struct CGxDevice {
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uint32_t m_primVertexSize;
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CGxBuf* m_primIndexBuf;
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int32_t m_primIndexDirty;
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// EmergencyMem unk28C4[GxPoolTargets_Last];
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// EmergencyMem m_emergencyMem[GxPoolTargets_Last];
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EmergencyMem m_emergencyMem[2]; // 0x28C4
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TSFixedArray_CGxAppRenderState m_appRenderStates;
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TSFixedArray_CGxStateBom m_hwRenderStates;
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// Accessed by ITexForceRecreation
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// uint32_t unk2904[3]; // 0x2904 (size 0xC) // possibly: m_textures? TSList<CGxTex> ?
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TSExplicitList_CGxTex m_textures;
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TSExplicitList_CGxTex m_textures; // 0x2904 (size 0xC)
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CGxDevice__TextureTarget m_textureTarget[2];
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TSExplicitList_CGxQuery m_queryList; // 0x2928
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int32_t m_scrShotClick; // 0x2934
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@ -32,8 +32,8 @@ struct CGxFormat {
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C2iVector size;
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// set by CVGxTripleBufferCallback
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uint32_t backBufferCount; // buffering? buffer? framebufferCount?
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uint32_t sampleCount;
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float sampleQuality; // UC, write at 00769693
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uint32_t multisampleCount;
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float multisampleQuality; // UC, write at 00769693
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CGxFormat__Format colorFormat;
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uint32_t refreshRate;
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uint32_t vsync;
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@ -12,6 +12,7 @@ STORM_TS_GROWABLE_ARRAY(HTEXTURE);
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typedef struct CGxTexFlags CGxTexFlags;
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typedef struct CGxTex CGxTex;
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// !gxTex->m_flags.m_multiSampled
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struct CGxTexFlags {
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// unsigned __int32 m_filter : 3;
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// unsigned __int32 m_wrapU : 1;
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@ -20,6 +21,8 @@ struct CGxTexFlags {
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// unsigned __int32 m_generateMipMaps : 1;
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// unsigned __int32 m_renderTarget : 1;
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// unsigned __int32 m_maxAnisotropy : 5;
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uint32_t f_flags;
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};
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@ -24,6 +24,7 @@ DECLARE_ENUM(EGxQueryType);
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DECLARE_ENUM(EGxTexCommand);
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DECLARE_ENUM(EGxTexFilter);
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DECLARE_ENUM(EGxTexFormat);
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DECLARE_ENUM(EGxTexGen);
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DECLARE_ENUM(EGxTexTarget);
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DECLARE_ENUM(EGxTexWrapMode);
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DECLARE_ENUM(EGxXform);
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@ -221,7 +222,7 @@ enum EGxRenderState {
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GxRs_PointScaleMin = 81,
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GxRs_PointScaleMax = 82,
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GxRs_PointSprite = 83,
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GxRs_LineWidth = 84, // LineWidth?
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Unk84 = 84, // LineWidth? BlendFactor?
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GxRs_ColorMaterial = 85,
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GxRenderStates_Last = 86
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};
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@ -273,7 +274,7 @@ enum EGxTexCommand {
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GxTex_Lock = 0,
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GxTex_Latch = 1,
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GxTex_Unlock = 2,
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GxTex_3 = 3,
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GxTex_3 = 3, //
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GxTexCommands_Last = 4
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};
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@ -304,6 +305,17 @@ enum EGxTexFormat {
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GxTexFormats_Last = 0xD,
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};
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enum EGxTexGen {
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GxTexGen_Disable = 0x0,
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GxTexGen_Object = 0x1,
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GxTexGen_World = 0x2,
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GxTexGen_View = 0x3,
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GxTexGen_ViewReflection = 0x4,
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GxTexGen_ViewNormal = 0x5,
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GxTexGen_SphereMap = 0x6,
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GxTexGens_Last = 0x7,
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};
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enum EGxTexTarget {
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GxTex_2d = 0x0,
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GxTex_CubeMap = 0x1,
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@ -78,8 +78,12 @@
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#include "m2/shared.h"
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#include "m2/types.h"
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#include "net/message.h"
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#include "nvapi/nvapi.h"
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#include "object/object.h"
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#include "os/processorfeatures.h"
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#include "os/timemanager.h"
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1101
profile/3.3.5a-windows-386/include/net/message.h
Normal file
1101
profile/3.3.5a-windows-386/include/net/message.h
Normal file
File diff suppressed because it is too large
Load diff
8
profile/3.3.5a-windows-386/include/object/guid.h
Normal file
8
profile/3.3.5a-windows-386/include/object/guid.h
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#ifndef OBJECT_GUID_H
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#define OBJECT_GUID_H
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#include "system/types.h"
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typedef uint64_t WOWGUID;
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#endif
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49
profile/3.3.5a-windows-386/include/object/object.h
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49
profile/3.3.5a-windows-386/include/object/object.h
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#ifndef OBJECT_OBJECT_H
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#define OBJECT_OBJECT_H
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DECLARE_STRUCT(CGObjectData);
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DECLARE_STRUCT(CGObject);
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DECLARE_STRUCT(CGObject_C__v_table);
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#include "object/guid.h"
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#include "object/type.h"
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struct CGObjectData {
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WOWGUID m_guid;
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OBJECT_TYPE m_type;
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int32_t m_entryID;
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float m_scale;
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uint32_t pad;
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};
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struct CGObject {
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uint32_t* m_data;
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CGObjectData* m_obj;
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};
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struct CGObject_C__v_table {
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void* unk;
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};
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// class CGObject_C : CGObject {
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struct CGObject_C {
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CGObject_C__v_table* v_table;
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CGObject b_base;
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uint32_t unk[42];
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float m_renderScale;
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uint32_t unki;
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// HMODEL m_model;
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void* m_model;
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uint32_t m_highlightTypes;
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float m_objectHeight;
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uint32_t m_worldObject;
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uint32_t m_flags;
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uint32_t m_fadeStartTime;
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uint32_t m_fadeDuration;
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uint8_t m_alpha;
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uint8_t m_startAlpha;
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uint8_t m_endAlpha;
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uint8_t m_maxAlpha;
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};
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#endif
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29
profile/3.3.5a-windows-386/include/object/type.h
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29
profile/3.3.5a-windows-386/include/object/type.h
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#ifndef OBJECT_TYPE_H
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#define OBJECT_TYPE_H
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DECLARE_ENUM(OBJECT_TYPE);
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enum OBJECT_TYPE {
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TYPE_OBJECT = 0x1,
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TYPE_ITEM = 0x2,
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TYPE_CONTAINER = 0x4,
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TYPE_UNIT = 0x8,
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TYPE_PLAYER = 0x10,
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TYPE_GAMEOBJECT = 0x20,
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TYPE_DYNAMICOBJECT = 0x40,
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TYPE_CORPSE = 0x80,
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TYPE_AIGROUP = 0x100,
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TYPE_AREATRIGGER = 0x200,
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HIER_TYPE_OBJECT = TYPE_OBJECT,
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HIER_TYPE_ITEM = TYPE_OBJECT | TYPE_ITEM,
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HIER_TYPE_CONTAINER = TYPE_OBJECT | TYPE_ITEM | TYPE_CONTAINER,
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HIER_TYPE_UNIT = TYPE_OBJECT | TYPE_UNIT,
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HIER_TYPE_PLAYER = TYPE_OBJECT | TYPE_UNIT | TYPE_PLAYER,
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HIER_TYPE_GAMEOBJECT = TYPE_OBJECT | TYPE_GAMEOBJECT,
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HIER_TYPE_DYNAMICOBJECT = TYPE_OBJECT | TYPE_GAMEOBJECT,
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HIER_TYPE_CORPSE = TYPE_OBJECT | TYPE_CORPSE,
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HIER_TYPE_AIGROUP = TYPE_OBJECT | TYPE_AIGROUP,
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HIER_TYPE_AREATRIGGER = TYPE_OBJECT | TYPE_AREATRIGGER
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};
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#endif
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21
profile/3.3.5a-windows-386/include/object/typeid.h
Normal file
21
profile/3.3.5a-windows-386/include/object/typeid.h
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#ifndef OBJECT_TYPEID_H
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#define OBJECT_TYPEID_H
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DECLARE_ENUM(OBJECT_TYPE_ID);
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enum OBJECT_TYPE_ID {
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ID_OBJECT = 0x0,
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ID_ITEM = 0x1,
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ID_CONTAINER = 0x2,
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ID_UNIT = 0x3,
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ID_PLAYER = 0x4,
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ID_GAMEOBJECT = 0x5,
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ID_DYNAMICOBJECT = 0x6,
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ID_CORPSE = 0x7,
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NUM_CLIENT_OBJECT_TYPES = 0x8,
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ID_AIGROUP = 0x8,
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ID_AREATRIGGER = 0x9,
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NUM_OBJECT_TYPES = 0xA
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};
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#endif
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141
profile/3.3.5a-windows-386/include/object/unit.h
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141
profile/3.3.5a-windows-386/include/object/unit.h
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#ifndef OBJECT_UNIT_H
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#define OBJECT_UNIT_H
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struct CGUnit {
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}
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DECLARE_STRUCT(CGUnit_C);
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DECLARE_STRUCT(CGUnit);
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struct __cppobj __declspec(align(8)) CGUnit_C : CGObject_C, CGUnit
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{
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int m_questCountKilled;
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int m_questCountNeeded;
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HMODEL__ *m_resEffectModel;
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unsigned __int64 m_meleeTargetDeathHold;
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int m_precastSheatheHoldTimer;
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int m_customAttackSound;
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NTempest::C3Vector m_customAttackPosition;
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unsigned int m_splashSoundID;
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unsigned int m_disengageLookAtTimer;
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TSGrowableArray<ANIMENDDATA> m_animEndCallbackList;
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ANIMENDDATA *m_callbackList[135];
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CreatureStats_C *m_stats;
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CreatureDisplayInfoRec *m_displayInfo;
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CreatureDisplayInfoExtraRec *m_displayInfoExtra;
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CreatureModelDataRec *m_modelData;
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CreatureSoundDataRec *m_soundData;
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CreatureSoundDataRec *m_mountedSoundData;
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UnitBloodLevelsRec *m_bloodRec;
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AuraVisual m_auraVisual[12];
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TSList<ACTIVEAURAINFO,TSGetLink<ACTIVEAURAINFO> > m_activeAuraInfo;
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ANIMENUMERATION m_pendingImpactAnim;
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HMODEL__ *m_tempCharModel;
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TSGrowableArray<char> m_deathHoldBuffer;
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TSGrowableArray<unsigned int> m_deathHoldBufferIndices;
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int m_lastDeathTime;
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int m_nextDeathHoldCheckTime;
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TSGrowableArray<QUESTGIVEREMOTENODE> m_emoteQueue;
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HMODEL__ *m_interactIconModel;
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TSList<BLOODSPLATNODE,TSGetLink<BLOODSPLATNODE> > m_bloodSplatNodes;
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unsigned int m_nextAllowableBloodPool;
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TSList<ANIMQUEUENODE,TSGetLink<ANIMQUEUENODE> > m_animQueue;
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CCombatClient m_combat;
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ANIMQUEUENODE *m_currentDamageInfo;
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unsigned int m_readySequence;
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unsigned int m_animEndTime;
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unsigned int m_animBaseDuration;
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unsigned int m_animStartTime;
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unsigned int m_flags;
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unsigned int m_animFlags;
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unsigned int m_footprintTextureID;
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unsigned int m_terrain;
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NTempest::C2Vector m_footprintSize;
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float m_footprintParticleScale;
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DEBUGHITROLLINFO m_hitInformation;
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ANIMENUMERATION m_spellPrecastingAnim;
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ANIMENUMERATION m_spellCastingAnim;
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ANIMENUMERATION m_deferredPrecastAnim;
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int m_animatingAura;
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unsigned int m_emoteID;
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unsigned int m_spellCastingEffectKit;
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unsigned int m_spellCastingSoundID;
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int m_spellCastingCameraShakeID;
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MISSILESTRUCT m_spellMissileStruct;
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float m_lastSentFacing;
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float m_lastSentPitch;
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HPLAYERNAME__ *m_unitNameHandle;
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int m_accumulatedXPDrop;
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int m_castingSpell;
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int m_interruptedSpell;
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int m_lastSpellCastAnimTime;
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int m_nextBreath;
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int m_nextMountBreath;
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int m_scriptRegistered;
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float m_displayFacing;
|
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float m_smoothFacing;
|
||||
float m_savedFacingDeltas[4];
|
||||
float m_forcedDisplayFacing;
|
||||
unsigned int m_deathTime;
|
||||
unsigned __int64 m_lastCombatTarget;
|
||||
unsigned __int64 m_targetUnit;
|
||||
unsigned int m_currentBaseAnimState;
|
||||
unsigned int m_currentBaseAnim;
|
||||
unsigned int m_currentTorsoAnimState;
|
||||
unsigned int m_currentTorsoAnim;
|
||||
unsigned int m_currentMountAnimState;
|
||||
unsigned int m_currentWoundStartTime;
|
||||
unsigned int m_currentWoundAnimDuration;
|
||||
unsigned int m_spellFizzleTimer;
|
||||
unsigned int m_deathHolds;
|
||||
QUEST_GIVER_STATUS m_questGiverStatus;
|
||||
NTempest::C3Vector m_serverLoc;
|
||||
TSGrowableArray<NTempest::C3Vector> m_debugPathPoints;
|
||||
unsigned int m_numDebugPathNodes;
|
||||
Sound *m_spellLoopedSound;
|
||||
Sound *m_creatureLoopSound;
|
||||
unsigned int m_mountedFootprintID;
|
||||
NTempest::C2Vector m_mountedFootprintSize;
|
||||
HMODEL__ *m_fadingPureMountModel;
|
||||
PUREMOUNTFADEMODE m_pureMountFadeMode;
|
||||
unsigned int m_pureMountFadeStartTime;
|
||||
float m_fadingMountFacing;
|
||||
NTempest::C3Vector m_fadingMountPos;
|
||||
float m_fadingMountScale;
|
||||
NPCSoundsRec *m_NPCSoundsRec;
|
||||
unsigned int m_lastGlobalClickCount;
|
||||
unsigned int m_pissedCount;
|
||||
unsigned int m_numNPCPissedSounds;
|
||||
HCHARGEOSET__ *m_geosetHandle;
|
||||
HTEXCOMPONENT__ *m_texComponent;
|
||||
unsigned int m_preferredGeosets[15];
|
||||
int m_displayHealth;
|
||||
TSList<IMPACTEFFECTDESC,TSGetLink<IMPACTEFFECTDESC> > m_impactEffectsDesc;
|
||||
TSList<SPELLEFFECTDESC,TSGetLink<SPELLEFFECTDESC> > m_spellEffectLists[11];
|
||||
NTempest::C3iVector m_currentEmissive;
|
||||
int m_pendingHitSpellID;
|
||||
TSGrowableArray<unsigned __int64> m_pendingHitAnimVictims;
|
||||
int m_auraFlags[56];
|
||||
int m_walkStateAnim;
|
||||
int m_standStateAnim;
|
||||
float m_baseRadius;
|
||||
unsigned int m_ammoDisplayID;
|
||||
unsigned int m_ammoInvType;
|
||||
unsigned int m_rangedStandTimer;
|
||||
ACTIVEATTACHMENTINFO *m_attachments[5];
|
||||
ACTIVEATTACHMENTINFO *m_deferredAttachments[5];
|
||||
int m_weaponTrails[5];
|
||||
HMODEL__ *m_paperDollModel;
|
||||
int m_sheatheReasons;
|
||||
ANIMENUMERATION m_handAnim[2];
|
||||
unsigned int m_deferredSheatheFlags;
|
||||
SHEATHEREASONS m_deferredSheatheReason;
|
||||
int m_savedChannelSpellID;
|
||||
TSGrowableArray<unsigned __int64> m_savedChannelSpellTargets;
|
||||
SPELLEFFECTDESC *m_channelSpellEffect;
|
||||
SpellRec *m_shapeShiftPoof;
|
||||
FishingLineObject *m_fishingLineObject;
|
||||
};
|
||||
|
||||
#endif
|
||||
Loading…
Add table
Add a link
Reference in a new issue