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chore(profile): a lot of work having to do with graphics
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ebf88595d9
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153 changed files with 2402 additions and 566 deletions
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@ -213,7 +213,7 @@ struct CGxDevice__v_table {
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void* v_fn_57_TexCreate;
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// void TexDestroy(CGxTex* texId);
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void* v_fn_58_TexDestroy;
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// int32_t TexCopy(CGxTex* sourceTex, CGxTex* destTex, const C2iVector& pos, const C2iVector& size, uint32_t level, uint32_t plane);
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// int32_t TexCopy(CGxTex* destTex, CGxTex* sourceTex, const C2iVector& pos, const C2iVector& size, uint32_t level, uint32_t plane);
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void* v_fn_59_TexCopy;
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// bool TexStretch(CGxTex* sourceTex, CGxTex* destTex, const CiRect* destRect, const CiRect* sourceRect, uint32_t level, uint32_t plane);
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void* v_fn_60_TexStretch;
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@ -308,7 +308,7 @@ struct CGxDevice {
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int32_t intF5C;
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int32_t m_windowVisible;
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// set to 1 by ICursorClip
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int32_t intF64;
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int32_t m_windowFocus;
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// Incremented by CGxDevice::ScenePresent
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int32_t m_frameCount; // m_perfCounter?
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// seems to have the same place as CGxDeviceD3d::m_d3dNeedsReset (Alpha)
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@ -357,13 +357,12 @@ struct CGxDevice {
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uint32_t m_primVertexSize;
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CGxBuf* m_primIndexBuf;
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int32_t m_primIndexDirty;
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// EmergencyMem unk28C4[GxPoolTargets_Last];
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// EmergencyMem m_emergencyMem[GxPoolTargets_Last];
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EmergencyMem m_emergencyMem[2]; // 0x28C4
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TSFixedArray_CGxAppRenderState m_appRenderStates;
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TSFixedArray_CGxStateBom m_hwRenderStates;
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// Accessed by ITexForceRecreation
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// uint32_t unk2904[3]; // 0x2904 (size 0xC) // possibly: m_textures? TSList<CGxTex> ?
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TSExplicitList_CGxTex m_textures;
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TSExplicitList_CGxTex m_textures; // 0x2904 (size 0xC)
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CGxDevice__TextureTarget m_textureTarget[2];
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TSExplicitList_CGxQuery m_queryList; // 0x2928
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int32_t m_scrShotClick; // 0x2934
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