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chore(profile): a lot of work having to do with graphics
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153 changed files with 2402 additions and 566 deletions
49
profile/3.3.5a-windows-386/include/object/object.h
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49
profile/3.3.5a-windows-386/include/object/object.h
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#ifndef OBJECT_OBJECT_H
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#define OBJECT_OBJECT_H
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DECLARE_STRUCT(CGObjectData);
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DECLARE_STRUCT(CGObject);
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DECLARE_STRUCT(CGObject_C__v_table);
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#include "object/guid.h"
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#include "object/type.h"
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struct CGObjectData {
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WOWGUID m_guid;
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OBJECT_TYPE m_type;
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int32_t m_entryID;
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float m_scale;
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uint32_t pad;
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};
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struct CGObject {
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uint32_t* m_data;
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CGObjectData* m_obj;
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};
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struct CGObject_C__v_table {
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void* unk;
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};
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// class CGObject_C : CGObject {
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struct CGObject_C {
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CGObject_C__v_table* v_table;
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CGObject b_base;
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uint32_t unk[42];
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float m_renderScale;
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uint32_t unki;
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// HMODEL m_model;
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void* m_model;
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uint32_t m_highlightTypes;
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float m_objectHeight;
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uint32_t m_worldObject;
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uint32_t m_flags;
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uint32_t m_fadeStartTime;
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uint32_t m_fadeDuration;
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uint8_t m_alpha;
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uint8_t m_startAlpha;
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uint8_t m_endAlpha;
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uint8_t m_maxAlpha;
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};
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#endif
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