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chore(profile): a lot of work having to do with graphics
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153 changed files with 2402 additions and 566 deletions
141
profile/3.3.5a-windows-386/include/object/unit.h
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141
profile/3.3.5a-windows-386/include/object/unit.h
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#ifndef OBJECT_UNIT_H
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#define OBJECT_UNIT_H
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struct CGUnit {
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}
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DECLARE_STRUCT(CGUnit_C);
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DECLARE_STRUCT(CGUnit);
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struct __cppobj __declspec(align(8)) CGUnit_C : CGObject_C, CGUnit
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{
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int m_questCountKilled;
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int m_questCountNeeded;
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HMODEL__ *m_resEffectModel;
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unsigned __int64 m_meleeTargetDeathHold;
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int m_precastSheatheHoldTimer;
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int m_customAttackSound;
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NTempest::C3Vector m_customAttackPosition;
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unsigned int m_splashSoundID;
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unsigned int m_disengageLookAtTimer;
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TSGrowableArray<ANIMENDDATA> m_animEndCallbackList;
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ANIMENDDATA *m_callbackList[135];
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CreatureStats_C *m_stats;
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CreatureDisplayInfoRec *m_displayInfo;
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CreatureDisplayInfoExtraRec *m_displayInfoExtra;
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CreatureModelDataRec *m_modelData;
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CreatureSoundDataRec *m_soundData;
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CreatureSoundDataRec *m_mountedSoundData;
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UnitBloodLevelsRec *m_bloodRec;
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AuraVisual m_auraVisual[12];
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TSList<ACTIVEAURAINFO,TSGetLink<ACTIVEAURAINFO> > m_activeAuraInfo;
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ANIMENUMERATION m_pendingImpactAnim;
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HMODEL__ *m_tempCharModel;
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TSGrowableArray<char> m_deathHoldBuffer;
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TSGrowableArray<unsigned int> m_deathHoldBufferIndices;
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int m_lastDeathTime;
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int m_nextDeathHoldCheckTime;
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TSGrowableArray<QUESTGIVEREMOTENODE> m_emoteQueue;
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HMODEL__ *m_interactIconModel;
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TSList<BLOODSPLATNODE,TSGetLink<BLOODSPLATNODE> > m_bloodSplatNodes;
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unsigned int m_nextAllowableBloodPool;
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TSList<ANIMQUEUENODE,TSGetLink<ANIMQUEUENODE> > m_animQueue;
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CCombatClient m_combat;
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ANIMQUEUENODE *m_currentDamageInfo;
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unsigned int m_readySequence;
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unsigned int m_animEndTime;
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unsigned int m_animBaseDuration;
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unsigned int m_animStartTime;
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unsigned int m_flags;
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unsigned int m_animFlags;
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unsigned int m_footprintTextureID;
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unsigned int m_terrain;
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NTempest::C2Vector m_footprintSize;
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float m_footprintParticleScale;
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DEBUGHITROLLINFO m_hitInformation;
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ANIMENUMERATION m_spellPrecastingAnim;
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ANIMENUMERATION m_spellCastingAnim;
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ANIMENUMERATION m_deferredPrecastAnim;
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int m_animatingAura;
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unsigned int m_emoteID;
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unsigned int m_spellCastingEffectKit;
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unsigned int m_spellCastingSoundID;
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int m_spellCastingCameraShakeID;
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MISSILESTRUCT m_spellMissileStruct;
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float m_lastSentFacing;
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float m_lastSentPitch;
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HPLAYERNAME__ *m_unitNameHandle;
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int m_accumulatedXPDrop;
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int m_castingSpell;
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int m_interruptedSpell;
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int m_lastSpellCastAnimTime;
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int m_nextBreath;
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int m_nextMountBreath;
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int m_scriptRegistered;
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float m_displayFacing;
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float m_smoothFacing;
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float m_savedFacingDeltas[4];
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float m_forcedDisplayFacing;
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unsigned int m_deathTime;
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unsigned __int64 m_lastCombatTarget;
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unsigned __int64 m_targetUnit;
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unsigned int m_currentBaseAnimState;
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unsigned int m_currentBaseAnim;
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unsigned int m_currentTorsoAnimState;
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unsigned int m_currentTorsoAnim;
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unsigned int m_currentMountAnimState;
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unsigned int m_currentWoundStartTime;
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unsigned int m_currentWoundAnimDuration;
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unsigned int m_spellFizzleTimer;
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unsigned int m_deathHolds;
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QUEST_GIVER_STATUS m_questGiverStatus;
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NTempest::C3Vector m_serverLoc;
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TSGrowableArray<NTempest::C3Vector> m_debugPathPoints;
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unsigned int m_numDebugPathNodes;
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Sound *m_spellLoopedSound;
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Sound *m_creatureLoopSound;
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unsigned int m_mountedFootprintID;
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NTempest::C2Vector m_mountedFootprintSize;
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HMODEL__ *m_fadingPureMountModel;
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PUREMOUNTFADEMODE m_pureMountFadeMode;
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unsigned int m_pureMountFadeStartTime;
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float m_fadingMountFacing;
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NTempest::C3Vector m_fadingMountPos;
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float m_fadingMountScale;
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NPCSoundsRec *m_NPCSoundsRec;
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unsigned int m_lastGlobalClickCount;
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unsigned int m_pissedCount;
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unsigned int m_numNPCPissedSounds;
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HCHARGEOSET__ *m_geosetHandle;
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HTEXCOMPONENT__ *m_texComponent;
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unsigned int m_preferredGeosets[15];
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int m_displayHealth;
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TSList<IMPACTEFFECTDESC,TSGetLink<IMPACTEFFECTDESC> > m_impactEffectsDesc;
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TSList<SPELLEFFECTDESC,TSGetLink<SPELLEFFECTDESC> > m_spellEffectLists[11];
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NTempest::C3iVector m_currentEmissive;
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int m_pendingHitSpellID;
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TSGrowableArray<unsigned __int64> m_pendingHitAnimVictims;
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int m_auraFlags[56];
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int m_walkStateAnim;
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int m_standStateAnim;
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float m_baseRadius;
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unsigned int m_ammoDisplayID;
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unsigned int m_ammoInvType;
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unsigned int m_rangedStandTimer;
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ACTIVEATTACHMENTINFO *m_attachments[5];
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ACTIVEATTACHMENTINFO *m_deferredAttachments[5];
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int m_weaponTrails[5];
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HMODEL__ *m_paperDollModel;
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int m_sheatheReasons;
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ANIMENUMERATION m_handAnim[2];
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unsigned int m_deferredSheatheFlags;
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SHEATHEREASONS m_deferredSheatheReason;
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int m_savedChannelSpellID;
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TSGrowableArray<unsigned __int64> m_savedChannelSpellTargets;
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SPELLEFFECTDESC *m_channelSpellEffect;
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SpellRec *m_shapeShiftPoof;
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FishingLineObject *m_fishingLineObject;
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};
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#endif
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