chore(profile): a lot of work having to do with graphics

This commit is contained in:
phaneron 2025-06-04 17:42:08 -04:00
parent ebf88595d9
commit 2363e04c76
153 changed files with 2402 additions and 566 deletions

View file

@ -13,11 +13,15 @@ CM2Model__IsDrawable 00824FC0 f end=008250AA ; CM2Model::IsDrawable(int, int)
CM2Model__UpdateLoaded 00825170 f end=008251AF ; CM2Model::UpdateLoaded()
CM2Model__SetLoadedCallback 008251B0 f end=008251C8 ; CM2Model::SetLoadedCallback(void (*)(CM2Model*, void*), void*)
CM2Model__SetWorldTransform 008251D0 f end=00825256 ; CM2Model::SetWorldTransform(C3Vector const&, float, float)
CM2Model__ReplaceTexture 00825260 f end=00825404
CM2Model__UnoptimizeVisibleGeometry 00825D70 f end=00825E00 ; CM2Model::UnoptimizeVisibleGeometry()
CM2Model__SequenceFallbackById 00826350 f end=008264A9 ; CM2Model::SequenceFallbackById(M2SequenceFallback*, unsigned int) const
CM2Model__GetBoneSequenceId 008267E0 f end=0082686E
CM2Model__SetupBoneSequence 00826B00 f end=00826C3F ; CM2Model::SetupBoneSequence(unsigned short, M2SequenceFallback, unsigned int, float, M2ModelBoneSeq*)
CM2Model__SetPrimaryBoneSequence 00826C40 f end=00826DD0 ; CM2Model::SetPrimaryBoneSequence(unsigned short, unsigned short, M2SequenceFallback, unsigned int, float, int)
CM2Model__SetSecondaryBoneSequence 00826DD0 f end=00826E54 ; CM2Model::SetSecondaryBoneSequence(unsigned short, unsigned short, M2SequenceFallback, unsigned int, float)
CM2Model__HasAttachment 008273D0 f end=00827455
CM2Model__DetachFromParent 008274F0 f end=00827553
CM2Model__DetachAllChildrenById 00827560 f end=008275E9 ; CM2Model::DetachAllChildrenById(unsigned int)
CM2Model__GetCameraById 00827960 f end=008279E3 ; CM2Model::GetCameraById(unsigned int)
CM2Model__FindKey 008284D0 f end=00828674 ; CM2Model::FindKey(M2ModelBoneSeq*, M2TrackBase const&, unsigned int&, unsigned int&, float&)
@ -25,7 +29,7 @@ CM2Model__AnimateST 00828A00 f end=00828F8A ; CM2Model::AnimateST()
CM2Model__SetIndices 00828F90 f end=00829160 ; CM2Model::SetIndices() const
CM2Model__SetVertices 00829160 f end=00829296 ; CM2Model::SetVertices(int, M2SkinSection*, unsigned int) const
CM2Model__RenderModelBatchesForProjectedTexture 00829AA0 f end=00829B94 ; CM2Model::RenderModelBatchesForProjectedTexture()
CM2Model__CM2Model 0082BE60 f end=0082C1B7 ; CM2Model::CM2Model()
CM2Model__constructor 0082BE60 f end=0082C1B7 ; CM2Model::CM2Model()
CM2Model__OptimizeVisibleGeometry 0082C970 f end=0082CEC2 ; CM2Model::OptimizeVisibleGeometry()
CM2Model__AnimateParticlesMT 0082D2F0 f end=0082D6E1 ; CM2Model::AnimateParticlesMT()
CM2Model__AnimateTextureTransformsMT 0082D6F0 f end=0082D903 ; CM2Model::AnimateTextureTransformsMT()
@ -55,7 +59,3 @@ CM2Model__InitializeLoaded 00832EA0 f end=008344DC ; CM2Model::InitializeLoaded(
CM2Model__AttachToScene 00834540 f end=00834628 ; CM2Model::AttachToScene(CM2Scene*)
CM2Model__AttachToSceneRecursive 00834630 f end=0083465C ; CM2Model::AttachToSceneRecursive(CM2Scene*)
CM2Model__Initialize 00834810 f end=008348CA ; CM2Model::Initialize(CM2Scene*, CM2Shared*, CM2Model*, unsigned int)
CM2Model__ReplaceTexture 00825260 f end=00825404
CM2Model__GetBoneSequenceId 008267E0 f end=0082686E
CM2Model__HasAttachment 008273D0 f end=00827455
CM2Model__DetachFromParent 008274F0 f end=00827553