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feat(profile): add model related info
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62 changed files with 25665 additions and 8034 deletions
51
profile/3.3.5a-windows/include/m2/scene.h
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51
profile/3.3.5a-windows/include/m2/scene.h
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#ifndef M2_SCENE_H
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#define M2_SCENE_H
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DECLARE_STRUCT(CM2Scene);
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#include "m2/cache.h"
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#include "m2/types.h"
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#include "m2/model.h"
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#include "m2/light.h"
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#include "storm/array/uint32_t.h"
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#include "tempest/matrix.h"
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struct CM2Scene {
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uint32_t dword0;
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CM2Cache* m_cache;
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CM2Model* m_modelList;
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uint32_t m_time;
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uint32_t uint10;
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uint32_t uint14;
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uint32_t dword18;
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uint32_t m_flags;
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CM2Light* m_lightList;
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uint32_t dword24;
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CM2Model* m_animateList;
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CM2Model* m_drawList;
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uint32_t dword30;
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TSGrowableArray_M2Element m_elements;
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TSGrowableArray_uint32_t array44;
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TSGrowableArray_uint32_t array54[3];
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C44Matrix m_view;
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C44Matrix m_viewInv;
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uint32_t uint104;
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uint32_t dword108;
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uint32_t dword10C;
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uint32_t dword110;
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uint32_t dword114;
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uint32_t dword118;
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uint32_t dword11C;
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uint32_t dword120;
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uint32_t dword124;
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uint32_t m_hitList;
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uint32_t dword12C;
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uint32_t dword130;
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uint32_t dword134;
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uint32_t dword138;
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uint32_t dword13C;
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uint32_t dword140;
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uint32_t dword144;
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};
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#endif
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