fix(profile): added missing this parameter

This commit is contained in:
phaneron 2024-12-01 07:56:53 -05:00
parent 26db0b63b8
commit 344b5fbe0b
2 changed files with 7 additions and 5 deletions

View file

@ -27,10 +27,12 @@ struct CGxDeviceD3d {
D3DCAPS9 m_d3dCaps;
int32_t m_d3dIsHwDevice;
int32_t m_d3dNVAPI;
uint32_t unk3AB8;
uint32_t m_d3dStereoEnabled; // UC
uint32_t unk3ABC;
uint32_t m_d3dStereoHandle;
uint32_t unk3AC4[3]; //TSList?
uint32_t m_d3dStereoHandle; // UC
float m_d3dStereoConvergence; // UC
float m_d3dStereoSeparation; // UC
int32_t unk3ACC;
TSGrowableArray_CGxDeviceD3d__GxVertexDecl m_vertexDecl;
IDirect3DVertexDeclaration9* m_d3dVertexDecl[14];
D3DDISPLAYMODE m_desktopDisplayMode;

View file

@ -87,6 +87,6 @@ CGxDeviceD3d__XformSetView 006A9E00 f end=006A9E09 type="void __thiscall func(CG
CGxDeviceD3d__IShaderConstantsFlush 006A9FE0 f end=006AA06D
CGxDeviceD3d__IShaderCreatePixel 006AA070 f end=006AA0C5 type="void __thiscall func(CGxDeviceD3d* this, CGxShader* shader)"
CGxDeviceD3d__IShaderCreateVertex 006AA0D0 f end=006AA125 type="void __thiscall func(CGxDeviceD3d* this, CGxShader* shader)"
CGxDeviceD3d__ShaderCreate 006AA130 f end=006AA18A type="void __thiscall func(CGxShader** shaders, EGxShTarget target, char* a3, char* a4, int32_t permutations)"
CGxDeviceD3d__ShaderCreate 006AA130 f end=006AA18A type="void __thiscall func(CGxDeviceD3d* this, CGxShader** shaders, EGxShTarget target, char* a3, char* a4, int32_t permutations)"
CGxDeviceD3d__ShaderDestroy 006AA190 f end=006AA207 type="void __thiscall func(CGxDeviceD3d* this, CGxShader** shader)"
CGxDeviceD3d__IBindVertexShader 006AA2F0 f end=006AA346