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fix(profile): added missing this parameter
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26db0b63b8
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344b5fbe0b
2 changed files with 7 additions and 5 deletions
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@ -27,10 +27,12 @@ struct CGxDeviceD3d {
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D3DCAPS9 m_d3dCaps;
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int32_t m_d3dIsHwDevice;
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int32_t m_d3dNVAPI;
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uint32_t unk3AB8;
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uint32_t m_d3dStereoEnabled; // UC
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uint32_t unk3ABC;
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uint32_t m_d3dStereoHandle;
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uint32_t unk3AC4[3]; //TSList?
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uint32_t m_d3dStereoHandle; // UC
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float m_d3dStereoConvergence; // UC
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float m_d3dStereoSeparation; // UC
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int32_t unk3ACC;
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TSGrowableArray_CGxDeviceD3d__GxVertexDecl m_vertexDecl;
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IDirect3DVertexDeclaration9* m_d3dVertexDecl[14];
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D3DDISPLAYMODE m_desktopDisplayMode;
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@ -87,6 +87,6 @@ CGxDeviceD3d__XformSetView 006A9E00 f end=006A9E09 type="void __thiscall func(CG
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CGxDeviceD3d__IShaderConstantsFlush 006A9FE0 f end=006AA06D
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CGxDeviceD3d__IShaderCreatePixel 006AA070 f end=006AA0C5 type="void __thiscall func(CGxDeviceD3d* this, CGxShader* shader)"
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CGxDeviceD3d__IShaderCreateVertex 006AA0D0 f end=006AA125 type="void __thiscall func(CGxDeviceD3d* this, CGxShader* shader)"
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CGxDeviceD3d__ShaderCreate 006AA130 f end=006AA18A type="void __thiscall func(CGxShader** shaders, EGxShTarget target, char* a3, char* a4, int32_t permutations)"
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CGxDeviceD3d__ShaderCreate 006AA130 f end=006AA18A type="void __thiscall func(CGxDeviceD3d* this, CGxShader** shaders, EGxShTarget target, char* a3, char* a4, int32_t permutations)"
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CGxDeviceD3d__ShaderDestroy 006AA190 f end=006AA207 type="void __thiscall func(CGxDeviceD3d* this, CGxShader** shader)"
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CGxDeviceD3d__IBindVertexShader 006AA2F0 f end=006AA346
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