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feat(profile): refactor lua, bc code
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#ifndef BC_STORAGE_STORAGE_UNIT_HANDLE_H
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#define BC_STORAGE_STORAGE_UNIT_HANDLE_H
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DECLARE_STRUCT(Blizzard__Storage__StorageUnitHandle);
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#include "bc/file/inode.h"
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#include "bc/storage/storageunit.h"
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struct Blizzard__Storage__StorageUnitHandle {
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Blizzard__File__INODE mNode;
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Blizzard__Storage__StorageUnit* mUnit;
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};
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#endif
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