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feat(profile): refactor lua, bc code
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#ifndef BC_STRING_CONVERSION_UTF16_TO_UTF8_H
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#define BC_STRING_CONVERSION_UTF16_TO_UTF8_H
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DECLARE_STRUCT(Blizzard__StringConversion_UTF16ToUTF8__ToNative);
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#include "bc/util/buffer.h"
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// class Blizzard::UTF16ToUTF8::ToNative : Blizzard::Util::Buffer<300, wchar_t>
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struct Blizzard__StringConversion_UTF16ToUTF8__ToNative {
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// Never ever use wchar_t!!!
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Blizzard__Util__Buffer_300_uint16_t _;
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};
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#endif
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