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feat(profile): refactor lua, bc code
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#ifndef BC_SYSTEM_FILE_FILE_FUNC_H
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#define BC_SYSTEM_FILE_FILE_FUNC_H
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DECLARE_STRUCT(Blizzard__File__Filesystem);
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DECLARE_STRUCT(System_File__Stacked__FileParms);
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typedef bool (*System_File__Stacked__FileFunc)(
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Blizzard__File__Filesystem *fs,
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System_File__Stacked__FileParms *parms);
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#include "bc/file/filesystem.h"
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#include "bc/systemfile/stacked/fileparms.h"
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#endif
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