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feat(profile): refactor lua, bc code
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29
profile/3.3.5a-windows-386/include/map/chunkgeomfactory.h
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29
profile/3.3.5a-windows-386/include/map/chunkgeomfactory.h
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#ifndef MAP_CHUNK_GEOM_FACTORY_H
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#define MAP_CHUNK_GEOM_FACTORY_H
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DECLARE_STRUCT(CChunkGeomFactory);
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#include "map/chunkliquid.h"
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#include "map/mapchunkbuf.h"
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#include "tempest/matrix.h"
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struct CChunkGeomFactory {
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void** vtable;
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uint32_t unk_04;
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uint32_t unk_08;
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uint32_t unk_0C;
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uint32_t unk_10;
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CChunkLiquid* liquidChunk;
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uint32_t unk_18;
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CMapChunkBuf* mapChunkBuf;
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uint32_t unk_20;
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uint32_t unk_24;
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uint32_t unk_28;
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uint16_t unk_flags_2C;
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uint16_t unk_flags_2E;
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uint32_t unk_30;
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C44Matrix matrix;
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};
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#endif
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