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feat(profile): refactor lua, bc code
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40 changed files with 3424 additions and 0 deletions
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profile/3.3.5a-windows-386/include/map/chunkliquid.h
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profile/3.3.5a-windows-386/include/map/chunkliquid.h
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#ifndef MAP_CHUNK_LIQUID_H
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#define MAP_CHUNK_LIQUID_H
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#include "storm/list.h"
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DECLARE_STRUCT(CChunkLiquid);
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STORM_TS_LIST(CChunkLiquid);
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#include "map/mapchunk.h"
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#include "tempest/vector.h"
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struct CChunkLiquid {
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int32_t objectIndex;
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int32_t unk_004;
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int32_t unk_008;
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C3Vector topLeftCoords;
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C3Vector center;
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float radius;
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C2Vector height;
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float resPurgeTimer;
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C2iVector tileBegin;
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C2iVector tileEnd;
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int32_t unk_044;
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int32_t unk_048;
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int32_t unk_04C;
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int32_t unk_050;
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uint8_t* tiles;
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uint8_t* liquidInstPtr;
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CMapChunk* owner;
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CChunkLiquid* prev;
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CChunkLiquid* next;
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int32_t unk_068;
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int32_t unk_06C;
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int32_t unk_070;
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int32_t unk_074;
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C3Vector verts[81];
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};
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#endif
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