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feat(profile): refactor lua, bc code
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40 changed files with 3424 additions and 0 deletions
45
profile/3.3.5a-windows-386/include/map/detaildoodad.h
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45
profile/3.3.5a-windows-386/include/map/detaildoodad.h
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#ifndef MAP_DETAIL_DOODAD_H
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#define MAP_DETAIL_DOODAD_H
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DECLARE_STRUCT(CDetailDoodadGeomVertex);
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DECLARE_STRUCT(CDetailDoodadGeom);
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DECLARE_STRUCT(CDetailDoodadInst);
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#include "map/mapchunk.h"
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#include "storm/array.h"
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#include "system/types.h"
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#include "tempest/vector.h"
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#include "texture/texture.h"
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struct CDetailDoodadGeomVertex {
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uint16_t unk_00;
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uint16_t unk_02;
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uint32_t unk_04;
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C3Vector pos;
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float angle;
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float scale;
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C3Vector unkVec;
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uint32_t color;
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};
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STORM_TS_GROWABLE_ARRAY(CDetailDoodadGeomVertex);
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struct CDetailDoodadGeom {
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CTexture* texture;
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int32_t unkVertexCount;
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int32_t unkIndexCount;
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void* unkVertBufStream;
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void* unkIdxBufStream;
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TSGrowableArray_CDetailDoodadGeomVertex data;
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};
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struct CDetailDoodadInst {
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int32_t objectIndex;
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CDetailDoodadGeom geom[4];
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int32_t unkCounter;
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CMapChunk* mapChunkOwner;
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int32_t unk_09C;
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int32_t unk_0A0;
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};
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#endif
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