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feat(profile): refactor lua, bc code
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profile/3.3.5a-windows-386/include/map/liquidparticle.h
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profile/3.3.5a-windows-386/include/map/liquidparticle.h
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#ifndef MAP_LIQUID_PARTICLE_H
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#define MAP_LIQUID_PARTICLE_H
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DECLARE_STRUCT(LiquidParticle);
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#include "tempest/vector.h"
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struct LiquidParticle {
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C3Vector position;
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float size;
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};
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#endif
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