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feat(profile): refactor lua, bc code
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86
profile/3.3.5a-windows-386/include/map/maparea.h
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86
profile/3.3.5a-windows-386/include/map/maparea.h
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#ifndef MAP_MAP_AREA_H
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#define MAP_MAP_AREA_H
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DECLARE_STRUCT(CMapArea);
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DECLARE_STRUCT(CMapAreaTexture);
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DECLARE_STRUCT(CMapAreaLink);
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DECLARE_STRUCT(CMapAreaChunkLink);
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#include "map/adt_chunks.h"
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#include "map/mapchunk.h"
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#include "storm/array.h"
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#include "storm/list.h"
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#include "tempest/vector.h"
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#include "texture/texture.h"
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STORM_TS_GROWABLE_ARRAY(CMapAreaTexture);
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struct CMapAreaTexture {
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char* textureName;
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CTexture* texture;
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};
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STORM_TS_LIST(CMapAreaLink);
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struct CMapAreaLink {
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uint32_t objectIndex; // 0x00
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CMapArea* owner; // 0x04
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void* ref; // 0x08
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TSLink_CMapAreaLink refLink; // 0x0C - 0x14
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TSLink_CMapAreaLink ownerLink; // 0x14 - 0x1C
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};
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STORM_TS_LIST(CMapAreaChunkLink);
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struct CMapAreaChunkLink {
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uint32_t objectIndex; // 0x00
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CMapChunk* owner; // 0x04
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CMapArea* ref; // 0x08
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TSLink_CMapAreaChunkLink refLink; // 0x0C - 0x14
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TSLink_CMapAreaChunkLink ownerLink; // 0x14 - 0x1C
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};
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struct CMapArea {
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void** vtable;
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uint32_t objectIndex;
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uint16_t type;
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uint16_t refCount;
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uint32_t unk_0C;
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CMapArea* prev;
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CMapArea* next;
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TSExplicitList_CMapAreaLink linkList;
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C3Vector bottomRight;
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C3Vector topLeft;
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C3Vector topLeft2;
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C2iVector index;
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C2iVector tileChunkIndex;
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TSGrowableArray_CMapAreaTexture textures;
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SMMapHeader* header;
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int32_t unk_6C;
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CAsyncObject* asyncObject;
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TSExplicitList_CMapAreaChunkLink chunkLinkList;
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void* filePtr;
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int32_t fileSize;
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SMChunkInfo* chunkInfo;
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int32_t unk_8C;
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SMDoodadDef* doodadDef;
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SMMapObjDef* mapObjDef;
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int32_t doodadDefCount;
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int32_t mapObjDefCount;
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char* m2FileNames;
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char* wmoFileNames;
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uint32_t* modelFilenamesOffsets;
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uint32_t* wmoFilenamesOffsets;
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int16_t* flyingBbox;
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int32_t* textureFlags;
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uint8_t* unk_B8; // MH20
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CMapChunk* mapChunks[256];
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};
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#endif
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