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feat(profile): refactor lua, bc code
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120
profile/3.3.5a-windows-386/include/map/mapchunk.h
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120
profile/3.3.5a-windows-386/include/map/mapchunk.h
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#ifndef MAP_MAP_CHUNK_H
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#define MAP_MAP_CHUNK_H
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DECLARE_STRUCT(CMapChunk);
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DECLARE_STRUCT(CMapChunkLink);
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DECLARE_STRUCT(CMapChunkDoodadDefLink);
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DECLARE_STRUCT(CMapChunkMapObjDefLink);
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#include "map/maparea.h"
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#include "map/mapdoodaddef.h"
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#include "map/mapobjdef.h"
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#include "storm/list.h"
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STORM_TS_LIST(CMapChunkLink);
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struct CMapChunkLink {
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uint32_t objectIndex; // 0x00
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CMapChunk* owner; // 0x04
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CMapArea* ref; // 0x08
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TSLink_CMapChunkLink refLink; // 0x0C - 0x14
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TSLink_CMapChunkLink ownerLink; // 0x14 - 0x1C
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};
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typedef struct CMapChunkDoodadDefLink CMapChunkDoodadDefLink;
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STORM_TS_LIST(CMapChunkDoodadDefLink);
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struct CMapChunkDoodadDefLink {
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uint32_t objectIndex; // 0x00
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CMapDoodadDef* owner; // 0x04
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CMapChunk* ref; // 0x08
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TSLink_CMapChunkDoodadDefLink refLink; // 0x0C - 0x14
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TSLink_CMapChunkDoodadDefLink ownerLink; // 0x14 - 0x1C
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};
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typedef struct CMapChunkMapObjDefLink CMapChunkMapObjDefLink;
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STORM_TS_LIST(CMapChunkMapObjDefLink);
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struct CMapChunkMapObjDefLink {
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uint32_t objectIndex; // 0x00
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CMapObjDef* owner; // 0x04
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CMapChunk* ref; // 0x08
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TSLink_CMapChunkMapObjDefLink refLink; // 0x0C - 0x14
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TSLink_CMapChunkMapObjDefLink ownerLink; // 0x14 - 0x1C
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};
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struct CMapChunk {
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void** vtable;
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uint32_t objectIndex;
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uint16_t type;
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uint16_t refCount;
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uint32_t unk_0C;
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CMapChunk* prev;
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CMapChunk* next;
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TSExplicitList_CMapChunkLink linkList;
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C2iVector aIndex;
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C2iVector sOffset;
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C2iVector cOffset;
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C3Vector center;
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float radius;
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CAaBox bbox;
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C3Vector bottomRight;
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C3Vector topLeft;
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C3Vector topLeftCoords;
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float distToCamera;
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CAaBox bbox2;
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void* detailDoodadInst;
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void* renderChunk;
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int32_t unk_AC;
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int32_t areaId;
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int32_t unk_B4;
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int32_t unk_B8;
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int32_t unk_BC;
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int32_t unk_C0;
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TSExplicitList_CMapChunkDoodadDefLink doodadDefLinkList;
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TSExplicitList_CMapChunkMapObjDefLink mapObjDefLinkList;
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int32_t TSExplicitList__m_linkoffset_DC;
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void* TSExplicitList__ptr_E0;
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void* TSExplicitList__ptr2_E4;
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// Light
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int32_t TSExplicitList__m_linkoffset_E8;
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void* TSExplicitList__ptr_EC;
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void* TSExplicitList__ptr2_F0;
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// CMapSoundEmitter
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int32_t TSExplicitList__m_linkoffset_F4;
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void* TSExplicitList__ptr_F8;
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void* TSExplicitList__ptr2_FC;
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// CChunkLiquid
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TSExplicitList_CChunkLiquid liquidChunkLinkList;
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uint8_t* chunkInfoBeginPtr;
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SMChunk* header;
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uint8_t* lowQualityTexMap;
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uint8_t* predTexture;
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float* vertices;
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uint32_t* vertexShading;
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int8_t* normals;
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uint8_t* shadowMap;
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SMLayer* layers;
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uint8_t* additionalShadowmap;
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uint8_t* MCRF_ptr;
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SMLiquidChunk* liquid;
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CWSoundEmitter* soundEmitters;
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// liquid related fields
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int32_t unk_140;
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int32_t unk_144;
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int32_t unk_148;
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int32_t unk_14C;
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int32_t unk_150;
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int32_t unk_154;
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};
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#endif
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