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feat(profile): refactor lua, bc code
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profile/3.3.5a-windows-386/include/map/mapchunkbuf.h
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profile/3.3.5a-windows-386/include/map/mapchunkbuf.h
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#ifndef MAP_MAP_CHUNK_BUF_H
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#define MAP_MAP_CHUNK_BUF_H
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DECLARE_STRUCT(CMapChunkBuf);
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#include "gx/buffer.h"
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struct CMapChunkBuf {
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uint32_t unk_00;
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float flushTimer;
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uint32_t vertexDataSize;
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uint32_t indexDataSize;
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CGxBuf* vertexBuf;
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CGxBuf* indexBuf;
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CGxPool* vertexPool;
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CGxPool* indexPool;
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uint32_t unk_20;
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uint32_t unk_24;
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};
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#endif
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