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feat(profile): refactor lua, bc code
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79
profile/3.3.5a-windows-386/include/map/mapdoodaddef.h
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79
profile/3.3.5a-windows-386/include/map/mapdoodaddef.h
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#ifndef MAP_MAP_DOODAD_DEF_H
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#define MAP_MAP_DOODAD_DEF_H
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DECLARE_STRUCT(CMapDoodadDef);
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DECLARE_STRUCT(CMapDoodadDefMapChunkLink);
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#include "m2/model.h"
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#include "map/maparea.h"
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#include "map/mapbaseobj.h"
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#include "storm/list.h"
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#include "tempest/box.h"
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#include "tempest/matrix.h"
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#include "tempest/sphere.h"
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#include "tempest/vector.h"
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STORM_TS_LIST(CMapDoodadDefMapChunkLink);
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struct CMapDoodadDefMapChunkLink {
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uint32_t objectIndex; // 0x00
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CMapDoodadDef* owner; // 0x04
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CMapBaseObj* ref; // 0x08 //could be CMapChunk* or CMapObjDefGroup*
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TSLink_CMapDoodadDefMapChunkLink refLink; // 0x0C - 0x14
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TSLink_CMapDoodadDefMapChunkLink ownerLink; // 0x14 - 0x1C
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};
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struct CMapDoodadDef {
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void** vtable; // 0x00
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int32_t objectIndex; // 0x04
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uint16_t type; // 0x08
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uint16_t refCount; // 0x0A
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int32_t unk_C; // 0x0C
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CMapDoodadDef* prev; // 0x10
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CMapDoodadDef* next; // 0x14
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TSExplicitList_CMapDoodadDefMapChunkLink linkList;
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// CMapStaticEntity fields
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int32_t unk_024; // 0x24
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uint32_t unkFlags_28; // 0x28
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int32_t unkCounter; // 0x2C
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float unk_030; // 0x30
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CM2Model* model;
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CAaSphere sphere;
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CAaBox bboxStaticEntity;
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C3Vector vec2;
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C3Vector position;
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float scale; // 0x78
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int32_t unk_07C; // 0x7C
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int32_t unk_080; // 0x80
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CImVector m2AmbietColor; // 0x84
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CImVector m2DiffuseColor; // 0x88
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float unk_08C; // 0x8C
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// end
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// CMapDoodadDef fields
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uint32_t unkFlags_090; // 0x90
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void* unk_094; // 0x94
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void* unk_098; // 0x98
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void* prevMapDoodadDef_09C; // 0x9C
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void* nextMapDoodadDef_0A0; // 0xA0
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int32_t unk_0A4; // 0xA4
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int32_t unk_0A8; // 0xA8
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int32_t unk_0AC; // 0xAC
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int32_t unk_0B0; // 0xB0
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int32_t unk_0B4; // 0xB4
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int32_t unk_0B8; // 0xB8
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int32_t unk_0BC; // 0xBC
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CAaBox bboxDoodadDef;
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C44Matrix mat;
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C44Matrix identity;
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int32_t unk_158; // 0x158 sound
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int32_t unk_15C; // 0x15C
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int32_t unk_160; // 0x160
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int32_t unk_164; // 0x164
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int32_t unk_168; // 0x168
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int32_t unk_16C; // 0x16C
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// end
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};
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#endif
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