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feat(profile): refactor lua, bc code
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profile/3.3.5a-windows-386/include/map/particulate.h
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profile/3.3.5a-windows-386/include/map/particulate.h
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#ifndef MAP_PARTICULATE_H
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#define MAP_PARTICULATE_H
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DECLARE_STRUCT(Particulate);
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#include "map/liquidparticle.h"
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#include "texture/texture.h"
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struct Particulate {
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LiquidParticle particles[4000];
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uint32_t maxParticles;
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C3Vector prevCameraPos;
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CTexture* texture;
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uint8_t unk_byte;
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uint8_t padding[3];
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float particleSize;
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float spawnAreaSize;
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float unk_float1;
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uint32_t unkValue; // liquid type of particle type
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C3Vector direction;
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float speed;
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float timer;
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float rotationSpeed;
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};
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#endif
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