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feat(profile): label more CGxDevice virtual functions and class members
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d67e052d75
commit
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8 changed files with 283 additions and 18 deletions
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@ -4,7 +4,11 @@
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#include "system/types.h"
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#include "storm/array.h"
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#include "storm/array/uint16_t.h"
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#include "storm/array/uint32_t.h"
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#include "storm/array/c2vector.h"
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#include "storm/array/c3vector.h"
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#include "storm/array/cimvector.h"
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#include "tempest/box.h"
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#include "tempest/matrix.h"
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@ -79,14 +83,16 @@ struct CGxDevice__vtable {
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// void NotifyOnDisplayChange();
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void* v_fn_7_NotifyOnDisplayChange;
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// don't know if this ever gets called (something deleted?)
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void* v_fn_8;
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void* v_fn_9;
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void* v_fn_8_destructor;
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// int32_t DeviceCreate(const CGxFormat&);
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void* v_fn_9_DeviceCreate;
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// int32_t DeviceCreate(long (*)(void*, uint32_t, uint32_t, int32_t), CGxFormat const&);
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void* v_fn_10_DeviceCreate;
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// void DeviceDestroy();
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void* v_fn_11_DeviceDestroy;
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void* v_fn_12;
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// int32_t DeviceSetFormat(struct CGxFormat const &);
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// void DeviceEvictResources();
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void* v_fn_12_DeviceEvictResources;
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// int32_t DeviceSetFormat(const CGxFormat&);
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void* v_fn_13_DeviceSetFormat;
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// void DeviceSetBaseMipLevel(uint32_t);
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void* v_fn_14_DeviceSetBaseMipLevel;
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@ -110,15 +116,15 @@ struct CGxDevice__vtable {
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void* v_fn_28_DeviceOverride;
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// void AddDeviceRestoredCallback(DEVICERESTOREDCALLBACK);
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void* v_fn_29_AddDeviceRestoredCallback;
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// void RemoveDeviceRestoredCallback(DEVICERESTOREDCALLBACK);
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// int32_t RemoveDeviceRestoredCallback(DEVICERESTOREDCALLBACK);
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void* v_fn_30_RemoveDeviceRestoredCallback;
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// void AddTextureRecreationCallback(TEXTURERECREATIONCALLBACK);
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void* v_fn_31_AddTextureRecreationCallback;
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// void RemoveTextureRecreationCallback(TEXTURERECREATIONCALLBACK);
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// int32_t RemoveTextureRecreationCallback(TEXTURERECREATIONCALLBACK);
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void* v_fn_32_RemoveTextureRecreationCallback;
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// void AddDisplayChangeCallback(DISPLAYCHANGECALLBACK);
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void* v_fn_33_AddDisplayChangeCallback;
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// void AddDisplayChangeCallback(DISPLAYCHANGECALLBACK);
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// int32_t RemoveDisplayChangeCallback(DISPLAYCHANGECALLBACK);
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void* v_fn_34_RemoveDisplayChangeCallback;
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// void CapsWindowSize(CRect&);
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void* v_fn_35_CapsWindowSize;
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@ -201,7 +207,17 @@ struct CGxDevice {
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TSGrowableArray_CGxPushedRenderState m_pushedStates; // 0x4 (size: 0x14)
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TSGrowableArray_uint32_t m_stackOffsets; // 0x18 (size: 0x14)
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TSGrowableArray_EGxRenderState m_dirtyStates; // 0x2C (size: 0x14)
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uint32_t m_unk34[76];
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uint32_t m_unk34[4];
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C3Vector m_primVertex;
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C2Vector m_primTexCoord[8];
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C3Vector m_primNormal;
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CImVector m_primColor;
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TSGrowableArray_C3Vector m_primVertexArray;
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TSGrowableArray_C2Vector m_primTexCoordArray[8];
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TSGrowableArray_C3Vector m_primNormalArray;
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TSGrowableArray_CImVector m_primColorArray;
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TSGrowableArray_uint16_t m_primIndexArray;
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uint32_t m_primMask;
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CRect m_defWindowRect; // 0x164 (size: 0x10)
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CRect m_curWindowRect; // 0x174 (size: 0x10)
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// uint32_t m_unk184[12] {
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@ -224,8 +240,8 @@ struct CGxDevice {
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int32_t m_windowVisible;
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int32_t intF64;
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int32_t intF68;
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// Invented name, though seems to have the same place as CGxDeviceD3d::m_d3dNeedsReset
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int32_t m_needsUpdate;
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// Invented name, though seems to have the same place as CGxDeviceD3d::m_d3dNeedsReset (Alpha)
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int32_t m_needsReset;
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CBoundingBox m_viewport;
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C44Matrix m_projection;
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C44Matrix m_projNative;
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