mirror of
https://github.com/thunderbrewhq/binana.git
synced 2025-12-12 01:42:29 +00:00
feat(gx): refresh CGxDevice studies
This commit is contained in:
parent
abcd88b4c1
commit
6a6d154b0a
63 changed files with 2685 additions and 549 deletions
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@ -181,6 +181,15 @@ static import_data_types() {
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apply_type(0x00683650, "uint32_t* __thiscall func(CGxDevice* this)");
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apply_type(0x00683660, "void __thiscall func(CGxDevice* this, float depth)");
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apply_type(0x00683670, "void __stdcall func()");
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apply_type(0x00683D60, "void __stdcall func(CiRect* windowRect)");
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apply_type(0x00683DB0, "void __stdcall func(CiRect* windowRect)");
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apply_type(0x00683E00, "void __stdcall func(CiRect* windowRect)");
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apply_type(0x00683E50, "void __stdcall func(CiRect* windowRect)");
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apply_type(0x00683EA0, "void __stdcall func(CiRect* windowRect)");
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apply_type(0x00683ED0, "void __stdcall func(CiRect* windowRect)");
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apply_type(0x00683F00, "void __stdcall func(CiRect* windowRect)");
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apply_type(0x00683F30, "void __stdcall func(CiRect* windowRect)");
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apply_type(0x00683FB0, "CGxLight* __thiscall func(CGxLight* this)");
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apply_type(0x006840F0, "int32_t __thiscall func(CGxDevice* this, CGxFormat* format)");
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apply_type(0x00684170, "void __thiscall func(CGxDevice* this, float gamma)");
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apply_type(0x00684190, "int32_t __thiscall func(CGxDevice* this, CGxGammaRamp* ramp)");
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@ -287,6 +296,7 @@ static import_data_types() {
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apply_type(0x00690680, "int32_t __thiscall func(CGxDeviceD3d* this)");
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apply_type(0x00690750, "void __thiscall func(CGxDeviceD3d* this, int32_t (*windowProc)(void*, uint32_t, uintptr_t, intptr_t), CGxFormat* format)");
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apply_type(0x00690830, "void __thiscall func(CGxDeviceD3d* this, uintptr_t hwnd, CGxFormat* format)");
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apply_type(0x0069FAA0, "int32_t __thiscall func(CGxDeviceD3d* this, D3DFORMAT format)");
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apply_type(0x0069FB00, "LPDIRECT3DVERTEXBUFFER9 __thiscall func(EGxPoolUsage usage, uint32_t size)");
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apply_type(0x0069FB70, "int32_t __thiscall func(CGxDeviceD3d* this, CGxPool* pool)");
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apply_type(0x0069FE10, "void __thiscall func(CGxDeviceD3d* this, int32_t a1)");
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@ -313,17 +323,22 @@ static import_data_types() {
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apply_type(0x006A3420, "void __thiscall func(CGxDeviceD3d* this)");
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apply_type(0x006A3450, "void __thiscall func(CGxDeviceD3d* this, uint32_t mask)");
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apply_type(0x006A3620, "void __thiscall func(CGxDeviceD3d* this, CGxBatch* batch)");
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apply_type(0x006A3720, "bool __thiscall func(CGxDeviceD3d__GxVertexDecl* this, D3DVERTEXELEMENT9* elements, uint32_t count)");
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apply_type(0x006A3810, "void __thiscall func(CGxDeviceD3d* this)");
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apply_type(0x006A3870, "void __thiscall func(CGxDeviceD3d* this)");
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apply_type(0x006A38D0, "void __thiscall func(CGxDeviceD3d* this)");
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apply_type(0x006A39E0, "void __thiscall func(CGxDeviceD3d* this, uint32_t stream, LPDIRECT3DVERTEXBUFFER9 buffer, uint32_t offset, uint32_t stride)");
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apply_type(0x006A3A60, "void __thiscall func(CGxDeviceD3d* this)");
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apply_type(0x006A3C40, "void __thiscall func(CGxDeviceD3d* this, CGxDeviceD3d__EDeviceState state, uint32_t val)");
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apply_type(0x006A4190, "void __thiscall func(CGxDeviceD3d* this, uint32_t a1, uint32_t val)");
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apply_type(0x006A41F0, "void __thiscall func(CGxDeviceD3d* this, uint32_t a1, uint32_t val)");
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apply_type(0x006A43D0, "void __thiscall func(CGxDeviceD3d* this)");
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apply_type(0x006A4700, "void __thiscall func(CGxDeviceD3d* this)");
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apply_type(0x006A4850, "void __thiscall func(CGxDeviceD3d* this)");
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apply_type(0x006A4900, "void __thiscall func(CGxDeviceD3d* this, uint32_t tmu, CGxTex* texId)");
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apply_type(0x006A4C30, "void __thiscall func(CGxDeviceD3d* this, EGxRenderState rs)");
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apply_type(0x006A5540, "LPDIRECT3DVERTEXDECLARATION9 __thiscall func(CGxDeviceD3d* this, D3DVERTEXELEMENT9* elements, uint32_t count)");
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apply_type(0x006A5680, "void __thiscall func(CGxDeviceD3d* this)");
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apply_type(0x006A5700, "void __thiscall func(CGxDeviceD3d* this)");
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apply_type(0x006A5940, "void __thiscall func(CGxDeviceD3d* this)");
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apply_type(0x006A5A00, "void __thiscall func(CGxDeviceD3d* this, CRect* dst)");
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@ -333,7 +348,9 @@ static import_data_types() {
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apply_type(0x006A5E10, "void __thiscall func(CGxDeviceD3d* this, CGxShader* shader)");
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apply_type(0x006A5EF0, "void __thiscall func(CGxDevice* this, CGxTex* texId, uint32_t* width, uint32_t* height, uint32_t* baseMip, uint32_t* mipCount)");
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apply_type(0x006A74B0, "void __thiscall func(CGxDeviceD3d* this, uint32_t mask, CImVector color)");
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apply_type(0x006A7940, "void __thiscall func(CGxDeviceD3d* this, uint32_t width, uint32_t height)");
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apply_type(0x006A9920, "void __thiscall func(CGxDeviceD3d* this, CRect* dst)");
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apply_type(0x006A99E0, "void __thiscall func(CGxDeviceD3d* this)");
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apply_type(0x006A9B40, "void __thiscall func(CGxDeviceD3d* this, C44Matrix* matrix)");
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apply_type(0x006A9E00, "void __thiscall func(CGxDeviceD3d* this, C44Matrix* matrix)");
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apply_type(0x006A9FE0, "void __thiscall func(CGxDeviceD3d* this)");
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@ -524,6 +541,15 @@ static import_data_types() {
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apply_type(0x0086BBA0, "uint64_t __stdcall func()");
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apply_type(0x0086C6E0, "int32_t __stdcall func(void* parentWindow, int32_t style, const char* message, const char* title)");
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apply_type(0x0086D430, "void __stdcall func(TimingMethod timingMethod)");
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apply_type(0x008A0A54, "NvAPI_Status __stdcall func(int32_t nr, char* szDesc)");
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apply_type(0x008A0F88, "NvAPI_Status __stdcall func(NV_StereoRegistryProfileType registryProfileType)");
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apply_type(0x008A0FA0, "NvAPI_Status __stdcall func()");
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apply_type(0x008A0FA6, "NvAPI_Status __stdcall func()");
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apply_type(0x008A0FAC, "NvAPI_Status __stdcall func(uint8_t* pIsStereoEnabled)");
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apply_type(0x008A0FB2, "NvAPI_Status __stdcall func(IUnknown* pDevice, StereoHandle* pStereoHandle)");
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apply_type(0x008A0FB8, "NvAPI_Status __stdcall func(StereoHandle stereoHandle)");
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apply_type(0x008A0FD6, "NvAPI_Status __stdcall func(StereoHandle stereoHandle, float newSeparationPercentage)");
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apply_type(0x008A0FEE, "NvAPI_Status __stdcall func(StereoHandle stereoHandle, float newConvergence)");
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apply_type(0x008C8DE0, "int32_t __stdcall func()");
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apply_type(0x0095BFB0, "int32_t __stdcall func()");
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apply_type(0x0095F3A0, "void __thiscall func(CSimpleModel* this)");
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@ -579,7 +605,22 @@ static import_data_types() {
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apply_type(0x009E5630, "Blizzard__File__FileInfo");
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apply_type(0x009E9EC8, "uint32_t[7]");
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apply_type(0x009EA04C, "TInstanceId_EvtContext__v_table");
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apply_type(0x00A2DDC0, "CGxDevice__vtable");
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apply_type(0x00A2DDC0, "CGxDevice__v_table");
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apply_type(0x00A2E198, "CGxDevice__v_table");
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apply_type(0x00A2E4A8, "D3DFORMAT[8]");
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apply_type(0x00A2E4C8, "uint32_t[7]");
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apply_type(0x00A2E718, "CGxDevice__v_table");
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apply_type(0x00A2F7E8, "EGxTexFormat[13]");
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apply_type(0x00A2F81C, "D3DFORMAT[13]");
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apply_type(0x00A2F850, "D3DCUBEMAP_FACES[6]");
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apply_type(0x00A2F8D4, "D3DPRIMITIVETYPE[6]");
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apply_type(0x00A2F8EC, "D3DDECLUSAGE[14]");
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apply_type(0x00A2F924, "uint32_t[14]");
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apply_type(0x00A2F964, "D3DBLEND[12]");
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apply_type(0x00A2F994, "D3DBLEND[12]");
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apply_type(0x00A2F9C4, "D3DTEXTUREADDRESS[2]");
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apply_type(0x00A2FA14, "D3DCMPFUNC[4]");
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apply_type(0x00A2FA24, "D3DCULL[3]");
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apply_type(0x00AB6350, "WowClientDB_Startup_StringsRec");
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apply_type(0x00AB90AC, "Blizzard__File__Filesystem*");
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apply_type(0x00AB91C0, "Blizzard__File__Filesystem");
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@ -822,6 +863,10 @@ static import_data_types() {
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apply_type(0x00AD5120, "WowClientDB_SoundFilterElemRec");
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apply_type(0x00AD87C4, "char*[8]");
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apply_type(0x00AD87E4, "char*[6]");
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apply_type(0x00AD8BC0, "C2iVector");
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apply_type(0x00AD8EF0, "EGxTexFormat[13]");
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apply_type(0x00AD8F24, "D3DDECLTYPE[7]");
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apply_type(0x00AD8F40, "D3DTEXTUREFILTERTYPE[6][3]");
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apply_type(0x00AD90B0, "uint8_t[16]");
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apply_type(0x00AD90C0, "uint8_t[2]");
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apply_type(0x00ADBAB4, "RECTF");
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@ -847,6 +892,8 @@ static import_data_types() {
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apply_type(0x00AF4A04, "WowClientDB_LightParamsRec");
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apply_type(0x00AF4A28, "WowClientDB_LightRec");
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apply_type(0x00B1D2AC, "int32_t");
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apply_type(0x00B23770, "int32_t");
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apply_type(0x00B23778, "NvApi__InterfaceTable[253]");
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apply_type(0x00B2F994, "HEVENTCONTEXT");
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apply_type(0x00B38180, "bool");
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apply_type(0x00B38181, "bool");
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@ -878,9 +925,11 @@ static import_data_types() {
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apply_type(0x00C5DF74, "uint32_t");
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apply_type(0x00C5DF7C, "uint32_t");
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apply_type(0x00C5DF88, "CGxDevice*");
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apply_type(0x00C5FFF0, "float");
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apply_type(0x00C5FFF4, "uint32_t");
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apply_type(0x00C5FFF8, "HSLOG");
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apply_type(0x00C60300, "C2iVector");
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apply_type(0x00C606F8, "D3DLIGHT9");
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apply_type(0x00CA1690, "float");
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apply_type(0x00CA1694, "int32_t");
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apply_type(0x00CA1718, "float");
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@ -2677,6 +2677,8 @@ static import_symbols() {
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set_name(0x00681290, "GxDevCreate");
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set_name(0x006813B0, "GxSceneClear");
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set_name(0x006813D0, "GxTexUpdate");
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set_name(0x00681470, "GxTexDestroy");
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set_name(0x006814D0, "GxTexCopy");
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set_name(0x00681630, "GxQueryCreate");
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set_name(0x00681770, "GxSetMaxFPS");
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set_name(0x00681780, "GxGetMaxFPS");
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@ -2691,6 +2693,7 @@ static import_symbols() {
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set_name(0x00681B00, "GxPrimVertexPtr");
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set_name(0x00681BE0, "CGxTexFlags__CGxTexFlags");
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set_name(0x00681CB0, "GxTexCreate");
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set_name(0x00681F20, "GxTexUpdate@2");
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set_name(0x00681F60, "GxXformSetViewport");
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set_name(0x00682340, "GxDrawLockedElements@2");
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set_name(0x006823A0, "GxPrimLockIndexPtr");
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@ -2698,6 +2701,7 @@ static import_symbols() {
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set_name(0x006828C0, "GxPrimLockVertexPtrs");
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set_name(0x00682A00, "GxScenePresent");
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set_name(0x00682B80, "GxDevDestroy");
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set_name(0x00682C40, "EmergencyMem__Unlock");
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set_name(0x00682CB0, "CGxDevice__DeviceCreate");
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set_name(0x00682CD0, "CGxDevice__DeviceCreate@2");
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set_name(0x00682CF0, "CGxDevice__DeviceDestroy");
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@ -2730,6 +2734,15 @@ static import_symbols() {
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set_name(0x00683660, "CGxDevice__CursorSetDepth");
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set_name(0x00683670, "CGxDevice__LogOpen");
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set_name(0x006836B0, "CGxDevice__LogClose");
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set_name(0x00683D60, "CGxDevice__WindowConstrainTopByAspect");
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set_name(0x00683DB0, "CGxDevice__WindowConstrainBottomByAspect");
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set_name(0x00683E00, "CGxDevice__WindowConstrainLeftByAspect");
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set_name(0x00683E50, "CGxDevice__WindowConstrainRightByAspect");
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set_name(0x00683EA0, "CGxDevice__WindowConstrainLeft");
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set_name(0x00683ED0, "CGxDevice__WindowConstrainRight");
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set_name(0x00683F00, "CGxDevice__WindowConstrainTop");
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set_name(0x00683F30, "CGxDevice__WindowConstrainBottom");
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set_name(0x00683FB0, "CGxLight__CGxLight");
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set_name(0x006840F0, "CGxDevice__DeviceSetFormat");
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set_name(0x00684170, "CGxDevice__DeviceSetGamma");
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set_name(0x00684190, "CGxDevice__DeviceSetGamma@2");
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@ -2776,6 +2789,7 @@ static import_symbols() {
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set_name(0x006876D0, "CGxDevice__PoolCreate");
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set_name(0x006877C0, "CGxDevice__QueryCreate");
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set_name(0x00687820, "CGxDevice__ShaderDestroy");
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set_name(0x00687900, "CGxDevice__DeviceCreateStreamBufs");
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set_name(0x00687940, "CGxDevice__DeviceCreatePools");
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set_name(0x00687980, "CGxDevice__TexDestroy");
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set_name(0x006879F0, "CGxDevice__QueryDestroy");
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@ -2835,11 +2849,13 @@ static import_symbols() {
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set_name(0x0068FED0, "CGxDeviceD3d__DeviceReadPixels");
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set_name(0x00690150, "CGxDeviceD3d__IReleaseD3dResources");
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set_name(0x00690230, "CGxDeviceD3d__DeviceWM");
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set_name(0x006903B0, "CGxDeviceD3d__IDestroyD3d");
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set_name(0x006904D0, "CGxDeviceD3d__DeviceSetFormat");
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set_name(0x006905F0, "CGxDeviceD3d__DeviceDestroy");
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set_name(0x00690680, "CGxDeviceD3d__ICreateD3d");
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set_name(0x00690750, "CGxDeviceD3d__DeviceCreate");
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set_name(0x00690830, "CGxDeviceD3d__DeviceCreate@2");
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set_name(0x0069FAA0, "CGxDeviceD3d__Sub69FAA0");
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set_name(0x0069FB00, "CGxDeviceD3d__ICreateD3dVB");
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set_name(0x0069FB70, "CGxDeviceD3d__CreatePoolAPI");
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set_name(0x0069FE10, "CGxDeviceD3d__ICursorClip");
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@ -2857,6 +2873,7 @@ static import_symbols() {
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set_name(0x006A0360, "CGxDeviceD3d__WindowProcD3d");
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set_name(0x006A1950, "CGxDeviceD3d__DeviceReadDepths");
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set_name(0x006A1A90, "CGxDeviceD3d9Ex__CGxDeviceD3d9Ex");
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set_name(0x006A2AA0, "CGxDeviceD3d__ITexForceRecreation");
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set_name(0x006A2BB0, "CGxDeviceD3d__TexDestroy");
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set_name(0x006A2C00, "CGxDeviceD3d__ITexCreate");
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set_name(0x006A2D80, "CGxDeviceD3d__ITexUpload");
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@ -2867,17 +2884,22 @@ static import_symbols() {
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set_name(0x006A3420, "CGxDeviceD3d__ISceneEnd");
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set_name(0x006A3450, "CGxDeviceD3d__ScenePresent");
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set_name(0x006A3620, "CGxDeviceD3d__Draw");
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set_name(0x006A3720, "CGxDeviceD3d__GxVertexDecl__Compare");
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set_name(0x006A3810, "CGxDeviceD3d__IStateSyncEnables");
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set_name(0x006A3870, "CGxDeviceD3d__IStateSyncClipPlanes");
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set_name(0x006A38D0, "CGxDeviceD3d__IStateSyncScissorRect");
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set_name(0x006A39E0, "CGxDeviceD3d__ISetVertexBuffer");
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set_name(0x006A3A60, "CGxDeviceD3d__IStateSetD3DDefaults");
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set_name(0x006A3C40, "CGxDeviceD3d__DsSet");
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set_name(0x006A4190, "CGxDeviceD3d__ISetColorOp");
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set_name(0x006A41F0, "CGxDeviceD3d__ISetAlphaOp");
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set_name(0x006A43D0, "CGxDeviceD3d__IStateSyncLights");
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set_name(0x006A4700, "CGxDeviceD3d__IStateSyncMaterial");
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set_name(0x006A4850, "CGxDeviceD3d__IStateSyncXforms");
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set_name(0x006A4900, "CGxDeviceD3d__ISetTexture");
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set_name(0x006A4C30, "CGxDeviceD3d__IRsSendToHw");
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set_name(0x006A5540, "CGxDeviceD3d__ICreateD3dVertexDecl");
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set_name(0x006A5680, "CGxDeviceD3d__IReleaseD3dVertexDecl");
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set_name(0x006A5700, "CGxDeviceD3d__IStateSyncVertexPtrs");
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set_name(0x006A5940, "CGxDeviceD3d__IStateSync");
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set_name(0x006A5A00, "CGxDeviceD3d__CapsWindowSize");
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@ -2887,7 +2909,9 @@ static import_symbols() {
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set_name(0x006A5E10, "CGxDeviceD3d__IShaderCreate");
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set_name(0x006A5EF0, "CGxDevice__ITexWHDStartEnd");
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set_name(0x006A74B0, "CGxDeviceD3d__SceneClear");
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set_name(0x006A7940, "CGxDeviceD3d__Sub6A7940");
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set_name(0x006A9920, "CGxDeviceD3d__CapsWindowSizeInScreenCoords");
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set_name(0x006A99E0, "CGxDeviceD3d__IXformSetViewport");
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set_name(0x006A9B40, "CGxDeviceD3d__XformSetProjection");
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set_name(0x006A9E00, "CGxDeviceD3d__XformSetView");
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set_name(0x006A9FE0, "CGxDeviceD3d__IShaderConstantsFlush");
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@ -3691,6 +3715,16 @@ static import_symbols() {
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set_name(0x00877E10, "SI2__Log_Write");
|
||||
set_name(0x00878010, "SI2__Log_Write@2");
|
||||
set_name(0x0087E020, "SI2__InitCapture");
|
||||
set_name(0x008A09BA, "NvAPI_Initialize");
|
||||
set_name(0x008A0A54, "NvAPI_GetErrorMessage");
|
||||
set_name(0x008A0F88, "NvAPI_Stereo_CreateConfigurationProfileRegistryKey");
|
||||
set_name(0x008A0FA0, "NvAPI_Stereo_Enable");
|
||||
set_name(0x008A0FA6, "NvAPI_Stereo_Disable");
|
||||
set_name(0x008A0FAC, "NvAPI_Stereo_IsEnabled");
|
||||
set_name(0x008A0FB2, "NvAPI_Stereo_CreateHandleFromIUnknown");
|
||||
set_name(0x008A0FB8, "NvAPI_Stereo_DestroyHandle");
|
||||
set_name(0x008A0FD6, "NvAPI_Stereo_SetSeparation");
|
||||
set_name(0x008A0FEE, "NvAPI_Stereo_SetConvergence");
|
||||
set_name(0x008A1420, "stub_return_one_byte");
|
||||
set_name(0x008C0360, "FFX__Destroy");
|
||||
set_name(0x008C8DE0, "stub_return_int32_one");
|
||||
|
|
@ -4079,10 +4113,23 @@ static import_symbols() {
|
|||
set_name(0x009E9EC8, "firstByteMark@2");
|
||||
set_name(0x009EA04C, "TInstanceId_EvtContext__v_table");
|
||||
set_name(0x009F1074, "s_pixelFormatToMipBitsCache");
|
||||
set_name(0x00A2DDC0, "CGxDevice__vtable");
|
||||
set_name(0x00A2E198, "CGxDeviceOpenGl__vtable");
|
||||
set_name(0x00A2E718, "CGxDeviceD3d__vtable");
|
||||
set_name(0x00A2DDC0, "CGxDevice__v_table");
|
||||
set_name(0x00A2E198, "CGxDeviceOpenGl__v_table");
|
||||
set_name(0x00A2E4A8, "CGxDeviceD3d__s_GxFormatToD3dFormat");
|
||||
set_name(0x00A2E4C8, "CGxDeviceD3d__s_gxAttribToD3dAttribSize");
|
||||
set_name(0x00A2E718, "CGxDeviceD3d__v_table");
|
||||
set_name(0x00A2F500, "CGxDeviceD3d9Ex__vtable");
|
||||
set_name(0x00A2F7E8, "CGxDeviceD3d__s_tolerableTexFmtMapping");
|
||||
set_name(0x00A2F81C, "CGxDeviceD3d__s_GxTexFmtToD3dFmt");
|
||||
set_name(0x00A2F850, "CGxDeviceD3d__s_faceTypes");
|
||||
set_name(0x00A2F8D4, "CGxDeviceD3d__s_primitiveConversion");
|
||||
set_name(0x00A2F8EC, "CGxDeviceD3d__s_gxAttribToD3dAttribUsage");
|
||||
set_name(0x00A2F924, "CGxDeviceD3d__s_gxAttribToD3dAttribUsageIndex");
|
||||
set_name(0x00A2F964, "CGxDeviceD3d__s_srcBlend");
|
||||
set_name(0x00A2F994, "CGxDeviceD3d__s_dstBlend");
|
||||
set_name(0x00A2F9C4, "CGxDeviceD3d__s_wrapModes");
|
||||
set_name(0x00A2FA14, "CGxDeviceD3d__s_cmpFunc");
|
||||
set_name(0x00A2FA24, "CGxDeviceD3d__s_cullMode");
|
||||
set_name(0x00AB6350, "g_startup_StringsDB");
|
||||
set_name(0x00AB90AC, "System_File__Stacked__s_manager");
|
||||
set_name(0x00AB912C, "System_File__read_func");
|
||||
|
|
@ -4329,6 +4376,10 @@ static import_symbols() {
|
|||
set_name(0x00AD5120, "g_soundFilterElemDB");
|
||||
set_name(0x00AD87C4, "formatToInt");
|
||||
set_name(0x00AD87E4, "g_gxApiNames");
|
||||
set_name(0x00AD8BC0, "CGxDevice__kWinMinSize");
|
||||
set_name(0x00AD8EF0, "CGxDeviceD3d__s_GxTexFormatToUse");
|
||||
set_name(0x00AD8F24, "CGxDeviceD3d__s_gxAttribToD3dAttribType");
|
||||
set_name(0x00AD8F40, "CGxDeviceD3d__s_filterModes");
|
||||
set_name(0x00AD90B0, "CBLPFile__s_eightBitAlphaLookup");
|
||||
set_name(0x00AD90C0, "CBLPFile__s_oneBitAlphaLookup");
|
||||
set_name(0x00ADBAB4, "s_rect");
|
||||
|
|
@ -4354,6 +4405,9 @@ static import_symbols() {
|
|||
set_name(0x00AF4A04, "g_lightParamsDB");
|
||||
set_name(0x00AF4A28, "g_lightDB");
|
||||
set_name(0x00B1D2AC, "s_sleepInBackground");
|
||||
set_name(0x00B2376C, "NvApi__s_initialized");
|
||||
set_name(0x00B23770, "result");
|
||||
set_name(0x00B23778, "NvApi__s_interface_table");
|
||||
set_name(0x00B2F050, "s_streamingdiag");
|
||||
set_name(0x00B2F994, "g_clientEventContext");
|
||||
set_name(0x00B38180, "Blizzard__Streaming__s_streamingReady");
|
||||
|
|
@ -4456,12 +4510,14 @@ static import_symbols() {
|
|||
set_name(0x00C5DF74, "s_maxFPSBk");
|
||||
set_name(0x00C5DF7C, "s_maxFPS");
|
||||
set_name(0x00C5DF88, "g_theGxDevicePtr");
|
||||
set_name(0x00C5DFDC, "CGxDevice__s_uiVertexShader");
|
||||
set_name(0x00C5DFD8, "CGxDevice__s_uiVertexShader");
|
||||
set_name(0x00C5DFE0, "CGxDevice__s_shadowConstants");
|
||||
set_name(0x00C5FFF0, "CGxDevice__kWinAspect");
|
||||
set_name(0x00C5FFF4, "CGxDevice__m_logBytes");
|
||||
set_name(0x00C5FFF8, "CGxDevice__m_log");
|
||||
set_name(0x00C5FFFC, "CGxDevice__s_uiPixelShader");
|
||||
set_name(0x00C60300, "CGxDevice__s_clientAdjust");
|
||||
set_name(0x00C606F8, "d3dLight");
|
||||
set_name(0x00C60760, "isIdent");
|
||||
set_name(0x00C79CE4, "ClientServices__m_instance");
|
||||
set_name(0x00C79CE9, "ClientServices__m_selectRealmInfoValid");
|
||||
|
|
|
|||
|
|
@ -12,13 +12,4 @@ struct CSimpleSortedArray_##T { \
|
|||
uint32_t m_iterator; \
|
||||
};
|
||||
|
||||
#define COMMON_SIMPLE_SORTED_ARRAY_POINTER_TO(T) STORM_TS_GROWABLE_ARRAY_POINTER_TO(T); \
|
||||
typedef struct CSimpleSortedArray_pointer_to_##T CSimpleSortedArray_pointer_to_##T; \
|
||||
struct CSimpleSortedArray_pointer_to_##T { \
|
||||
TSGrowableArray_pointer_to_##T m_array; \
|
||||
uint32_t m_count; \
|
||||
uint32_t m_maxcount; \
|
||||
uint32_t m_iterator; \
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
@ -14,8 +14,9 @@ DECLARE_ENUM(CBaseManaged__ManagedFlags);
|
|||
#include "tempest/vector.h"
|
||||
|
||||
typedef HOBJECT HDATAMGR;
|
||||
typedef CBaseManaged* pointer_to_CBaseManaged;
|
||||
|
||||
STORM_TS_FIXED_ARRAY_POINTER_TO(CBaseManaged);
|
||||
STORM_TS_FIXED_ARRAY(pointer_to_CBaseManaged);
|
||||
STORM_TS_LIST(CBaseManaged);
|
||||
|
||||
enum CBaseManaged__ManagedTypeIds {
|
||||
|
|
|
|||
|
|
@ -20,9 +20,10 @@ struct EvtTimer {
|
|||
uint64_t guidParam;
|
||||
void* guidParam2;
|
||||
};
|
||||
typedef EvtTimer* pointer_to_EvtTimer;
|
||||
|
||||
STORM_TS_PRIORITY_QUEUE(EvtTimer);
|
||||
STORM_TS_GROWABLE_ARRAY_POINTER_TO(EvtTimer);
|
||||
STORM_TS_GROWABLE_ARRAY(pointer_to_EvtTimer);
|
||||
|
||||
// class EvtTimerQueue : public TSPriorityQueue<EvtTimer>
|
||||
struct EvtTimerQueue {
|
||||
|
|
|
|||
|
|
@ -2,20 +2,11 @@
|
|||
#define D3D9_CAPS_H
|
||||
|
||||
#include "system/types.h"
|
||||
#include "external/d3d9/devtype.h"
|
||||
|
||||
typedef enum D3DDEVTYPE D3DDEVTYPE;
|
||||
typedef struct D3DVSHADERCAPS2_0 D3DVSHADERCAPS2_0;
|
||||
typedef struct D3DPSHADERCAPS2_0 D3DPSHADERCAPS2_0;
|
||||
typedef struct D3DCAPS9 D3DCAPS9;
|
||||
|
||||
enum D3DDEVTYPE {
|
||||
D3DDEVTYPE_HAL = 1,
|
||||
D3DDEVTYPE_REF = 2,
|
||||
D3DDEVTYPE_SW = 3,
|
||||
D3DDEVTYPE_NULLREF = 4,
|
||||
|
||||
D3DDEVTYPE_FORCE_uint32_t = 0xffffffff
|
||||
};
|
||||
DECLARE_STRUCT(D3DVSHADERCAPS2_0);
|
||||
DECLARE_STRUCT(D3DPSHADERCAPS2_0);
|
||||
DECLARE_STRUCT(D3DCAPS9);
|
||||
|
||||
struct D3DVSHADERCAPS2_0 {
|
||||
uint32_t Caps;
|
||||
|
|
|
|||
13
profile/3.3.5a-windows-386/include/external/d3d9/colorvalue.h
vendored
Normal file
13
profile/3.3.5a-windows-386/include/external/d3d9/colorvalue.h
vendored
Normal file
|
|
@ -0,0 +1,13 @@
|
|||
#ifndef D3D9_COLORVALUE_H
|
||||
#define D3D9_COLORVALUE_H
|
||||
|
||||
DECLARE_STRUCT(D3DCOLORVALUE);
|
||||
|
||||
struct D3DCOLORVALUE {
|
||||
float r;
|
||||
float g;
|
||||
float b;
|
||||
float a;
|
||||
};
|
||||
|
||||
#endif
|
||||
17
profile/3.3.5a-windows-386/include/external/d3d9/cubemapfaces.h
vendored
Normal file
17
profile/3.3.5a-windows-386/include/external/d3d9/cubemapfaces.h
vendored
Normal file
|
|
@ -0,0 +1,17 @@
|
|||
#ifndef D3D9_CUBEMAPFACES_H
|
||||
#define D3D9_CUBEMAPFACES_H
|
||||
|
||||
DECLARE_ENUM(D3DCUBEMAP_FACES);
|
||||
|
||||
enum D3DCUBEMAP_FACES {
|
||||
D3DCUBEMAP_FACE_POSITIVE_X = 0,
|
||||
D3DCUBEMAP_FACE_NEGATIVE_X = 1,
|
||||
D3DCUBEMAP_FACE_POSITIVE_Y = 2,
|
||||
D3DCUBEMAP_FACE_NEGATIVE_Y = 3,
|
||||
D3DCUBEMAP_FACE_POSITIVE_Z = 4,
|
||||
D3DCUBEMAP_FACE_NEGATIVE_Z = 5,
|
||||
|
||||
D3DCUBEMAP_FACE_FORCE_DWORD = 0xffffffff
|
||||
};
|
||||
|
||||
#endif
|
||||
42
profile/3.3.5a-windows-386/include/external/d3d9/cubetexture.h
vendored
Normal file
42
profile/3.3.5a-windows-386/include/external/d3d9/cubetexture.h
vendored
Normal file
|
|
@ -0,0 +1,42 @@
|
|||
#ifndef D3D9_CUBETEXTURE_H
|
||||
#define D3D9_CUBETEXTURE_H
|
||||
|
||||
DECLARE_STRUCT(IDirect3DCubeTexture9__v_table);
|
||||
DECLARE_STRUCT(IDirect3DCubeTexture9);
|
||||
|
||||
struct IDirect3DCubeTexture9__v_table {
|
||||
/*** IUnknown methods ***/
|
||||
void* v_fn_0_QueryInterface;
|
||||
void* v_fn_1_AddRef;
|
||||
void* v_fn_2_Release;
|
||||
/*** IDirect3DResource9 methods ***/
|
||||
void* v_fn_3_GetDevice;
|
||||
void* v_fn_4_SetPrivateData;
|
||||
void* v_fn_5_GetPrivateData;
|
||||
void* v_fn_6_FreePrivateData;
|
||||
void* v_fn_7_SetPriority;
|
||||
void* v_fn_8_GetPriority;
|
||||
void* v_fn_9_PreLoad;
|
||||
void* v_fn_10_GetType;
|
||||
/*** IDirect3DBaseTexture9 methods ***/
|
||||
void* v_fn_11_SetLOD;
|
||||
void* v_fn_12_GetLOD;
|
||||
void* v_fn_13_GetLevelCount;
|
||||
void* v_fn_14_SetAutoGenFilterType;
|
||||
void* v_fn_15_GetAutoGenFilterType;
|
||||
void* v_fn_16_GenerateMipSubLevels;
|
||||
/*** IDirect3DCubeTexture9 methods ***/
|
||||
void* v_fn_17_GetLevelDesc;
|
||||
void* v_fn_18_GetCubeMapSurface;
|
||||
void* v_fn_19_LockRect;
|
||||
void* v_fn_20_UnlockRect;
|
||||
void* v_fn_21_AddDirtyRect;
|
||||
};
|
||||
|
||||
struct IDirect3DCubeTexture9 {
|
||||
IDirect3DCubeTexture9__v_table* v_table;
|
||||
};
|
||||
|
||||
typedef IDirect3DCubeTexture9* LPDIRECT3DCUBETEXTURE9;
|
||||
|
||||
#endif
|
||||
30
profile/3.3.5a-windows-386/include/external/d3d9/d3d9.h
vendored
Normal file
30
profile/3.3.5a-windows-386/include/external/d3d9/d3d9.h
vendored
Normal file
|
|
@ -0,0 +1,30 @@
|
|||
#include "external/d3d9/caps.h"
|
||||
#include "external/d3d9/colorvalue.h"
|
||||
#include "external/d3d9/cubemapfaces.h"
|
||||
#include "external/d3d9/cubetexture.h"
|
||||
#include "external/d3d9/declusage.h"
|
||||
#include "external/d3d9/device.h"
|
||||
#include "external/d3d9/devtype.h"
|
||||
#include "external/d3d9/direct3d.h"
|
||||
#include "external/d3d9/displaymode.h"
|
||||
#include "external/d3d9/format.h"
|
||||
#include "external/d3d9/indexbuffer.h"
|
||||
#include "external/d3d9/light.h"
|
||||
#include "external/d3d9/lighttype.h"
|
||||
#include "external/d3d9/lockedrect.h"
|
||||
#include "external/d3d9/pixelshader.h"
|
||||
#include "external/d3d9/pool.h"
|
||||
#include "external/d3d9/presentparameters.h"
|
||||
#include "external/d3d9/primitivetype.h"
|
||||
#include "external/d3d9/query.h"
|
||||
#include "external/d3d9/renderstatetype.h"
|
||||
#include "external/d3d9/resourcetype.h"
|
||||
#include "external/d3d9/surface.h"
|
||||
#include "external/d3d9/surfacedesc.h"
|
||||
#include "external/d3d9/swapeffect.h"
|
||||
#include "external/d3d9/texture.h"
|
||||
#include "external/d3d9/vector.h"
|
||||
#include "external/d3d9/vertexbuffer.h"
|
||||
#include "external/d3d9/vertexdeclaration.h"
|
||||
#include "external/d3d9/vertexelement.h"
|
||||
#include "external/d3d9/vertexshader.h"
|
||||
23
profile/3.3.5a-windows-386/include/external/d3d9/declusage.h
vendored
Normal file
23
profile/3.3.5a-windows-386/include/external/d3d9/declusage.h
vendored
Normal file
|
|
@ -0,0 +1,23 @@
|
|||
#ifndef D3D9_DECLUSAGE_H
|
||||
#define D3D9_DECLUSAGE_H
|
||||
|
||||
DECLARE_ENUM(D3DDECLUSAGE);
|
||||
|
||||
enum D3DDECLUSAGE {
|
||||
D3DDECLUSAGE_POSITION = 0,
|
||||
D3DDECLUSAGE_BLENDWEIGHT = 1,
|
||||
D3DDECLUSAGE_BLENDINDICES = 2,
|
||||
D3DDECLUSAGE_NORMAL = 3,
|
||||
D3DDECLUSAGE_PSIZE = 4,
|
||||
D3DDECLUSAGE_TEXCOORD = 5,
|
||||
D3DDECLUSAGE_TANGENT = 6,
|
||||
D3DDECLUSAGE_BINORMAL = 7,
|
||||
D3DDECLUSAGE_TESSFACTOR = 8,
|
||||
D3DDECLUSAGE_POSITIONT = 9,
|
||||
D3DDECLUSAGE_COLOR = 10,
|
||||
D3DDECLUSAGE_FOG = 11,
|
||||
D3DDECLUSAGE_DEPTH = 12,
|
||||
D3DDECLUSAGE_SAMPLE = 13
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
@ -3,60 +3,11 @@
|
|||
|
||||
#include "system/types.h"
|
||||
|
||||
#include "external/d3d9/caps.h"
|
||||
|
||||
typedef int32_t D3DFORMAT;
|
||||
|
||||
DECLARE_STRUCT(D3DDISPLAYMODE);
|
||||
DECLARE_STRUCT(IDirect3D9_v_table);
|
||||
DECLARE_STRUCT(IDirect3D9);
|
||||
DECLARE_STRUCT(IDirect3DDevice9__v_table);
|
||||
DECLARE_STRUCT(IDirect3DDevice9);
|
||||
DECLARE_STRUCT(IDirect3DDevice9_v_table);
|
||||
DECLARE_STRUCT(IDirect3DVertexDeclaration9);
|
||||
DECLARE_STRUCT(IDirect3DSurface9__v_table);
|
||||
DECLARE_STRUCT(IDirect3DSurface9);
|
||||
DECLARE_STRUCT(IDirect3DIndexBuffer9);
|
||||
DECLARE_STRUCT(IDirect3DVertexBuffer9);
|
||||
DECLARE_STRUCT(IDirect3DTexture9);
|
||||
DECLARE_STRUCT(IDirect3DVertexShader9__v_table);
|
||||
DECLARE_STRUCT(IDirect3DVertexShader9);
|
||||
DECLARE_STRUCT(IDirect3DPixelShader9__v_table);
|
||||
DECLARE_STRUCT(IDirect3DPixelShader9);
|
||||
|
||||
DECLARE_STRUCT(D3DLOCKED_RECT);
|
||||
|
||||
struct D3DDISPLAYMODE {
|
||||
uint32_t Width;
|
||||
uint32_t Height;
|
||||
uint32_t RefreshRate;
|
||||
D3DFORMAT Format;
|
||||
};
|
||||
|
||||
struct IDirect3D9_v_table {
|
||||
void* v_fn_1_QueryInterface;
|
||||
void* v_fn_2_AddRef;
|
||||
void* v_fn_3_Release;
|
||||
void* v_fn_4_RegisterSoftwareDevice;
|
||||
void* v_fn_5_GetAdapterCount;
|
||||
void* v_fn_6_GetAdapterIdentifier;
|
||||
void* v_fn_7_GetAdapterModeCount;
|
||||
void* v_fn_8_EnumAdapterModes;
|
||||
void* v_fn_9_GetAdapterDisplayMode;
|
||||
void* v_fn_10_CheckDeviceType;
|
||||
void* v_fn_11_CheckDeviceFormat;
|
||||
void* v_fn_12_CheckDeviceMultiSampleType;
|
||||
void* v_fn_13_CheckDepthStencilMatch;
|
||||
void* v_fn_14_CheckDeviceFormatConversion;
|
||||
void* v_fn_15_GetDeviceCaps;
|
||||
void* v_fn_16_GetAdapterMonitor;
|
||||
void* v_fn_17_CreateDevice;
|
||||
};
|
||||
|
||||
struct IDirect3D9 {
|
||||
IDirect3D9_v_table* v_table;
|
||||
};
|
||||
|
||||
struct IDirect3DDevice9_v_table {
|
||||
struct IDirect3DDevice9__v_table {
|
||||
/*** IUnknown methods ***/
|
||||
void* v_fn_0_QueryInterface;
|
||||
void* v_fn_1_AddRef;
|
||||
void* v_fn_2_Release;
|
||||
|
|
@ -180,79 +131,9 @@ struct IDirect3DDevice9_v_table {
|
|||
};
|
||||
|
||||
struct IDirect3DDevice9 {
|
||||
IDirect3DDevice9_v_table* v_table;
|
||||
IDirect3DDevice9__v_table* v_table;
|
||||
};
|
||||
|
||||
struct IDirect3DVertexDeclaration9 {
|
||||
void** v_table;
|
||||
};
|
||||
|
||||
struct IDirect3DSurface9__v_table {
|
||||
/*** IUnknown methods ***/
|
||||
void* v_fn_0_QueryInterface;
|
||||
void* v_fn_1_AddRef;
|
||||
void* v_fn_2_Release;
|
||||
/*** IDirect3DResource9 methods ***/
|
||||
void* v_fn_3_GetDevice;
|
||||
void* v_fn_4_SetPrivateData;
|
||||
void* v_fn_5_GetPrivateData;
|
||||
void* v_fn_6_FreePrivateData;
|
||||
void* v_fn_7_SetPriority;
|
||||
void* v_fn_8_GetPriority;
|
||||
void* v_fn_9_PreLoad;
|
||||
void* v_fn_10_GetType;
|
||||
/*** IDirect3DSurface9 methods ***/
|
||||
void* v_fn_11_GetContainer;
|
||||
void* v_fn_12_GetDesc;
|
||||
void* v_fn_13_LockRect;
|
||||
void* v_fn_14_UnlockRect;
|
||||
void* v_fn_15_GetDC;
|
||||
void* v_fn_16_ReleaseDC;
|
||||
};
|
||||
|
||||
struct IDirect3DSurface9 {
|
||||
IDirect3DSurface9__v_table* v_table;
|
||||
};
|
||||
|
||||
struct IDirect3DIndexBuffer9 {
|
||||
void** v_table;
|
||||
};
|
||||
|
||||
struct IDirect3DVertexBuffer9 {
|
||||
void** v_table;
|
||||
};
|
||||
|
||||
struct IDirect3DTexture9 {
|
||||
void** v_table;
|
||||
};
|
||||
|
||||
struct D3DLOCKED_RECT {
|
||||
int32_t Pitch;
|
||||
void* pBits;
|
||||
};
|
||||
|
||||
struct IDirect3DVertexShader9__v_table {
|
||||
void* v_fn_0_QueryInterface;
|
||||
void* v_fn_1_AddRef;
|
||||
void* v_fn_2_Release;
|
||||
void* v_fn_3_GetDevice;
|
||||
void* v_fn_4_GetFunction;
|
||||
};
|
||||
|
||||
struct IDirect3DVertexShader9 {
|
||||
IDirect3DVertexShader9__v_table* v_table;
|
||||
};
|
||||
|
||||
struct IDirect3DPixelShader9__v_table {
|
||||
void* v_fn_0_QueryInterface;
|
||||
void* v_fn_1_AddRef;
|
||||
void* v_fn_2_Release;
|
||||
void* v_fn_3_GetDevice;
|
||||
void* v_fn_4_GetFunction;
|
||||
};
|
||||
|
||||
struct IDirect3DPixelShader9 {
|
||||
IDirect3DPixelShader9__v_table* v_v_table;
|
||||
};
|
||||
typedef IDirect3DDevice9* LPDIRECT3DDEVICE9;
|
||||
|
||||
#endif
|
||||
|
|
|
|||
14
profile/3.3.5a-windows-386/include/external/d3d9/devtype.h
vendored
Normal file
14
profile/3.3.5a-windows-386/include/external/d3d9/devtype.h
vendored
Normal file
|
|
@ -0,0 +1,14 @@
|
|||
#ifndef D3D9_DEVTYPE_H
|
||||
#define D3D9_DEVTYPE_H
|
||||
|
||||
DECLARE_ENUM(D3DDEVTYPE);
|
||||
|
||||
enum D3DDEVTYPE {
|
||||
D3DDEVTYPE_HAL = 1,
|
||||
D3DDEVTYPE_REF = 2,
|
||||
D3DDEVTYPE_SW = 3,
|
||||
|
||||
D3DDEVTYPE_FORCE_DWORD = 0xffffffff
|
||||
};
|
||||
|
||||
#endif
|
||||
35
profile/3.3.5a-windows-386/include/external/d3d9/direct3d.h
vendored
Normal file
35
profile/3.3.5a-windows-386/include/external/d3d9/direct3d.h
vendored
Normal file
|
|
@ -0,0 +1,35 @@
|
|||
#ifndef D3D9_DIRECT3D_H
|
||||
#define D3D9_DIRECT3D_H
|
||||
|
||||
DECLARE_STRUCT(IDirect3D9__v_table);
|
||||
DECLARE_STRUCT(IDirect3D9);
|
||||
|
||||
struct IDirect3D9__v_table {
|
||||
/*** IUnknown methods ***/
|
||||
void* v_fn_1_QueryInterface;
|
||||
void* v_fn_2_AddRef;
|
||||
void* v_fn_3_Release;
|
||||
/*** IDirect3D9 methods ***/
|
||||
void* v_fn_4_RegisterSoftwareDevice;
|
||||
void* v_fn_5_GetAdapterCount;
|
||||
void* v_fn_6_GetAdapterIdentifier;
|
||||
void* v_fn_7_GetAdapterModeCount;
|
||||
void* v_fn_8_EnumAdapterModes;
|
||||
void* v_fn_9_GetAdapterDisplayMode;
|
||||
void* v_fn_10_CheckDeviceType;
|
||||
void* v_fn_11_CheckDeviceFormat;
|
||||
void* v_fn_12_CheckDeviceMultiSampleType;
|
||||
void* v_fn_13_CheckDepthStencilMatch;
|
||||
void* v_fn_14_CheckDeviceFormatConversion;
|
||||
void* v_fn_15_GetDeviceCaps;
|
||||
void* v_fn_16_GetAdapterMonitor;
|
||||
void* v_fn_17_CreateDevice;
|
||||
};
|
||||
|
||||
struct IDirect3D9 {
|
||||
IDirect3D9__v_table* v_table;
|
||||
};
|
||||
|
||||
typedef IDirect3D9* LPDIRECT3D9;
|
||||
|
||||
#endif
|
||||
15
profile/3.3.5a-windows-386/include/external/d3d9/displaymode.h
vendored
Normal file
15
profile/3.3.5a-windows-386/include/external/d3d9/displaymode.h
vendored
Normal file
|
|
@ -0,0 +1,15 @@
|
|||
#ifndef D3D9_DISPLAYMODE_H
|
||||
#define D3D9_DISPLAYMODE_H
|
||||
|
||||
DECLARE_STRUCT(D3DDISPLAYMODE);
|
||||
|
||||
#include "external/d3d9/format.h"
|
||||
|
||||
struct D3DDISPLAYMODE {
|
||||
uint32_t Width;
|
||||
uint32_t Height;
|
||||
uint32_t RefreshRate;
|
||||
D3DFORMAT Format;
|
||||
};
|
||||
|
||||
#endif
|
||||
94
profile/3.3.5a-windows-386/include/external/d3d9/format.h
vendored
Normal file
94
profile/3.3.5a-windows-386/include/external/d3d9/format.h
vendored
Normal file
|
|
@ -0,0 +1,94 @@
|
|||
#ifndef D3D9_FORMAT_H
|
||||
#define D3D9_FORMAT_H
|
||||
|
||||
DECLARE_ENUM(D3DFORMAT);
|
||||
|
||||
#ifndef MAKEFOURCC
|
||||
#define MAKEFOURCC(ch0, ch1, ch2, ch3) \
|
||||
((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \
|
||||
((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 ))
|
||||
#endif
|
||||
|
||||
enum D3DFORMAT {
|
||||
D3DFMT_UNKNOWN = 0,
|
||||
|
||||
D3DFMT_R8G8B8 = 20,
|
||||
D3DFMT_A8R8G8B8 = 21,
|
||||
D3DFMT_X8R8G8B8 = 22,
|
||||
D3DFMT_R5G6B5 = 23,
|
||||
D3DFMT_X1R5G5B5 = 24,
|
||||
D3DFMT_A1R5G5B5 = 25,
|
||||
D3DFMT_A4R4G4B4 = 26,
|
||||
D3DFMT_R3G3B2 = 27,
|
||||
D3DFMT_A8 = 28,
|
||||
D3DFMT_A8R3G3B2 = 29,
|
||||
D3DFMT_X4R4G4B4 = 30,
|
||||
D3DFMT_A2B10G10R10 = 31,
|
||||
D3DFMT_A8B8G8R8 = 32,
|
||||
D3DFMT_X8B8G8R8 = 33,
|
||||
D3DFMT_G16R16 = 34,
|
||||
D3DFMT_A2R10G10B10 = 35,
|
||||
D3DFMT_A16B16G16R16 = 36,
|
||||
|
||||
|
||||
D3DFMT_A8P8 = 40,
|
||||
D3DFMT_P8 = 41,
|
||||
|
||||
D3DFMT_L8 = 50,
|
||||
D3DFMT_A8L8 = 51,
|
||||
D3DFMT_A4L4 = 52,
|
||||
|
||||
D3DFMT_V8U8 = 60,
|
||||
D3DFMT_L6V5U5 = 61,
|
||||
D3DFMT_X8L8V8U8 = 62,
|
||||
D3DFMT_Q8W8V8U8 = 63,
|
||||
D3DFMT_V16U16 = 64,
|
||||
D3DFMT_A2W10V10U10 = 67,
|
||||
|
||||
// D3DFMT_UYVY = MAKEFOURCC('U', 'Y', 'V', 'Y'),
|
||||
// D3DFMT_YUY2 = MAKEFOURCC('Y', 'U', 'Y', '2'),
|
||||
// D3DFMT_DXT1 = MAKEFOURCC('D', 'X', 'T', '1'),
|
||||
// D3DFMT_DXT2 = MAKEFOURCC('D', 'X', 'T', '2'),
|
||||
// D3DFMT_DXT3 = MAKEFOURCC('D', 'X', 'T', '3'),
|
||||
// D3DFMT_DXT4 = MAKEFOURCC('D', 'X', 'T', '4'),
|
||||
// D3DFMT_DXT5 = MAKEFOURCC('D', 'X', 'T', '5'),
|
||||
// D3DFMT_MULTI2_ARGB8 = MAKEFOURCC('M', 'E', 'T', '1'),
|
||||
// D3DFMT_G8R8_G8B8 = MAKEFOURCC('G', 'R', 'G', 'B'),
|
||||
// D3DFMT_R8G8_B8G8 = MAKEFOURCC('R', 'G', 'B', 'G'),
|
||||
|
||||
D3DFMT_D16_LOCKABLE = 70,
|
||||
D3DFMT_D32 = 71,
|
||||
D3DFMT_D15S1 = 73,
|
||||
D3DFMT_D24S8 = 75,
|
||||
D3DFMT_D24X8 = 77,
|
||||
D3DFMT_D24X4S4 = 79,
|
||||
D3DFMT_D16 = 80,
|
||||
D3DFMT_L16 = 81,
|
||||
D3DFMT_D32F_LOCKABLE = 82,
|
||||
D3DFMT_D24FS8 = 83,
|
||||
D3DFMT_D32_LOCKABLE = 84,
|
||||
D3DFMT_S8_LOCKABLE = 85,
|
||||
|
||||
D3DFMT_VERTEXDATA = 100,
|
||||
D3DFMT_INDEX16 = 101,
|
||||
D3DFMT_INDEX32 = 102,
|
||||
D3DFMT_Q16W16V16U16 = 110,
|
||||
/* Floating point formats */
|
||||
D3DFMT_R16F = 111,
|
||||
D3DFMT_G16R16F = 112,
|
||||
D3DFMT_A16B16G16R16F = 113,
|
||||
|
||||
/* IEEE formats */
|
||||
D3DFMT_R32F = 114,
|
||||
D3DFMT_G32R32F = 115,
|
||||
D3DFMT_A32B32G32R32F = 116,
|
||||
|
||||
D3DFMT_CxV8U8 = 117,
|
||||
D3DFMT_A1 = 118,
|
||||
D3DFMT_A2B10G10R10_XR_BIAS = 119,
|
||||
D3DFMT_BINARYBUFFER = 199,
|
||||
|
||||
D3DFMT_FORCE_DWORD = 0xFFFFFFFF
|
||||
};
|
||||
|
||||
#endif
|
||||
33
profile/3.3.5a-windows-386/include/external/d3d9/indexbuffer.h
vendored
Normal file
33
profile/3.3.5a-windows-386/include/external/d3d9/indexbuffer.h
vendored
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
#ifndef D3D9_INDEX_BUFFER_H
|
||||
#define D3D9_INDEX_BUFFER_H
|
||||
|
||||
DECLARE_STRUCT(IDirect3DIndexBuffer9__v_table);
|
||||
DECLARE_STRUCT(IDirect3DIndexBuffer9);
|
||||
|
||||
struct IDirect3DIndexBuffer9__v_table {
|
||||
/*** IUnknown methods ***/
|
||||
void* v_fn_0_QueryInterface;
|
||||
void* v_fn_1_AddRef;
|
||||
void* v_fn_2_Release;
|
||||
/*** IDirect3DResource9 methods ***/
|
||||
void* v_fn_3_GetDevice;
|
||||
void* v_fn_4_SetPrivateData;
|
||||
void* v_fn_5_GetPrivateData;
|
||||
void* v_fn_6_FreePrivateData;
|
||||
void* v_fn_7_SetPriority;
|
||||
void* v_fn_8_GetPriority;
|
||||
void* v_fn_9_PreLoad;
|
||||
void* v_fn_10_GetType;
|
||||
/*** IDirect3DIndexBuffer9 methods ***/
|
||||
void* v_fn_11_Lock;
|
||||
void* v_fn_12_Unlock;
|
||||
void* v_fn_13_GetDesc;
|
||||
};
|
||||
|
||||
struct IDirect3DIndexBuffer9 {
|
||||
IDirect3DIndexBuffer9__v_table* v_table;
|
||||
};
|
||||
|
||||
typedef IDirect3DIndexBuffer9* LPDIRECT3DINDEXBUFFER9;
|
||||
|
||||
#endif
|
||||
26
profile/3.3.5a-windows-386/include/external/d3d9/light.h
vendored
Normal file
26
profile/3.3.5a-windows-386/include/external/d3d9/light.h
vendored
Normal file
|
|
@ -0,0 +1,26 @@
|
|||
#ifndef D3D9_LIGHT_H
|
||||
#define D3D9_LIGHT_H
|
||||
|
||||
DECLARE_STRUCT(D3DLIGHT9);
|
||||
|
||||
#include "external/d3d9/lighttype.h"
|
||||
#include "external/d3d9/colorvalue.h"
|
||||
#include "external/d3d9/vector.h"
|
||||
|
||||
struct D3DLIGHT9 {
|
||||
D3DLIGHTTYPE Type;
|
||||
D3DCOLORVALUE Diffuse;
|
||||
D3DCOLORVALUE Specular;
|
||||
D3DCOLORVALUE Ambient;
|
||||
D3DVECTOR Position;
|
||||
D3DVECTOR Direction;
|
||||
float Range;
|
||||
float Falloff;
|
||||
float Attenuation0;
|
||||
float Attenuation1;
|
||||
float Attenuation2;
|
||||
float Theta;
|
||||
float Phi;
|
||||
};
|
||||
|
||||
#endif
|
||||
14
profile/3.3.5a-windows-386/include/external/d3d9/lighttype.h
vendored
Normal file
14
profile/3.3.5a-windows-386/include/external/d3d9/lighttype.h
vendored
Normal file
|
|
@ -0,0 +1,14 @@
|
|||
#ifndef D3D9_LIGHTTYPE_H
|
||||
#define D3D9_LIGHTTYPE_H
|
||||
|
||||
DECLARE_ENUM(D3DLIGHTTYPE);
|
||||
|
||||
enum D3DLIGHTTYPE {
|
||||
D3DLIGHT_POINT = 1,
|
||||
D3DLIGHT_SPOT = 2,
|
||||
D3DLIGHT_DIRECTIONAL = 3,
|
||||
|
||||
D3DLIGHT_FORCE_DWORD = 0x7fffffff
|
||||
};
|
||||
|
||||
#endif
|
||||
11
profile/3.3.5a-windows-386/include/external/d3d9/lockedrect.h
vendored
Normal file
11
profile/3.3.5a-windows-386/include/external/d3d9/lockedrect.h
vendored
Normal file
|
|
@ -0,0 +1,11 @@
|
|||
#ifndef D3D9_LOCKEDRECT_H
|
||||
#define D3D9_LOCKEDRECT_H
|
||||
|
||||
DECLARE_STRUCT(D3DLOCKED_RECT);
|
||||
|
||||
struct D3DLOCKED_RECT {
|
||||
int32_t Pitch;
|
||||
void* pBits;
|
||||
};
|
||||
|
||||
#endif
|
||||
28
profile/3.3.5a-windows-386/include/external/d3d9/multisampletype.h
vendored
Normal file
28
profile/3.3.5a-windows-386/include/external/d3d9/multisampletype.h
vendored
Normal file
|
|
@ -0,0 +1,28 @@
|
|||
#ifndef D3D9_MULTISAMPLETYPE_H
|
||||
#define D3D9_MULTISAMPLETYPE_H
|
||||
|
||||
DECLARE_ENUM(D3DMULTISAMPLE_TYPE);
|
||||
|
||||
enum D3DMULTISAMPLE_TYPE {
|
||||
D3DMULTISAMPLE_NONE = 0,
|
||||
D3DMULTISAMPLE_NONMASKABLE = 1,
|
||||
D3DMULTISAMPLE_2_SAMPLES = 2,
|
||||
D3DMULTISAMPLE_3_SAMPLES = 3,
|
||||
D3DMULTISAMPLE_4_SAMPLES = 4,
|
||||
D3DMULTISAMPLE_5_SAMPLES = 5,
|
||||
D3DMULTISAMPLE_6_SAMPLES = 6,
|
||||
D3DMULTISAMPLE_7_SAMPLES = 7,
|
||||
D3DMULTISAMPLE_8_SAMPLES = 8,
|
||||
D3DMULTISAMPLE_9_SAMPLES = 9,
|
||||
D3DMULTISAMPLE_10_SAMPLES = 10,
|
||||
D3DMULTISAMPLE_11_SAMPLES = 11,
|
||||
D3DMULTISAMPLE_12_SAMPLES = 12,
|
||||
D3DMULTISAMPLE_13_SAMPLES = 13,
|
||||
D3DMULTISAMPLE_14_SAMPLES = 14,
|
||||
D3DMULTISAMPLE_15_SAMPLES = 15,
|
||||
D3DMULTISAMPLE_16_SAMPLES = 16,
|
||||
|
||||
D3DMULTISAMPLE_FORCE_DWORD = 0x7fffffff
|
||||
};
|
||||
|
||||
#endif
|
||||
19
profile/3.3.5a-windows-386/include/external/d3d9/pixelshader.h
vendored
Normal file
19
profile/3.3.5a-windows-386/include/external/d3d9/pixelshader.h
vendored
Normal file
|
|
@ -0,0 +1,19 @@
|
|||
#ifndef D3D9_PIXELSHADER_H
|
||||
#define D3D9_PIXELSHADER_H
|
||||
|
||||
DECLARE_STRUCT(IDirect3DPixelShader9__v_table);
|
||||
DECLARE_STRUCT(IDirect3DPixelShader9);
|
||||
|
||||
struct IDirect3DPixelShader9__v_table {
|
||||
void* v_fn_0_QueryInterface;
|
||||
void* v_fn_1_AddRef;
|
||||
void* v_fn_2_Release;
|
||||
void* v_fn_3_GetDevice;
|
||||
void* v_fn_4_GetFunction;
|
||||
};
|
||||
|
||||
struct IDirect3DPixelShader9 {
|
||||
IDirect3DPixelShader9__v_table* v_v_table;
|
||||
};
|
||||
|
||||
#endif
|
||||
15
profile/3.3.5a-windows-386/include/external/d3d9/pool.h
vendored
Normal file
15
profile/3.3.5a-windows-386/include/external/d3d9/pool.h
vendored
Normal file
|
|
@ -0,0 +1,15 @@
|
|||
#ifndef D3D9_POOL_H
|
||||
#define D3D9_POOL_H
|
||||
|
||||
DECLARE_ENUM(D3DPOOL);
|
||||
|
||||
enum D3DPOOL {
|
||||
D3DPOOL_DEFAULT = 0,
|
||||
D3DPOOL_MANAGED = 1,
|
||||
D3DPOOL_SYSTEMMEM = 2,
|
||||
D3DPOOL_SCRATCH = 3,
|
||||
|
||||
D3DPOOL_FORCE_DWORD = 0x7fffffff
|
||||
};
|
||||
|
||||
#endif
|
||||
30
profile/3.3.5a-windows-386/include/external/d3d9/presentparameters.h
vendored
Normal file
30
profile/3.3.5a-windows-386/include/external/d3d9/presentparameters.h
vendored
Normal file
|
|
@ -0,0 +1,30 @@
|
|||
#ifndef D3D9_PRESENTPARAMETERS_H
|
||||
#define D3D9_PRESENTPARAMETERS_H
|
||||
|
||||
DECLARE_STRUCT(D3DPRESENT_PARAMETERS);
|
||||
|
||||
#include "external/d3d9/format.h"
|
||||
#include "external/d3d9/multisampletype.h"
|
||||
#include "external/d3d9/swapeffect.h"
|
||||
|
||||
struct D3DPRESENT_PARAMETERS {
|
||||
uint32_t BackBufferWidth;
|
||||
uint32_t BackBufferHeight;
|
||||
D3DFORMAT BackBufferFormat;
|
||||
uint32_t BackBufferCount;
|
||||
|
||||
D3DMULTISAMPLE_TYPE MultiSampleType;
|
||||
uint32_t MultiSampleQuality;
|
||||
|
||||
D3DSWAPEFFECT SwapEffect;
|
||||
void* hDeviceWindow;
|
||||
int32_t Windowed;
|
||||
int32_t EnableAutoDepthStencil;
|
||||
D3DFORMAT AutoDepthStencilFormat;
|
||||
uint32_t Flags;
|
||||
|
||||
uint32_t FullScreen_RefreshRateInHz;
|
||||
uint32_t PresentationInterval;
|
||||
};
|
||||
|
||||
#endif
|
||||
17
profile/3.3.5a-windows-386/include/external/d3d9/primitivetype.h
vendored
Normal file
17
profile/3.3.5a-windows-386/include/external/d3d9/primitivetype.h
vendored
Normal file
|
|
@ -0,0 +1,17 @@
|
|||
#ifndef D3D9_PRIMITIVETYPE_H
|
||||
#define D3D9_PRIMITIVETYPE_H
|
||||
|
||||
DECLARE_ENUM(D3DPRIMITIVETYPE);
|
||||
|
||||
enum D3DPRIMITIVETYPE {
|
||||
D3DPT_POINTLIST = 1,
|
||||
D3DPT_LINELIST = 2,
|
||||
D3DPT_LINESTRIP = 3,
|
||||
D3DPT_TRIANGLELIST = 4,
|
||||
D3DPT_TRIANGLESTRIP = 5,
|
||||
D3DPT_TRIANGLEFAN = 6,
|
||||
|
||||
D3DPT_FORCE_DWORD = 0x7fffffff
|
||||
};
|
||||
|
||||
#endif
|
||||
24
profile/3.3.5a-windows-386/include/external/d3d9/query.h
vendored
Normal file
24
profile/3.3.5a-windows-386/include/external/d3d9/query.h
vendored
Normal file
|
|
@ -0,0 +1,24 @@
|
|||
#ifndef D3D9_QUERY_H
|
||||
#define D3D9_QUERY_H
|
||||
|
||||
DECLARE_STRUCT(IDirect3DQuery9__v_table);
|
||||
DECLARE_STRUCT(IDirect3DQuery9);
|
||||
|
||||
struct IDirect3DQuery9__v_table {
|
||||
void* v_fn_0_QueryInterface;
|
||||
void* v_fn_1_AddRef;
|
||||
void* v_fn_2_Release;
|
||||
void* v_fn_3_GetDevice;
|
||||
void* v_fn_4_GetType;
|
||||
void* v_fn_5_GetDataSize;
|
||||
void* v_fn_6_Issue;
|
||||
void* v_fn_7_GetData;
|
||||
};
|
||||
|
||||
struct IDirect3DQuery9 {
|
||||
IDirect3DQuery9__v_table* v_table;
|
||||
};
|
||||
|
||||
typedef IDirect3DQuery9* LPDIRECT3DQUERY9;
|
||||
|
||||
#endif
|
||||
114
profile/3.3.5a-windows-386/include/external/d3d9/renderstatetype.h
vendored
Normal file
114
profile/3.3.5a-windows-386/include/external/d3d9/renderstatetype.h
vendored
Normal file
|
|
@ -0,0 +1,114 @@
|
|||
#ifndef D3D9_RENDERSTATETYPE_H
|
||||
#define D3D9_RENDERSTATETYPE_H
|
||||
|
||||
DECLARE_ENUM(D3DRENDERSTATETYPE);
|
||||
|
||||
enum D3DRENDERSTATETYPE {
|
||||
D3DRS_ZENABLE = 7,
|
||||
D3DRS_FILLMODE = 8,
|
||||
D3DRS_SHADEMODE = 9,
|
||||
D3DRS_ZWRITEENABLE = 14,
|
||||
D3DRS_ALPHATESTENABLE = 15,
|
||||
D3DRS_LASTPIXEL = 16,
|
||||
D3DRS_SRCBLEND = 19,
|
||||
D3DRS_DESTBLEND = 20,
|
||||
D3DRS_CULLMODE = 22,
|
||||
D3DRS_ZFUNC = 23,
|
||||
D3DRS_ALPHAREF = 24,
|
||||
D3DRS_ALPHAFUNC = 25,
|
||||
D3DRS_DITHERENABLE = 26,
|
||||
D3DRS_ALPHABLENDENABLE = 27,
|
||||
D3DRS_FOGENABLE = 28,
|
||||
D3DRS_SPECULARENABLE = 29,
|
||||
D3DRS_FOGCOLOR = 34,
|
||||
D3DRS_FOGTABLEMODE = 35,
|
||||
D3DRS_FOGSTART = 36,
|
||||
D3DRS_FOGEND = 37,
|
||||
D3DRS_FOGDENSITY = 38,
|
||||
D3DRS_RANGEFOGENABLE = 48,
|
||||
D3DRS_STENCILENABLE = 52,
|
||||
D3DRS_STENCILFAIL = 53,
|
||||
D3DRS_STENCILZFAIL = 54,
|
||||
D3DRS_STENCILPASS = 55,
|
||||
D3DRS_STENCILFUNC = 56,
|
||||
D3DRS_STENCILREF = 57,
|
||||
D3DRS_STENCILMASK = 58,
|
||||
D3DRS_STENCILWRITEMASK = 59,
|
||||
D3DRS_TEXTUREFACTOR = 60,
|
||||
D3DRS_WRAP0 = 128,
|
||||
D3DRS_WRAP1 = 129,
|
||||
D3DRS_WRAP2 = 130,
|
||||
D3DRS_WRAP3 = 131,
|
||||
D3DRS_WRAP4 = 132,
|
||||
D3DRS_WRAP5 = 133,
|
||||
D3DRS_WRAP6 = 134,
|
||||
D3DRS_WRAP7 = 135,
|
||||
D3DRS_CLIPPING = 136,
|
||||
D3DRS_LIGHTING = 137,
|
||||
D3DRS_AMBIENT = 139,
|
||||
D3DRS_FOGVERTEXMODE = 140,
|
||||
D3DRS_COLORVERTEX = 141,
|
||||
D3DRS_LOCALVIEWER = 142,
|
||||
D3DRS_NORMALIZENORMALS = 143,
|
||||
D3DRS_DIFFUSEMATERIALSOURCE = 145,
|
||||
D3DRS_SPECULARMATERIALSOURCE = 146,
|
||||
D3DRS_AMBIENTMATERIALSOURCE = 147,
|
||||
D3DRS_EMISSIVEMATERIALSOURCE = 148,
|
||||
D3DRS_VERTEXBLEND = 151,
|
||||
D3DRS_CLIPPLANEENABLE = 152,
|
||||
D3DRS_POINTSIZE = 154,
|
||||
D3DRS_POINTSIZE_MIN = 155,
|
||||
D3DRS_POINTSPRITEENABLE = 156,
|
||||
D3DRS_POINTSCALEENABLE = 157,
|
||||
D3DRS_POINTSCALE_A = 158,
|
||||
D3DRS_POINTSCALE_B = 159,
|
||||
D3DRS_POINTSCALE_C = 160,
|
||||
D3DRS_MULTISAMPLEANTIALIAS = 161,
|
||||
D3DRS_MULTISAMPLEMASK = 162,
|
||||
D3DRS_PATCHEDGESTYLE = 163,
|
||||
D3DRS_DEBUGMONITORTOKEN = 165,
|
||||
D3DRS_POINTSIZE_MAX = 166,
|
||||
D3DRS_INDEXEDVERTEXBLENDENABLE = 167,
|
||||
D3DRS_COLORWRITEENABLE = 168,
|
||||
D3DRS_TWEENFACTOR = 170,
|
||||
D3DRS_BLENDOP = 171,
|
||||
D3DRS_POSITIONDEGREE = 172,
|
||||
D3DRS_NORMALDEGREE = 173,
|
||||
D3DRS_SCISSORTESTENABLE = 174,
|
||||
D3DRS_SLOPESCALEDEPTHBIAS = 175,
|
||||
D3DRS_ANTIALIASEDLINEENABLE = 176,
|
||||
D3DRS_MINTESSELLATIONLEVEL = 178,
|
||||
D3DRS_MAXTESSELLATIONLEVEL = 179,
|
||||
D3DRS_ADAPTIVETESS_X = 180,
|
||||
D3DRS_ADAPTIVETESS_Y = 181,
|
||||
D3DRS_ADAPTIVETESS_Z = 182,
|
||||
D3DRS_ADAPTIVETESS_W = 183,
|
||||
D3DRS_ENABLEADAPTIVETESSELLATION= 184,
|
||||
D3DRS_TWOSIDEDSTENCILMODE = 185,
|
||||
D3DRS_CCW_STENCILFAIL = 186,
|
||||
D3DRS_CCW_STENCILZFAIL = 187,
|
||||
D3DRS_CCW_STENCILPASS = 188,
|
||||
D3DRS_CCW_STENCILFUNC = 189,
|
||||
D3DRS_COLORWRITEENABLE1 = 190,
|
||||
D3DRS_COLORWRITEENABLE2 = 191,
|
||||
D3DRS_COLORWRITEENABLE3 = 192,
|
||||
D3DRS_BLENDFACTOR = 193,
|
||||
D3DRS_SRGBWRITEENABLE = 194,
|
||||
D3DRS_DEPTHBIAS = 195,
|
||||
D3DRS_WRAP8 = 198,
|
||||
D3DRS_WRAP9 = 199,
|
||||
D3DRS_WRAP10 = 200,
|
||||
D3DRS_WRAP11 = 201,
|
||||
D3DRS_WRAP12 = 202,
|
||||
D3DRS_WRAP13 = 203,
|
||||
D3DRS_WRAP14 = 204,
|
||||
D3DRS_WRAP15 = 205,
|
||||
D3DRS_SEPARATEALPHABLENDENABLE = 206,
|
||||
D3DRS_SRCBLENDALPHA = 207,
|
||||
D3DRS_DESTBLENDALPHA = 208,
|
||||
D3DRS_BLENDOPALPHA = 209,
|
||||
|
||||
D3DRS_FORCE_DWORD = 0x7fffffff
|
||||
};
|
||||
|
||||
#endif
|
||||
18
profile/3.3.5a-windows-386/include/external/d3d9/resourcetype.h
vendored
Normal file
18
profile/3.3.5a-windows-386/include/external/d3d9/resourcetype.h
vendored
Normal file
|
|
@ -0,0 +1,18 @@
|
|||
#ifndef D3D9_RESOURCETYPE_H
|
||||
#define D3D9_RESOURCETYPE_H
|
||||
|
||||
DECLARE_ENUM(D3DRESOURCETYPE);
|
||||
|
||||
enum D3DRESOURCETYPE {
|
||||
D3DRTYPE_SURFACE = 1,
|
||||
D3DRTYPE_VOLUME = 2,
|
||||
D3DRTYPE_TEXTURE = 3,
|
||||
D3DRTYPE_VOLUMETEXTURE = 4,
|
||||
D3DRTYPE_CUBETEXTURE = 5,
|
||||
D3DRTYPE_VERTEXBUFFER = 6,
|
||||
D3DRTYPE_INDEXBUFFER = 7,
|
||||
|
||||
D3DRTYPE_FORCE_DWORD = 0x7fffffff
|
||||
};
|
||||
|
||||
#endif
|
||||
36
profile/3.3.5a-windows-386/include/external/d3d9/surface.h
vendored
Normal file
36
profile/3.3.5a-windows-386/include/external/d3d9/surface.h
vendored
Normal file
|
|
@ -0,0 +1,36 @@
|
|||
#ifndef D3D9_SURFACE_H
|
||||
#define D3D9_SURFACE_H
|
||||
|
||||
DECLARE_STRUCT(IDirect3DSurface9__v_table);
|
||||
DECLARE_STRUCT(IDirect3DSurface9);
|
||||
|
||||
struct IDirect3DSurface9__v_table {
|
||||
/*** IUnknown methods ***/
|
||||
void* v_fn_0_QueryInterface;
|
||||
void* v_fn_1_AddRef;
|
||||
void* v_fn_2_Release;
|
||||
/*** IDirect3DResource9 methods ***/
|
||||
void* v_fn_3_GetDevice;
|
||||
void* v_fn_4_SetPrivateData;
|
||||
void* v_fn_5_GetPrivateData;
|
||||
void* v_fn_6_FreePrivateData;
|
||||
void* v_fn_7_SetPriority;
|
||||
void* v_fn_8_GetPriority;
|
||||
void* v_fn_9_PreLoad;
|
||||
void* v_fn_10_GetType;
|
||||
/*** IDirect3DSurface9 methods ***/
|
||||
void* v_fn_11_GetContainer;
|
||||
void* v_fn_12_GetDesc;
|
||||
void* v_fn_13_LockRect;
|
||||
void* v_fn_14_UnlockRect;
|
||||
void* v_fn_15_GetDC;
|
||||
void* v_fn_16_ReleaseDC;
|
||||
};
|
||||
|
||||
struct IDirect3DSurface9 {
|
||||
IDirect3DSurface9__v_table* v_table;
|
||||
};
|
||||
|
||||
typedef IDirect3DSurface9* LPDIRECT3DSURFACE9;
|
||||
|
||||
#endif
|
||||
22
profile/3.3.5a-windows-386/include/external/d3d9/surfacedesc.h
vendored
Normal file
22
profile/3.3.5a-windows-386/include/external/d3d9/surfacedesc.h
vendored
Normal file
|
|
@ -0,0 +1,22 @@
|
|||
#ifndef D3D9_SURFACEDESC_H
|
||||
#define D3D9_SURFACEDESC_H
|
||||
|
||||
DECLARE_STRUCT(D3DSURFACE_DESC);
|
||||
|
||||
#include "external/d3d9/format.h"
|
||||
#include "external/d3d9/resourcetype.h"
|
||||
#include "external/d3d9/pool.h"
|
||||
#include "external/d3d9/multisampletype.h"
|
||||
|
||||
struct D3DSURFACE_DESC {
|
||||
D3DFORMAT Format;
|
||||
D3DRESOURCETYPE Type;
|
||||
uint32_t Usage;
|
||||
D3DPOOL Pool;
|
||||
D3DMULTISAMPLE_TYPE MultiSampleType;
|
||||
uint32_t MultiSampleQuality;
|
||||
uint32_t Width;
|
||||
uint32_t Height;
|
||||
};
|
||||
|
||||
#endif
|
||||
15
profile/3.3.5a-windows-386/include/external/d3d9/swapeffect.h
vendored
Normal file
15
profile/3.3.5a-windows-386/include/external/d3d9/swapeffect.h
vendored
Normal file
|
|
@ -0,0 +1,15 @@
|
|||
#ifndef D3D9_SWAPEFFECT_H
|
||||
#define D3D9_SWAPEFFECT_H
|
||||
|
||||
DECLARE_ENUM(D3DSWAPEFFECT);
|
||||
|
||||
enum D3DSWAPEFFECT {
|
||||
D3DSWAPEFFECT_DISCARD = 1,
|
||||
D3DSWAPEFFECT_FLIP = 2,
|
||||
D3DSWAPEFFECT_COPY = 3,
|
||||
D3DSWAPEFFECT_OVERLAY = 4,
|
||||
D3DSWAPEFFECT_FLIPEX = 5,
|
||||
D3DSWAPEFFECT_FORCE_DWORD = 0xFFFFFFFF
|
||||
};
|
||||
|
||||
#endif
|
||||
42
profile/3.3.5a-windows-386/include/external/d3d9/texture.h
vendored
Normal file
42
profile/3.3.5a-windows-386/include/external/d3d9/texture.h
vendored
Normal file
|
|
@ -0,0 +1,42 @@
|
|||
#ifndef D3D9_TEXTURE_H
|
||||
#define D3D9_TEXTURE_H
|
||||
|
||||
DECLARE_STRUCT(IDirect3DTexture9__v_table);
|
||||
DECLARE_STRUCT(IDirect3DTexture9);
|
||||
|
||||
struct IDirect3DTexture9__v_table {
|
||||
/*** IUnknown methods ***/
|
||||
void* v_fn_0_QueryInterface;
|
||||
void* v_fn_1_AddRef;
|
||||
void* v_fn_2_Release;
|
||||
/*** IDirect3DResource9 methods ***/
|
||||
void* v_fn_3_GetDevice;
|
||||
void* v_fn_4_SetPrivateData;
|
||||
void* v_fn_5_GetPrivateData;
|
||||
void* v_fn_6_FreePrivateData;
|
||||
void* v_fn_7_SetPriority;
|
||||
void* v_fn_8_GetPriority;
|
||||
void* v_fn_9_PreLoad;
|
||||
void* v_fn_10_GetType;
|
||||
/*** IDirect3DBaseTexture9 methods ***/
|
||||
void* v_fn_11_SetLOD;
|
||||
void* v_fn_12_GetLOD;
|
||||
void* v_fn_13_GetLevelCount;
|
||||
void* v_fn_14_SetAutoGenFilterType;
|
||||
void* v_fn_15_GetAutoGenFilterType;
|
||||
void* v_fn_16_GenerateMipSubLevels;
|
||||
/*** IDirect3DTexture9 methods ***/
|
||||
void* v_fn_17_GetLevelDesc;
|
||||
void* v_fn_18_GetSurfaceLevel;
|
||||
void* v_fn_19_LockRect;
|
||||
void* v_fn_20_UnlockRect;
|
||||
void* v_fn_21_AddDirtyRect;
|
||||
};
|
||||
|
||||
struct IDirect3DTexture9 {
|
||||
IDirect3DTexture9__v_table* v_table;
|
||||
};
|
||||
|
||||
typedef IDirect3DTexture9* LPDIRECT3DTEXTURE9;
|
||||
|
||||
#endif
|
||||
12
profile/3.3.5a-windows-386/include/external/d3d9/vector.h
vendored
Normal file
12
profile/3.3.5a-windows-386/include/external/d3d9/vector.h
vendored
Normal file
|
|
@ -0,0 +1,12 @@
|
|||
#ifndef D3D9_VECTOR_H
|
||||
#define D3D9_VECTOR_H
|
||||
|
||||
DECLARE_STRUCT(D3DVECTOR);
|
||||
|
||||
struct D3DVECTOR {
|
||||
float x;
|
||||
float y;
|
||||
float z;
|
||||
};
|
||||
|
||||
#endif
|
||||
32
profile/3.3.5a-windows-386/include/external/d3d9/vertexbuffer.h
vendored
Normal file
32
profile/3.3.5a-windows-386/include/external/d3d9/vertexbuffer.h
vendored
Normal file
|
|
@ -0,0 +1,32 @@
|
|||
#ifndef D3D9_VERTEXBUFFER_H
|
||||
|
||||
DECLARE_STRUCT(IDirect3DVertexBuffer9__v_table);
|
||||
DECLARE_STRUCT(IDirect3DVertexBuffer9);
|
||||
|
||||
struct IDirect3DVertexBuffer9__v_table {
|
||||
/*** IUnknown methods ***/
|
||||
void* v_fn_0_QueryInterface;
|
||||
void* v_fn_1_AddRef;
|
||||
void* v_fn_2_Release;
|
||||
/*** IDirect3DResource9 methods ***/
|
||||
void* v_fn_3_GetDevice;
|
||||
void* v_fn_4_SetPrivateData;
|
||||
void* v_fn_5_GetPrivateData;
|
||||
void* v_fn_6_FreePrivateData;
|
||||
void* v_fn_7_SetPriority;
|
||||
void* v_fn_8_GetPriority;
|
||||
void* v_fn_9_PreLoad;
|
||||
void* v_fn_10_GetType;
|
||||
/*** IDirect3DVertexBuffer9 methods ***/
|
||||
void* v_fn_11_Lock;
|
||||
void* v_fn_12_Unlock;
|
||||
void* v_fn_13_GetDesc;
|
||||
};
|
||||
|
||||
struct IDirect3DVertexBuffer9 {
|
||||
IDirect3DVertexBuffer9__v_table* v_table;
|
||||
};
|
||||
|
||||
typedef IDirect3DVertexBuffer9* LPDIRECT3DVERTEXBUFFER9;
|
||||
|
||||
#endif
|
||||
23
profile/3.3.5a-windows-386/include/external/d3d9/vertexdeclaration.h
vendored
Normal file
23
profile/3.3.5a-windows-386/include/external/d3d9/vertexdeclaration.h
vendored
Normal file
|
|
@ -0,0 +1,23 @@
|
|||
#ifndef D3D9_VERTEXDECLARATION_H
|
||||
#define D3D9_VERTEXDECLARATION_H
|
||||
|
||||
DECLARE_STRUCT(IDirect3DVertexDeclaration9__v_table);
|
||||
DECLARE_STRUCT(IDirect3DVertexDeclaration9);
|
||||
|
||||
struct IDirect3DVertexDeclaration9__v_table {
|
||||
/*** IUnknown methods ***/
|
||||
void* v_fn_0_QueryInterface;
|
||||
void* v_fn_1_AddRef;
|
||||
void* v_fn_2_Release;
|
||||
/*** IDirect3DVertexDeclaration9 methods ***/
|
||||
void* v_fn_3_GetDevice;
|
||||
void* v_fn_4_GetDeclaration;
|
||||
};
|
||||
|
||||
struct IDirect3DVertexDeclaration9 {
|
||||
IDirect3DVertexDeclaration9__v_table* v_table;
|
||||
};
|
||||
|
||||
typedef IDirect3DVertexDeclaration9* LPDIRECT3DVERTEXDECLARATION9;
|
||||
|
||||
#endif
|
||||
15
profile/3.3.5a-windows-386/include/external/d3d9/vertexelement.h
vendored
Normal file
15
profile/3.3.5a-windows-386/include/external/d3d9/vertexelement.h
vendored
Normal file
|
|
@ -0,0 +1,15 @@
|
|||
#ifndef D3D9_VERTEXELEMENT_H
|
||||
#define D3D9_VERTEXELEMENT_H
|
||||
|
||||
DECLARE_STRUCT(D3DVERTEXELEMENT9);
|
||||
|
||||
struct D3DVERTEXELEMENT9 {
|
||||
uint16_t Stream;
|
||||
uint16_t Offset;
|
||||
uint8_t Type;
|
||||
uint8_t Method;
|
||||
uint8_t Usage;
|
||||
uint8_t UsageIndex;
|
||||
};
|
||||
|
||||
#endif
|
||||
21
profile/3.3.5a-windows-386/include/external/d3d9/vertexshader.h
vendored
Normal file
21
profile/3.3.5a-windows-386/include/external/d3d9/vertexshader.h
vendored
Normal file
|
|
@ -0,0 +1,21 @@
|
|||
#ifndef D3D9_VERTEXSHADER_H
|
||||
#define D3D9_VERTEXSHADER_H
|
||||
|
||||
DECLARE_STRUCT(IDirect3DVertexShader9__v_table);
|
||||
DECLARE_STRUCT(IDirect3DVertexShader9);
|
||||
|
||||
struct IDirect3DVertexShader9__v_table {
|
||||
void* v_fn_0_QueryInterface;
|
||||
void* v_fn_1_AddRef;
|
||||
void* v_fn_2_Release;
|
||||
void* v_fn_3_GetDevice;
|
||||
void* v_fn_4_GetFunction;
|
||||
};
|
||||
|
||||
struct IDirect3DVertexShader9 {
|
||||
IDirect3DVertexShader9__v_table* v_table;
|
||||
};
|
||||
|
||||
typedef IDirect3DVertexShader9* LPDIRECT3DVERTEXSHADER9;
|
||||
|
||||
#endif
|
||||
|
|
@ -3,7 +3,7 @@
|
|||
|
||||
#include "gx/device.h"
|
||||
|
||||
#include "external/d3d9/device.h"
|
||||
#include "external/d3d9/d3d9.h"
|
||||
|
||||
#include "storm/array.h"
|
||||
|
||||
|
|
@ -199,7 +199,9 @@ enum CGxDeviceD3d__EDeviceState {
|
|||
};
|
||||
|
||||
struct CGxDeviceD3d__GxVertexDecl {
|
||||
uint32_t m_unk00;
|
||||
uint32_t count;
|
||||
D3DVERTEXELEMENT9 elements[15];
|
||||
IDirect3DVertexDeclaration9* d3dDecl;
|
||||
};
|
||||
STORM_TS_GROWABLE_ARRAY(CGxDeviceD3d__GxVertexDecl);
|
||||
|
||||
|
|
@ -210,36 +212,41 @@ struct CGxDeviceD3d {
|
|||
uint16_t unk396E;
|
||||
int32_t m_ownhwnd;
|
||||
void* m_d3dLib;
|
||||
IDirect3D9* m_d3d;
|
||||
IDirect3DDevice9* m_d3dDevice;
|
||||
LPDIRECT3D9 m_d3d;
|
||||
LPDIRECT3DDEVICE9 m_d3dDevice;
|
||||
D3DCAPS9 m_d3dCaps;
|
||||
int32_t m_d3dIsHwDevice;
|
||||
int32_t m_d3dNVAPI;
|
||||
uint32_t m_d3dStereoEnabled; // UC
|
||||
uint32_t unk3ABC;
|
||||
uint32_t m_d3dStereoRestore; // m_d3dStereoRestore
|
||||
uint32_t m_d3dStereoHandle; // UC
|
||||
float m_d3dStereoConvergence; // UC
|
||||
float m_d3dStereoSeparation; // UC
|
||||
int32_t unk3ACC;
|
||||
TSGrowableArray_CGxDeviceD3d__GxVertexDecl m_vertexDecl;
|
||||
IDirect3DVertexDeclaration9* m_d3dVertexDecl[14];
|
||||
int32_t m_d3dStereoDirty; // 3ACC, UC
|
||||
TSGrowableArray_CGxDeviceD3d__GxVertexDecl m_gxVertexDecl;
|
||||
LPDIRECT3DVERTEXDECLARATION9 m_d3dVertexDecl[14];
|
||||
D3DDISPLAYMODE m_desktopDisplayMode;
|
||||
int32_t m_inScene;
|
||||
uint32_t unk3B2C;
|
||||
// set to zero by CGxDeviceD3d::IStateSetD3DDefaults
|
||||
// checked in IStateSyncLights
|
||||
int32_t int3B2C;
|
||||
D3DFORMAT m_devDepthFormat;
|
||||
D3DFORMAT m_devAdapterFormat;
|
||||
uint32_t unk3B38;
|
||||
IDirect3DSurface9* m_defColorSurface;
|
||||
IDirect3DSurface9* m_defDepthSurface;
|
||||
uint32_t unk3B44;
|
||||
uint32_t unk3B48;
|
||||
int32_t m_hwCursorNeedsUpdate;
|
||||
IDirect3DTexture9* m_hwCursorTexture;
|
||||
IDirect3DSurface9* m_hwCursorBitmap;
|
||||
uint32_t unk3B58;
|
||||
IDirect3DVertexDeclaration9* m_d3dCurrentVertexDecl;
|
||||
IDirect3DIndexBuffer9* m_d3dCurrentIndexBuf;
|
||||
IDirect3DVertexBuffer9* m_d3dVertexStreamBuf[8];
|
||||
// used by CGxDeviceD3d::DeviceSetRenderTarget
|
||||
// IDirect3DSurface9* surface3B38;
|
||||
LPDIRECT3DSURFACE9 m_defDepthStencilSurface;
|
||||
LPDIRECT3DSURFACE9 m_defColorSurface;
|
||||
LPDIRECT3DSURFACE9 m_defDepthSurface;
|
||||
// used in DeviceReadPixels
|
||||
LPDIRECT3DSURFACE9 surface3B44; // m_backBufferSurface?
|
||||
LPDIRECT3DQUERY9 m_eventQuery; // m_queryEvent? m_eventQuery?
|
||||
int32_t m_hwCursorDirty;
|
||||
LPDIRECT3DTEXTURE9 m_hwCursorTexture;
|
||||
LPDIRECT3DSURFACE9 m_hwCursorBitmap;
|
||||
CGxTex* texture3B58;
|
||||
LPDIRECT3DVERTEXDECLARATION9 m_d3dCurrentVertexDecl;
|
||||
LPDIRECT3DINDEXBUFFER9 m_d3dCurrentIndexBuf;
|
||||
LPDIRECT3DVERTEXBUFFER9 m_d3dVertexStreamBuf[8];
|
||||
uint32_t m_d3dVertexStreamOfs[8];
|
||||
uint32_t m_d3dVertexStreamStride[8];
|
||||
uint32_t m_deviceStates[182];
|
||||
|
|
|
|||
|
|
@ -13,11 +13,13 @@
|
|||
#include "tempest/box.h"
|
||||
#include "tempest/matrix.h"
|
||||
#include "tempest/rect.h"
|
||||
#include "tempest/plane.h"
|
||||
#include "tempest/vector.h"
|
||||
|
||||
#include "gx/types.h"
|
||||
#include "gx/caps.h"
|
||||
#include "gx/format.h"
|
||||
#include "gx/light.h"
|
||||
#include "gx/state_bom.h"
|
||||
#include "gx/shader.h"
|
||||
#include "gx/matrix_stack.h"
|
||||
|
|
@ -31,7 +33,8 @@ DECLARE_STRUCT(CGxPushedRenderState);
|
|||
DECLARE_STRUCT(ShaderConstants);
|
||||
DECLARE_STRUCT(CGxDevice);
|
||||
DECLARE_STRUCT(CGxDevice__TextureTarget);
|
||||
DECLARE_STRUCT(CGxDevice__vtable);
|
||||
DECLARE_STRUCT(CGxDevice__v_table);
|
||||
DECLARE_STRUCT(CGxDevice__GxLight);
|
||||
|
||||
typedef void (*DEVICERESTOREDCALLBACK)();
|
||||
STORM_TS_GROWABLE_ARRAY(DEVICERESTOREDCALLBACK);
|
||||
|
|
@ -68,8 +71,15 @@ struct CGxDevice__TextureTarget {
|
|||
void* m_apiSpecific;
|
||||
};
|
||||
|
||||
// GxLight?
|
||||
struct CGxDevice__GxLight {
|
||||
CGxLight light;
|
||||
int32_t enable;
|
||||
uint16_t flags;
|
||||
};
|
||||
|
||||
// 84 functions
|
||||
struct CGxDevice__vtable {
|
||||
struct CGxDevice__v_table {
|
||||
// void ITexMarkAsUpdated(CGxTex* texId);
|
||||
void* v_fn_0_ITexMarkAsUpdated;
|
||||
// void IRsSendToHw(EGxRenderState rs);
|
||||
|
|
@ -146,7 +156,7 @@ struct CGxDevice__vtable {
|
|||
// }
|
||||
// void DeviceResolveDepthBuffer(CGxTex* texId);
|
||||
void* v_fn_26_DeviceResolveDepthBuffer;
|
||||
// void DeviceCopyTex(CGxTex* a1, int32_t a2, CGxTex* a3, int32_t a4);
|
||||
// void DeviceCopyTex(CGxTex* sourceTex, uint32_t sourcePlane, CGxTex* destTex, uint32_t destPlane);
|
||||
void* v_fn_27_DeviceCopyTex;
|
||||
// void DeviceOverride(EGxOverride override, uint32_t value);
|
||||
void* v_fn_28_DeviceOverride;
|
||||
|
|
@ -164,11 +174,11 @@ struct CGxDevice__vtable {
|
|||
void* v_fn_34_RemoveStereoChangedCallback;
|
||||
// void CapsWindowSize(CRect& dst);
|
||||
void* v_fn_35_CapsWindowSize;
|
||||
// void CapsWindowSize(CRect& dst);
|
||||
// void CapsWindowSizeInScreenCoords(CRect& dst);
|
||||
void* v_fn_36_CapsWindowSizeInScreenCoords;
|
||||
// void LogCrashInfo(char* buffer, uint32_t size);
|
||||
// void LogCrashInfo(char* buffer, uint32_t buffersize);
|
||||
void* v_fn_37_LogCrashInfo;
|
||||
// void ScenePresent(uint32_t mask);
|
||||
// void ScenePresent();
|
||||
void* v_fn_38_ScenePresent;
|
||||
// void SceneClear(uint32_t mask, CImVector color);
|
||||
void* v_fn_39_SceneClear;
|
||||
|
|
@ -210,15 +220,15 @@ struct CGxDevice__vtable {
|
|||
void* v_fn_57_TexCreate;
|
||||
// void TexDestroy(CGxTex* texId);
|
||||
void* v_fn_58_TexDestroy;
|
||||
// int32_t TexCopy(CGxTex* a1, CGxTex* a2, const C2iVector& a3, const C2iVector& a4, uint32_t a5, uint32_t a6);
|
||||
// int32_t TexCopy(CGxTex* sourceTex, CGxTex* destTex, const C2iVector& pos, const C2iVector& size, uint32_t level, uint32_t plane);
|
||||
void* v_fn_59_TexCopy;
|
||||
// bool TexStretch(CGxTex* a1, CGxTex* a2, const CiRect* a3, const CiRect* a4, uint32_t a5, uint32_t a6);
|
||||
// bool TexStretch(CGxTex* sourceTex, CGxTex* destTex, const CiRect* destRect, const CiRect* sourceRect, uint32_t level, uint32_t plane);
|
||||
void* v_fn_60_TexStretch;
|
||||
// void TexSetCacheSize(int32_t cacheSize);
|
||||
void* v_fn_61_TexSetCacheSize;
|
||||
// void QueryCreate(CGxQuery*& query, EGxQueryType queryType);
|
||||
// void QueryCreate(CGxQuery*& query, EGxQueryType type);
|
||||
void* v_fn_62_QueryCreate;
|
||||
// bool QueryDestroy(CGxQuery*& query);
|
||||
// void QueryDestroy(CGxQuery*& query);
|
||||
void* v_fn_63_QueryDestroy;
|
||||
// bool QueryBegin(CGxQuery* query);
|
||||
void* v_fn_64_QueryBegin;
|
||||
|
|
@ -228,7 +238,7 @@ struct CGxDevice__vtable {
|
|||
void* v_fn_66_QueryGetParam;
|
||||
// bool QueryGetData(CGxQuery* query, uint32_t* data);
|
||||
void* v_fn_67_QueryGetData;
|
||||
// void ShaderCreate(CGxShader*[] shaders[], EGxShTarget target, const char* a3, const char* a4, int32_t permutations);
|
||||
// void ShaderCreate(CGxShader* shaders[], EGxShTarget target, const char* a3, const char* a4, int32_t permutations);
|
||||
void* v_fn_68_ShaderCreate;
|
||||
// void ShaderDestroy(CGxShader*& shader);
|
||||
void* v_fn_69_ShaderDestroy;
|
||||
|
|
@ -265,7 +275,7 @@ struct CGxDevice__vtable {
|
|||
// this class is 14692 bytes in size
|
||||
struct CGxDevice {
|
||||
// pointer to struct CGxDevice__vtable
|
||||
CGxDevice__vtable* v_vtable; // 0x0 (size: 0x4)
|
||||
CGxDevice__v_table* v_table; // 0x0 (size: 0x4)
|
||||
TSGrowableArray_CGxPushedRenderState m_pushedStates; // 0x4 (size: 0x14)
|
||||
TSGrowableArray_uint32_t m_stackOffsets; // 0x18 (size: 0x14)
|
||||
TSGrowableArray_EGxRenderState m_dirtyStates; // 0x2C (size: 0x14)
|
||||
|
|
@ -299,19 +309,37 @@ struct CGxDevice {
|
|||
// TSHashTable_CGxShader_HASHKEY_STRI m_shaderList[6];
|
||||
int32_t (*m_windowProc)(void* window, uint32_t message, uintptr_t wparam, intptr_t lparam);
|
||||
int32_t m_context;
|
||||
// Set to zero by CGxDevice::ScenePresent
|
||||
// prevents Draw from working if != 0
|
||||
int32_t intF5C;
|
||||
int32_t m_windowVisible;
|
||||
// set to 1 by ICursorClip
|
||||
int32_t intF64;
|
||||
int32_t intF68;
|
||||
// Invented name, though seems to have the same place as CGxDeviceD3d::m_d3dNeedsReset (Alpha)
|
||||
int32_t m_needsReset;
|
||||
// Incremented by CGxDevice::ScenePresent
|
||||
int32_t m_frameCount; // m_perfCounter?
|
||||
// seems to have the same place as CGxDeviceD3d::m_d3dNeedsReset (Alpha)
|
||||
int32_t m_viewportDirty; // m_viewportDirty
|
||||
CBoundingBox m_viewport;
|
||||
C44Matrix m_projection;
|
||||
C44Matrix m_projNative;
|
||||
// CGxMatrixStack m_xforms[GxXforms_Last];
|
||||
CGxMatrixStack m_xforms[11];
|
||||
CGxMatrixStack m_texGen[8];
|
||||
uint32_t unk24D0[102];
|
||||
// used by CGxDevice::ClipPlaneSet
|
||||
// seems to be a bitmask to note which clip planes are set
|
||||
uint32_t m_clipPlaneMask;
|
||||
// used by:
|
||||
// CGxDevice::ClipPlaneSet
|
||||
C4Plane m_clipPlane[6]; // m_clipPlanes?
|
||||
// used by
|
||||
// CGxDeviceD3d::DeviceSetRenderTarget
|
||||
// set to 1
|
||||
// CGxDeviceD3d::IStateSyncScissorRect
|
||||
int32_t m_scissorRectDirty; // m_scissorRectDirty?
|
||||
CRect m_scissorRect;
|
||||
// something to do with lighting?
|
||||
// uint32_t unk2548[72];
|
||||
CGxDevice__GxLight m_lights[4];
|
||||
// uint32_t unk2536[60];
|
||||
TSHashTable_CGxShader_HASHKEY_STRI m_shaderList[6];
|
||||
uint32_t m_appMasterEnables;
|
||||
|
|
@ -339,7 +367,9 @@ struct CGxDevice {
|
|||
EmergencyMem m_emergencyMem[2]; // 0x28C4
|
||||
TSFixedArray_CGxAppRenderState m_appRenderStates;
|
||||
TSFixedArray_CGxStateBom m_hwRenderStates;
|
||||
uint32_t unk2904[3]; // 0x2904 (size 0xC)
|
||||
// Accessed by ITexForceRecreation
|
||||
// uint32_t unk2904[3]; // 0x2904 (size 0xC) // possibly: m_textures? TSList<CGxTex> ?
|
||||
TSExplicitList_CGxTex m_textures;
|
||||
CGxDevice__TextureTarget m_textureTarget[2];
|
||||
TSExplicitList_CGxQuery m_queryList; // 0x2928
|
||||
int32_t m_scrShotClick; // 0x2934
|
||||
|
|
|
|||
|
|
@ -1,14 +1,13 @@
|
|||
#ifndef GX_EMERGENCY_MEM_H
|
||||
#define GX_EMERGENCY_MEM_H
|
||||
|
||||
#include "storm/array/uint8_t.h"
|
||||
|
||||
DECLARE_STRUCT(EmergencyMem);
|
||||
|
||||
struct EmergencyMem {
|
||||
uint32_t unk00;
|
||||
uint32_t unk04;
|
||||
uint32_t unk08;
|
||||
uint32_t unk0C;
|
||||
uint32_t unk10;
|
||||
TSGrowableArray_uint8_t m_data;
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
@ -31,7 +31,7 @@ struct CGxFormat {
|
|||
CGxFormat__Format depthFormat;
|
||||
C2iVector size;
|
||||
// set by CVGxTripleBufferCallback
|
||||
uint32_t backbuffers; // buffering? buffer? framebufferCount?
|
||||
uint32_t backBufferCount; // buffering? buffer? framebufferCount?
|
||||
uint32_t sampleCount;
|
||||
float multisampleQuality; // UC, write at 00769693
|
||||
CGxFormat__Format colorFormat;
|
||||
|
|
|
|||
|
|
@ -8,7 +8,7 @@ DECLARE_STRUCT(CGxLight);
|
|||
struct CGxLight {
|
||||
// int32_t m_enabled : 1;
|
||||
// int32_t m_isOmni : 1;
|
||||
int32_t m_flags;
|
||||
int32_t f_flags;
|
||||
C3Vector m_dir;
|
||||
C3Vector m_ambColor;
|
||||
C3Vector m_dirColor;
|
||||
|
|
|
|||
|
|
@ -23,6 +23,7 @@ struct CGxTexFlags {
|
|||
uint32_t f_flags;
|
||||
};
|
||||
|
||||
STORM_TS_LIST(CGxTex);
|
||||
struct CGxTex {
|
||||
CiRect m_updateRect;
|
||||
int16_t m_updatePlaneMin;
|
||||
|
|
@ -38,8 +39,7 @@ struct CGxTex {
|
|||
void* m_userFunc;
|
||||
void* m_apiSpecificData;
|
||||
void* m_apiSpecificData2;
|
||||
uint32_t unk40;
|
||||
uint32_t unk44;
|
||||
TSLink_CGxTex m_link;
|
||||
uint32_t unk48;
|
||||
uint32_t unk4C;
|
||||
uint32_t unk50;
|
||||
|
|
|
|||
|
|
@ -5,9 +5,7 @@
|
|||
// Types (include all files to expose them in the disassembler)
|
||||
|
||||
// external types (c-ified)
|
||||
#include "external/d3d9/caps.h"
|
||||
#include "external/d3d9/device.h"
|
||||
|
||||
#include "external/d3d9/d3d9.h"
|
||||
#include "external/lua/lua.h"
|
||||
|
||||
#include "async/object.h"
|
||||
|
|
@ -54,6 +52,7 @@
|
|||
#include "gx/caps.h"
|
||||
#include "gx/device.h"
|
||||
#include "gx/format.h"
|
||||
#include "gx/light.h"
|
||||
#include "gx/matrix_stack.h"
|
||||
#include "gx/monitor_mode.h"
|
||||
#include "gx/opengl.h"
|
||||
|
|
@ -78,6 +77,8 @@
|
|||
#include "m2/shared.h"
|
||||
#include "m2/types.h"
|
||||
|
||||
#include "nvapi/nvapi.h"
|
||||
|
||||
#include "os/processorfeatures.h"
|
||||
#include "os/timemanager.h"
|
||||
|
||||
|
|
|
|||
184
profile/3.3.5a-windows-386/include/nvapi/nvapi.h
Normal file
184
profile/3.3.5a-windows-386/include/nvapi/nvapi.h
Normal file
|
|
@ -0,0 +1,184 @@
|
|||
#ifndef NVAPI_NVAPI_H
|
||||
#define NVAPI_NVAPI_H
|
||||
|
||||
DECLARE_STRUCT(NvAPI_InterfaceTable);
|
||||
DECLARE_ENUM(NvAPI_Status);
|
||||
DECLARE_ENUM(NV_StereoRegistryProfileType);
|
||||
|
||||
enum NvAPI_Status {
|
||||
NVAPI_OK = 0, //!< Success. Request is completed.
|
||||
NVAPI_ERROR = -1, //!< Generic error
|
||||
NVAPI_LIBRARY_NOT_FOUND = -2, //!< NVAPI support library cannot be loaded.
|
||||
NVAPI_NO_IMPLEMENTATION = -3, //!< not implemented in current driver installation
|
||||
NVAPI_API_NOT_INITIALIZED = -4, //!< NvAPI_Initialize has not been called (successfully)
|
||||
NVAPI_INVALID_ARGUMENT = -5, //!< The argument/parameter value is not valid or NULL.
|
||||
NVAPI_NVIDIA_DEVICE_NOT_FOUND = -6, //!< No NVIDIA display driver, or NVIDIA GPU driving a display, was found.
|
||||
NVAPI_END_ENUMERATION = -7, //!< No more items to enumerate
|
||||
NVAPI_INVALID_HANDLE = -8, //!< Invalid handle
|
||||
NVAPI_INCOMPATIBLE_STRUCT_VERSION = -9, //!< An argument's structure version is not supported
|
||||
NVAPI_HANDLE_INVALIDATED = -10, //!< The handle is no longer valid (likely due to GPU or display re-configuration)
|
||||
NVAPI_OPENGL_CONTEXT_NOT_CURRENT = -11, //!< No NVIDIA OpenGL context is current (but needs to be)
|
||||
NVAPI_INVALID_POINTER = -14, //!< An invalid pointer, usually NULL, was passed as a parameter
|
||||
NVAPI_NO_GL_EXPERT = -12, //!< OpenGL Expert is not supported by the current drivers
|
||||
NVAPI_INSTRUMENTATION_DISABLED = -13, //!< OpenGL Expert is supported, but driver instrumentation is currently disabled
|
||||
NVAPI_NO_GL_NSIGHT = -15, //!< OpenGL does not support Nsight
|
||||
|
||||
NVAPI_EXPECTED_LOGICAL_GPU_HANDLE = -100, //!< Expected a logical GPU handle for one or more parameters
|
||||
NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE = -101, //!< Expected a physical GPU handle for one or more parameters
|
||||
NVAPI_EXPECTED_DISPLAY_HANDLE = -102, //!< Expected an NV display handle for one or more parameters
|
||||
NVAPI_INVALID_COMBINATION = -103, //!< The combination of parameters is not valid.
|
||||
NVAPI_NOT_SUPPORTED = -104, //!< Requested feature is not supported in the selected GPU
|
||||
NVAPI_PORTID_NOT_FOUND = -105, //!< No port ID was found for the I2C transaction
|
||||
NVAPI_EXPECTED_UNATTACHED_DISPLAY_HANDLE = -106, //!< Expected an unattached display handle as one of the input parameters.
|
||||
NVAPI_INVALID_PERF_LEVEL = -107, //!< Invalid perf level
|
||||
NVAPI_DEVICE_BUSY = -108, //!< Device is busy; request not fulfilled
|
||||
NVAPI_NV_PERSIST_FILE_NOT_FOUND = -109, //!< NV persist file is not found
|
||||
NVAPI_PERSIST_DATA_NOT_FOUND = -110, //!< NV persist data is not found
|
||||
NVAPI_EXPECTED_TV_DISPLAY = -111, //!< Expected a TV output display
|
||||
NVAPI_EXPECTED_TV_DISPLAY_ON_DCONNECTOR = -112, //!< Expected a TV output on the D Connector - HDTV_EIAJ4120.
|
||||
NVAPI_NO_ACTIVE_SLI_TOPOLOGY = -113, //!< SLI is not active on this device.
|
||||
NVAPI_SLI_RENDERING_MODE_NOTALLOWED = -114, //!< Setup of SLI rendering mode is not possible right now.
|
||||
NVAPI_EXPECTED_DIGITAL_FLAT_PANEL = -115, //!< Expected a digital flat panel.
|
||||
NVAPI_ARGUMENT_EXCEED_MAX_SIZE = -116, //!< Argument exceeds the expected size.
|
||||
NVAPI_DEVICE_SWITCHING_NOT_ALLOWED = -117, //!< Inhibit is ON due to one of the flags in NV_GPU_DISPLAY_CHANGE_INHIBIT or SLI active.
|
||||
NVAPI_TESTING_CLOCKS_NOT_SUPPORTED = -118, //!< Testing of clocks is not supported.
|
||||
NVAPI_UNKNOWN_UNDERSCAN_CONFIG = -119, //!< The specified underscan config is from an unknown source (e.g. INF)
|
||||
NVAPI_TIMEOUT_RECONFIGURING_GPU_TOPO = -120, //!< Timeout while reconfiguring GPUs
|
||||
NVAPI_DATA_NOT_FOUND = -121, //!< Requested data was not found
|
||||
NVAPI_EXPECTED_ANALOG_DISPLAY = -122, //!< Expected an analog display
|
||||
NVAPI_NO_VIDLINK = -123, //!< No SLI video bridge is present
|
||||
NVAPI_REQUIRES_REBOOT = -124, //!< NVAPI requires a reboot for the settings to take effect
|
||||
NVAPI_INVALID_HYBRID_MODE = -125, //!< The function is not supported with the current Hybrid mode.
|
||||
NVAPI_MIXED_TARGET_TYPES = -126, //!< The target types are not all the same
|
||||
NVAPI_SYSWOW64_NOT_SUPPORTED = -127, //!< The function is not supported from 32-bit on a 64-bit system.
|
||||
NVAPI_IMPLICIT_SET_GPU_TOPOLOGY_CHANGE_NOT_ALLOWED = -128, //!< There is no implicit GPU topology active. Use NVAPI_SetHybridMode to change topology.
|
||||
NVAPI_REQUEST_USER_TO_CLOSE_NON_MIGRATABLE_APPS = -129, //!< Prompt the user to close all non-migratable applications.
|
||||
NVAPI_OUT_OF_MEMORY = -130, //!< Could not allocate sufficient memory to complete the call.
|
||||
NVAPI_WAS_STILL_DRAWING = -131, //!< The previous operation that is transferring information to or from this surface is incomplete.
|
||||
NVAPI_FILE_NOT_FOUND = -132, //!< The file was not found.
|
||||
NVAPI_TOO_MANY_UNIQUE_STATE_OBJECTS = -133, //!< There are too many unique instances of a particular type of state object.
|
||||
NVAPI_INVALID_CALL = -134, //!< The method call is invalid. For example, a method's parameter may not be a valid pointer.
|
||||
NVAPI_D3D10_1_LIBRARY_NOT_FOUND = -135, //!< d3d10_1.dll cannot be loaded.
|
||||
NVAPI_FUNCTION_NOT_FOUND = -136, //!< Couldn't find the function in the loaded DLL.
|
||||
NVAPI_INVALID_USER_PRIVILEGE = -137, //!< The application will require Administrator privileges to access this API.
|
||||
//!< The application can be elevated to a higher permission level by selecting "Run as Administrator".
|
||||
NVAPI_EXPECTED_NON_PRIMARY_DISPLAY_HANDLE = -138, //!< The handle corresponds to GDIPrimary.
|
||||
NVAPI_EXPECTED_COMPUTE_GPU_HANDLE = -139, //!< Setting Physx GPU requires that the GPU is compute-capable.
|
||||
NVAPI_STEREO_NOT_INITIALIZED = -140, //!< The Stereo part of NVAPI failed to initialize completely. Check if the stereo driver is installed.
|
||||
NVAPI_STEREO_REGISTRY_ACCESS_FAILED = -141, //!< Access to stereo-related registry keys or values has failed.
|
||||
NVAPI_STEREO_REGISTRY_PROFILE_TYPE_NOT_SUPPORTED = -142, //!< The given registry profile type is not supported.
|
||||
NVAPI_STEREO_REGISTRY_VALUE_NOT_SUPPORTED = -143, //!< The given registry value is not supported.
|
||||
NVAPI_STEREO_NOT_ENABLED = -144, //!< Stereo is not enabled and the function needed it to execute completely.
|
||||
NVAPI_STEREO_NOT_TURNED_ON = -145, //!< Stereo is not turned on and the function needed it to execute completely.
|
||||
NVAPI_STEREO_INVALID_DEVICE_INTERFACE = -146, //!< Invalid device interface.
|
||||
NVAPI_STEREO_PARAMETER_OUT_OF_RANGE = -147, //!< Separation percentage or JPEG image capture quality is out of [0-100] range.
|
||||
NVAPI_STEREO_FRUSTUM_ADJUST_MODE_NOT_SUPPORTED = -148, //!< The given frustum adjust mode is not supported.
|
||||
NVAPI_TOPO_NOT_POSSIBLE = -149, //!< The mosaic topology is not possible given the current state of the hardware.
|
||||
NVAPI_MODE_CHANGE_FAILED = -150, //!< An attempt to do a display resolution mode change has failed.
|
||||
NVAPI_D3D11_LIBRARY_NOT_FOUND = -151, //!< d3d11.dll/d3d11_beta.dll cannot be loaded.
|
||||
NVAPI_INVALID_ADDRESS = -152, //!< Address is outside of valid range.
|
||||
NVAPI_STRING_TOO_SMALL = -153, //!< The pre-allocated string is too small to hold the result.
|
||||
NVAPI_MATCHING_DEVICE_NOT_FOUND = -154, //!< The input does not match any of the available devices.
|
||||
NVAPI_DRIVER_RUNNING = -155, //!< Driver is running.
|
||||
NVAPI_DRIVER_NOTRUNNING = -156, //!< Driver is not running.
|
||||
NVAPI_ERROR_DRIVER_RELOAD_REQUIRED = -157, //!< A driver reload is required to apply these settings.
|
||||
NVAPI_SET_NOT_ALLOWED = -158, //!< Intended setting is not allowed.
|
||||
NVAPI_ADVANCED_DISPLAY_TOPOLOGY_REQUIRED = -159, //!< Information can't be returned due to "advanced display topology".
|
||||
NVAPI_SETTING_NOT_FOUND = -160, //!< Setting is not found.
|
||||
NVAPI_SETTING_SIZE_TOO_LARGE = -161, //!< Setting size is too large.
|
||||
NVAPI_TOO_MANY_SETTINGS_IN_PROFILE = -162, //!< There are too many settings for a profile.
|
||||
NVAPI_PROFILE_NOT_FOUND = -163, //!< Profile is not found.
|
||||
NVAPI_PROFILE_NAME_IN_USE = -164, //!< Profile name is duplicated.
|
||||
NVAPI_PROFILE_NAME_EMPTY = -165, //!< Profile name is empty.
|
||||
NVAPI_EXECUTABLE_NOT_FOUND = -166, //!< Application not found in the Profile.
|
||||
NVAPI_EXECUTABLE_ALREADY_IN_USE = -167, //!< Application already exists in the other profile.
|
||||
NVAPI_DATATYPE_MISMATCH = -168, //!< Data Type mismatch
|
||||
NVAPI_PROFILE_REMOVED = -169, //!< The profile passed as parameter has been removed and is no longer valid.
|
||||
NVAPI_UNREGISTERED_RESOURCE = -170, //!< An unregistered resource was passed as a parameter.
|
||||
NVAPI_ID_OUT_OF_RANGE = -171, //!< The DisplayId corresponds to a display which is not within the normal outputId range.
|
||||
NVAPI_DISPLAYCONFIG_VALIDATION_FAILED = -172, //!< Display topology is not valid so the driver cannot do a mode set on this configuration.
|
||||
NVAPI_DPMST_CHANGED = -173, //!< Display Port Multi-Stream topology has been changed.
|
||||
NVAPI_INSUFFICIENT_BUFFER = -174, //!< Input buffer is insufficient to hold the contents.
|
||||
NVAPI_ACCESS_DENIED = -175, //!< No access to the caller.
|
||||
NVAPI_MOSAIC_NOT_ACTIVE = -176, //!< The requested action cannot be performed without Mosaic being enabled.
|
||||
NVAPI_SHARE_RESOURCE_RELOCATED = -177, //!< The surface is relocated away from video memory.
|
||||
NVAPI_REQUEST_USER_TO_DISABLE_DWM = -178, //!< The user should disable DWM before calling NvAPI.
|
||||
NVAPI_D3D_DEVICE_LOST = -179, //!< D3D device status is D3DERR_DEVICELOST or D3DERR_DEVICENOTRESET - the user has to reset the device.
|
||||
NVAPI_INVALID_CONFIGURATION = -180, //!< The requested action cannot be performed in the current state.
|
||||
NVAPI_STEREO_HANDSHAKE_NOT_DONE = -181, //!< Call failed as stereo handshake not completed.
|
||||
NVAPI_EXECUTABLE_PATH_IS_AMBIGUOUS = -182, //!< The path provided was too short to determine the correct NVDRS_APPLICATION
|
||||
NVAPI_DEFAULT_STEREO_PROFILE_IS_NOT_DEFINED = -183, //!< Default stereo profile is not currently defined
|
||||
NVAPI_DEFAULT_STEREO_PROFILE_DOES_NOT_EXIST = -184, //!< Default stereo profile does not exist
|
||||
NVAPI_CLUSTER_ALREADY_EXISTS = -185, //!< A cluster is already defined with the given configuration.
|
||||
NVAPI_DPMST_DISPLAY_ID_EXPECTED = -186, //!< The input display id is not that of a multi stream enabled connector or a display device in a multi stream topology
|
||||
NVAPI_INVALID_DISPLAY_ID = -187, //!< The input display id is not valid or the monitor associated to it does not support the current operation
|
||||
NVAPI_STREAM_IS_OUT_OF_SYNC = -188, //!< While playing secure audio stream, stream goes out of sync
|
||||
NVAPI_INCOMPATIBLE_AUDIO_DRIVER = -189, //!< Older audio driver version than required
|
||||
NVAPI_VALUE_ALREADY_SET = -190, //!< Value already set, setting again not allowed.
|
||||
NVAPI_TIMEOUT = -191, //!< Requested operation timed out
|
||||
NVAPI_GPU_WORKSTATION_FEATURE_INCOMPLETE = -192, //!< The requested workstation feature set has incomplete driver internal allocation resources
|
||||
NVAPI_STEREO_INIT_ACTIVATION_NOT_DONE = -193, //!< Call failed because InitActivation was not called.
|
||||
NVAPI_SYNC_NOT_ACTIVE = -194, //!< The requested action cannot be performed without Sync being enabled.
|
||||
NVAPI_SYNC_MASTER_NOT_FOUND = -195, //!< The requested action cannot be performed without Sync Master being enabled.
|
||||
NVAPI_INVALID_SYNC_TOPOLOGY = -196, //!< Invalid displays passed in the NV_GSYNC_DISPLAY pointer.
|
||||
NVAPI_ECID_SIGN_ALGO_UNSUPPORTED = -197, //!< The specified signing algorithm is not supported. Either an incorrect value was entered or the current installed driver/hardware does not support the input value.
|
||||
NVAPI_ECID_KEY_VERIFICATION_FAILED = -198, //!< The encrypted public key verification has failed.
|
||||
NVAPI_FIRMWARE_OUT_OF_DATE = -199, //!< The device's firmware is out of date.
|
||||
NVAPI_FIRMWARE_REVISION_NOT_SUPPORTED = -200, //!< The device's firmware is not supported.
|
||||
NVAPI_LICENSE_CALLER_AUTHENTICATION_FAILED = -201, //!< The caller is not authorized to modify the License.
|
||||
NVAPI_D3D_DEVICE_NOT_REGISTERED = -202, //!< The user tried to use a deferred context without registering the device first
|
||||
NVAPI_RESOURCE_NOT_ACQUIRED = -203, //!< Head or SourceId was not reserved for the VR Display before doing the Modeset or the dedicated display.
|
||||
NVAPI_TIMING_NOT_SUPPORTED = -204, //!< Provided timing is not supported.
|
||||
NVAPI_HDCP_ENCRYPTION_FAILED = -205, //!< HDCP Encryption Failed for the device. Would be applicable when the device is HDCP Capable.
|
||||
NVAPI_PCLK_LIMITATION_FAILED = -206, //!< Provided mode is over sink device pclk limitation.
|
||||
NVAPI_NO_CONNECTOR_FOUND = -207, //!< No connector on GPU found.
|
||||
NVAPI_HDCP_DISABLED = -208, //!< When a non-HDCP capable HMD is connected, we would inform user by this code.
|
||||
NVAPI_API_IN_USE = -209, //!< Atleast an API is still being called
|
||||
NVAPI_NVIDIA_DISPLAY_NOT_FOUND = -210, //!< No display found on Nvidia GPU(s).
|
||||
NVAPI_PRIV_SEC_VIOLATION = -211, //!< Priv security violation, improper access to a secured register.
|
||||
NVAPI_INCORRECT_VENDOR = -212, //!< NVAPI cannot be called by this vendor
|
||||
NVAPI_DISPLAY_IN_USE = -213, //!< DirectMode Display is already in use
|
||||
NVAPI_UNSUPPORTED_CONFIG_NON_HDCP_HMD = -214, //!< The Config is having Non-NVidia GPU with Non-HDCP HMD connected
|
||||
NVAPI_MAX_DISPLAY_LIMIT_REACHED = -215, //!< GPU's Max Display Limit has Reached
|
||||
NVAPI_INVALID_DIRECT_MODE_DISPLAY = -216, //!< DirectMode not Enabled on the Display
|
||||
NVAPI_GPU_IN_DEBUG_MODE = -217, //!< GPU is in debug mode, OC is NOT allowed.
|
||||
NVAPI_D3D_CONTEXT_NOT_FOUND = -218, //!< No NvAPI context was found for this D3D object
|
||||
NVAPI_STEREO_VERSION_MISMATCH = -219, //!< there is version mismatch between stereo driver and dx driver
|
||||
NVAPI_GPU_NOT_POWERED = -220, //!< GPU is not powered and so the request cannot be completed.
|
||||
NVAPI_ERROR_DRIVER_RELOAD_IN_PROGRESS = -221, //!< The display driver update in progress.
|
||||
NVAPI_WAIT_FOR_HW_RESOURCE = -222, //!< Wait for HW resources allocation
|
||||
NVAPI_REQUIRE_FURTHER_HDCP_ACTION = -223, //!< operation requires further HDCP action
|
||||
NVAPI_DISPLAY_MUX_TRANSITION_FAILED = -224, //!< Dynamic Mux transition failure
|
||||
NVAPI_INVALID_DSC_VERSION = -225, //!< Invalid DSC version
|
||||
NVAPI_INVALID_DSC_SLICECOUNT = -226, //!< Invalid DSC slice count
|
||||
NVAPI_INVALID_DSC_OUTPUT_BPP = -227, //!< Invalid DSC output BPP
|
||||
NVAPI_FAILED_TO_LOAD_FROM_DRIVER_STORE = -228, //!< There was an error while loading nvapi.dll from the driver store.
|
||||
NVAPI_NO_VULKAN = -229, //!< OpenGL does not export Vulkan fake extensions
|
||||
NVAPI_REQUEST_PENDING = -230, //!< A request for NvTOPPs telemetry CData has already been made and is pending a response.
|
||||
NVAPI_RESOURCE_IN_USE = -231, //!< Operation cannot be performed because the resource is in use.
|
||||
NVAPI_INVALID_IMAGE = -232, //!< Device kernel image is invalid
|
||||
NVAPI_INVALID_PTX = -233, //!< PTX JIT compilation failed
|
||||
NVAPI_NVLINK_UNCORRECTABLE = -234, //!< Uncorrectable NVLink error was detected during the execution
|
||||
NVAPI_JIT_COMPILER_NOT_FOUND = -235, //!< PTX JIT compiler library was not found.
|
||||
NVAPI_INVALID_SOURCE = -236, //!< Device kernel source is invalid.
|
||||
NVAPI_ILLEGAL_INSTRUCTION = -237, //!< While executing a kernel, the device encountered an illegal instruction.
|
||||
NVAPI_INVALID_PC = -238, //!< While executing a kernel, the device program counter wrapped its address space
|
||||
NVAPI_LAUNCH_FAILED = -239, //!< An exception occurred on the device while executing a kernel
|
||||
NVAPI_NOT_PERMITTED = -240, //!< Attempted operation is not permitted.
|
||||
NVAPI_CALLBACK_ALREADY_REGISTERED = -241, //!< The callback function has already been registered.
|
||||
NVAPI_CALLBACK_NOT_FOUND = -242, //!< The callback function is not found or not registered.
|
||||
NVAPI_INVALID_OUTPUT_WIRE_FORMAT = -243, //!< Invalid Wire Format for the VR HMD
|
||||
};
|
||||
|
||||
enum NV_StereoRegistryProfileType {
|
||||
NVAPI_STEREO_DEFAULT_REGISTRY_PROFILE, //!< Default registry configuration profile.
|
||||
NVAPI_STEREO_DX9_REGISTRY_PROFILE, //!< Separate registry configuration profile for a DirectX 9 executable.
|
||||
NVAPI_STEREO_DX10_REGISTRY_PROFILE //!< Separate registry configuration profile for a DirectX 10 executable.
|
||||
};
|
||||
|
||||
struct NvAPI_InterfaceTable {
|
||||
uintptr_t func;
|
||||
uint32_t id;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
@ -25,28 +25,4 @@ struct TSGrowableArray_##T { \
|
|||
uint32_t m_chunk; \
|
||||
};
|
||||
|
||||
// "pointer-to" types hack
|
||||
|
||||
#define STORM_TS_BASE_ARRAY_POINTER_TO(T) typedef struct TSBaseArray_pointer_to_##T TSBaseArray_pointer_to_##T; \
|
||||
struct TSBaseArray_pointer_to_##T { \
|
||||
uint32_t m_alloc; \
|
||||
uint32_t m_count; \
|
||||
T** m_data; \
|
||||
};
|
||||
|
||||
#define STORM_TS_FIXED_ARRAY_POINTER_TO(T) typedef struct TSFixedArray_pointer_to_##T TSFixedArray_pointer_to_##T; \
|
||||
struct TSFixedArray_pointer_to_##T { \
|
||||
uint32_t m_alloc; \
|
||||
uint32_t m_count; \
|
||||
T** m_data; \
|
||||
};
|
||||
|
||||
#define STORM_TS_GROWABLE_ARRAY_POINTER_TO(T) typedef struct TSGrowableArray_pointer_to_##T TSGrowableArray_pointer_to_##T; \
|
||||
struct TSGrowableArray_pointer_to_##T { \
|
||||
uint32_t m_alloc; \
|
||||
uint32_t m_count; \
|
||||
T** m_data; \
|
||||
uint32_t m_chunk; \
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
|
|||
|
|
@ -5,6 +5,8 @@
|
|||
|
||||
#include "storm/array.h"
|
||||
|
||||
STORM_TS_GROWABLE_ARRAY_POINTER_TO(void);
|
||||
typedef void* pointer_to_void;
|
||||
|
||||
STORM_TS_GROWABLE_ARRAY(pointer_to_void);
|
||||
|
||||
#endif
|
||||
|
|
@ -18,7 +18,8 @@ struct CFrameStrataNode {
|
|||
int32_t batchDirty;
|
||||
TSExplicitList_CRenderBatch renderList;
|
||||
};
|
||||
STORM_TS_FIXED_ARRAY_POINTER_TO(CFrameStrataNode);
|
||||
typedef CFrameStrataNode* pointer_to_CFrameStrataNode;
|
||||
STORM_TS_FIXED_ARRAY(pointer_to_CFrameStrataNode);
|
||||
|
||||
struct CFrameStrata {
|
||||
int32_t batchDirty;
|
||||
|
|
|
|||
|
|
@ -38,7 +38,8 @@ struct FRAMEPRIORITY {
|
|||
CSimpleFrame* frame;
|
||||
uint32_t priority;
|
||||
};
|
||||
COMMON_SIMPLE_SORTED_ARRAY_POINTER_TO(FRAMEPRIORITY);
|
||||
typedef FRAMEPRIORITY* pointer_to_FRAMEPRIORITY;
|
||||
COMMON_SIMPLE_SORTED_ARRAY(pointer_to_FRAMEPRIORITY);
|
||||
|
||||
struct CSimpleTop {
|
||||
CLayoutFrame b_base;
|
||||
|
|
|
|||
|
|
@ -1 +1,2 @@
|
|||
EmergencyMem__Lock 00685E90 f end=00685EB0 type="void* __thiscall func(EmergencyMem* this, uint32_t a1)"
|
||||
EmergencyMem__Lock 00685E90 f end=00685EB0 type="void* __thiscall func(EmergencyMem* this, uint32_t a1)"
|
||||
EmergencyMem__Unlock 00682C40 f end=00682C45
|
||||
|
|
@ -20,7 +20,6 @@ GxAdapterMonitorModes 00681210 f end=00681219 type="int32_t __stdcall func(TSGro
|
|||
GxAdapterDesktopMode 00681220 f type="int32_t __stdcall func(CGxMonitorMode* mode)"
|
||||
GxDevCreate 00681290 f end=00681301
|
||||
GxSceneClear 006813B0 f end=006813CD
|
||||
GxTexUpdate 006813D0 f end=006813EC
|
||||
GxQueryCreate 00681630 f end=0068165B type="void __stdcall func(CGxQuery** query, EGxQueryType type)"
|
||||
GxSetMaxFPS 00681770 f end=0068177D type="void __stdcall func(uint32_t maxFPS)"
|
||||
GxGetMaxFPS 00681780 f end=00681786
|
||||
|
|
@ -29,8 +28,8 @@ GxGetMaxFPSBk 006817A0 f end=006817A6
|
|||
GxLogOpen 006817C0 f end=006817C5 type="void __stdcall func()"
|
||||
GxLogClose 006817D0 f end=006817D5
|
||||
GxLog 006817E0 f end=006817F5 type="int __stdcall func(char* format, ...)"
|
||||
GxTexCreate 00681CB0 f end=00681D87
|
||||
GxXformSetViewport 00681F60 f end=00682124 type="void __stdcall func(float minX, float maxX, float minY, float maxY, float minZ, float maxZ)"
|
||||
GxScenePresent 00682A00 f end=00682A33
|
||||
GxDevDestroy 00682B80 f end=00682C35
|
||||
CGxMonitorModeSort 00689E80 f type="int32_t __stdcall func(void* a, void* b)"
|
||||
GxTexCopy 006814D0 f end=00681524
|
||||
|
|
@ -33,6 +33,14 @@ CGxDevice__CursorLock 00683650 f end=00683657 type="uint32_t* __thiscall func(CG
|
|||
CGxDevice__CursorSetDepth 00683660 f end=00683670 type="void __thiscall func(CGxDevice* this, float depth)"
|
||||
CGxDevice__LogOpen 00683670 f end=006836A4 type="void __stdcall func()" ; static void CGxDevice::LogOpen(void)
|
||||
CGxDevice__LogClose 006836B0 f end=006836CA
|
||||
CGxDevice__WindowConstrainTopByAspect 00683D60 f end=00683DB0 type="void __stdcall func(CiRect* windowRect)"
|
||||
CGxDevice__WindowConstrainBottomByAspect 00683DB0 f end=00683DFE type="void __stdcall func(CiRect* windowRect)"
|
||||
CGxDevice__WindowConstrainLeftByAspect 00683E00 f end=00683E50 type="void __stdcall func(CiRect* windowRect)"
|
||||
CGxDevice__WindowConstrainRightByAspect 00683E50 f end=00683E9E type="void __stdcall func(CiRect* windowRect)"
|
||||
CGxDevice__WindowConstrainLeft 00683EA0 f end=00683ECD type="void __stdcall func(CiRect* windowRect)"
|
||||
CGxDevice__WindowConstrainRight 00683ED0 f end=00683EFD type="void __stdcall func(CiRect* windowRect)"
|
||||
CGxDevice__WindowConstrainTop 00683F00 f end=00683F2B type="void __stdcall func(CiRect* windowRect)"
|
||||
CGxDevice__WindowConstrainBottom 00683F30 f end=00683F5C type="void __stdcall func(CiRect* windowRect)"
|
||||
CGxDevice__DeviceSetFormat 006840F0 f end=0068416C type="int32_t __thiscall func(CGxDevice* this, CGxFormat* format)"
|
||||
CGxDevice__DeviceSetGamma 00684170 f end=00684189 type="void __thiscall func(CGxDevice* this, float gamma)"
|
||||
CGxDevice__DeviceSetGamma 00684190 f end=006841AF type="int32_t __thiscall func(CGxDevice* this, CGxGammaRamp* ramp)"
|
||||
|
|
@ -99,3 +107,4 @@ CGxDevice__AdapterMonitorModes 0068A4C0 f end=0068A589 type="void __stdcall func
|
|||
CGxDevice__NewOpenGl 0068BF20 f end=0068BF44 type="CGxDevice* __stdcall func()"
|
||||
CGxDevice__NewD3d9Ex 0068C220 f end=0068C244 type="CGxDevice* __stdcall func()"
|
||||
CGxDevice__ITexWHDStartEnd 006A5EF0 f end=006A5FDF type="void __thiscall func(CGxDevice* this, CGxTex* texId, uint32_t* width, uint32_t* height, uint32_t* baseMip, uint32_t* mipCount)"
|
||||
CGxDevice__DeviceCreateStreamBufs 00687900 f end=00687937
|
||||
|
|
@ -1,8 +1,10 @@
|
|||
CGxDevice__vtable 00A2DDC0 l type="CGxDevice__vtable"
|
||||
CGxDevice__v_table 00A2DDC0 l type="CGxDevice__v_table"
|
||||
g_theGxDevicePtr 00C5DF88 l type="CGxDevice*"
|
||||
CGxDevice__s_uiVertexShader 00C5DFDC l
|
||||
CGxDevice__s_uiVertexShader 00C5DFD8 l
|
||||
CGxDevice__s_shadowConstants 00C5DFE0 l
|
||||
CGxDevice__m_logBytes 00C5FFF4 l type="uint32_t"
|
||||
CGxDevice__m_log 00C5FFF8 l type="HSLOG"
|
||||
CGxDevice__s_uiPixelShader 00C5FFFC l
|
||||
CGxDevice__s_clientAdjust 00C60300 l type="C2iVector"
|
||||
CGxDevice__kWinMinSize 00AD8BC0 l type="C2iVector"
|
||||
CGxDevice__kWinAspect 00C5FFF0 l type="float"
|
||||
|
|
@ -32,11 +32,13 @@ CGxDeviceD3d__scalar_deleting_destructor 0068FE80 f end=0068FEC8 type="void __th
|
|||
CGxDeviceD3d__DeviceReadPixels 0068FED0 f end=00690144 type="void __thiscall func(CGxDeviceD3d* this, CiRect* rect, TSGrowableArray_CImVector* pixels)"
|
||||
CGxDeviceD3d__IReleaseD3dResources 00690150 f end=00690223 type="void __thiscall func(CGxDeviceD3d* this, int32_t a2)"
|
||||
CGxDeviceD3d__DeviceWM 00690230 f end=0069038D type="void __thiscall func(CGxDeviceD3d* this, EGxWM wm, int32_t param1, int32_t param2)"
|
||||
CGxDeviceD3d__IDestroyD3d 006903B0 f end=006904C4
|
||||
CGxDeviceD3d__DeviceSetFormat 006904D0 f end=006905E8 type="int32_t __thiscall func(CGxDeviceD3d* this, CGxFormat* format)"
|
||||
CGxDeviceD3d__DeviceDestroy 006905F0 f end=00690679 type="void __thiscall func(CGxDeviceD3d* this)"
|
||||
CGxDeviceD3d__ICreateD3d 00690680 f end=00690742 type="int32_t __thiscall func(CGxDeviceD3d* this)"
|
||||
CGxDeviceD3d__DeviceCreate 00690750 f end=00690821 type="void __thiscall func(CGxDeviceD3d* this, int32_t (*windowProc)(void*, uint32_t, uintptr_t, intptr_t), CGxFormat* format)"
|
||||
CGxDeviceD3d__DeviceCreate 00690830 f end=00690897 type="void __thiscall func(CGxDeviceD3d* this, uintptr_t hwnd, CGxFormat* format)"
|
||||
CGxDeviceD3d__Sub69FAA0 0069FAA0 f end=0069FAFE type="int32_t __thiscall func(CGxDeviceD3d* this, D3DFORMAT format)"
|
||||
CGxDeviceD3d__ICreateD3dVB 0069FB00 f end=0069FB68 type="LPDIRECT3DVERTEXBUFFER9 __thiscall func(EGxPoolUsage usage, uint32_t size)"
|
||||
CGxDeviceD3d__CreatePoolAPI 0069FB70 f end=0069FBB8 type="int32_t __thiscall func(CGxDeviceD3d* this, CGxPool* pool)"
|
||||
CGxDeviceD3d__ICursorClip 0069FE10 f end=0069FE57 type="void __thiscall func(CGxDeviceD3d* this, int32_t a1)" ; UC (invented name)
|
||||
|
|
@ -53,6 +55,7 @@ CGxDeviceD3d__QueryEnd 006A0240 f end=006A0272 type="bool __thiscall func(CGxDev
|
|||
CGxDeviceD3d__QueryGetData 006A0310 f end=006A035F type="bool __thiscall func(CGxDeviceD3d* this, CGxQuery* query, uint32_t* data)"
|
||||
CGxDeviceD3d__WindowProcD3d 006A0360 f end=006A0834 type="LRESULT __stdcall func(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)"
|
||||
CGxDeviceD3d__DeviceReadDepths 006A1950 f end=006A19C4 type="void __thiscall func(CGxDeviceD3d* this, CiRect* rect, TSGrowableArray_float* depths)"
|
||||
CGxDeviceD3d__ITexForceRecreation 006A2AA0 f end=006A2BA3
|
||||
CGxDeviceD3d__TexDestroy 006A2BB0 f end=006A2BF1 type="void __thiscall func(CGxDeviceD3d* this, CGxTex* texId)"
|
||||
CGxDeviceD3d__ITexCreate 006A2C00 f end=006A2D7E type="void __thiscall func(CGxDeviceD3d* this, CGxTex* texId)"
|
||||
CGxDeviceD3d__ITexUpload 006A2D80 f end=006A3062 type="void __thiscall func(CGxDeviceD3d* this, CGxTex* texId)"
|
||||
|
|
@ -63,17 +66,22 @@ CGxDeviceD3d__ISceneBegin 006A3350 f end=006A3417 type="void __thiscall func(CGx
|
|||
CGxDeviceD3d__ISceneEnd 006A3420 f end=006A3449 type="void __thiscall func(CGxDeviceD3d* this)"
|
||||
CGxDeviceD3d__ScenePresent 006A3450 f end=006A3611 type="void __thiscall func(CGxDeviceD3d* this, uint32_t mask)"
|
||||
CGxDeviceD3d__Draw 006A3620 f end=006A3716 type="void __thiscall func(CGxDeviceD3d* this, CGxBatch* batch)"
|
||||
CGxDeviceD3d__GxVertexDecl__Compare 006A3720 f end=006A3807 type="bool __thiscall func(CGxDeviceD3d__GxVertexDecl* this, D3DVERTEXELEMENT9* elements, uint32_t count)"
|
||||
CGxDeviceD3d__IStateSyncEnables 006A3810 f end=006A386E type="void __thiscall func(CGxDeviceD3d* this)"
|
||||
CGxDeviceD3d__IStateSyncClipPlanes 006A3870 f end=006A38C3 type="void __thiscall func(CGxDeviceD3d* this)"
|
||||
CGxDeviceD3d__IStateSyncScissorRect 006A38D0 f end=006A39D2 type="void __thiscall func(CGxDeviceD3d* this)"
|
||||
CGxDeviceD3d__ISetVertexBuffer 006A39E0 f end=006A3A59 type="void __thiscall func(CGxDeviceD3d* this, uint32_t stream, LPDIRECT3DVERTEXBUFFER9 buffer, uint32_t offset, uint32_t stride)"
|
||||
CGxDeviceD3d__IStateSetD3DDefaults 006A3A60 f end=006A3C34 type="void __thiscall func(CGxDeviceD3d* this)"
|
||||
CGxDeviceD3d__DsSet 006A3C40 f end=006A40F2 type="void __thiscall func(CGxDeviceD3d* this, CGxDeviceD3d__EDeviceState state, uint32_t val)"
|
||||
CGxDeviceD3d__ISetColorOp 006A4190 f end=006A41EC type="void __thiscall func(CGxDeviceD3d* this, uint32_t a1, uint32_t val)"
|
||||
CGxDeviceD3d__ISetAlphaOp 006A41F0 f end=006A424C type="void __thiscall func(CGxDeviceD3d* this, uint32_t a1, uint32_t val)"
|
||||
CGxDeviceD3d__IStateSyncLights 006A43D0 f end=006A46F9 type="void __thiscall func(CGxDeviceD3d* this)"
|
||||
CGxDeviceD3d__IStateSyncMaterial 006A4700 f end=006A4846 type="void __thiscall func(CGxDeviceD3d* this)"
|
||||
CGxDeviceD3d__IStateSyncXforms 006A4850 f end=006A48FE type="void __thiscall func(CGxDeviceD3d* this)"
|
||||
CGxDeviceD3d__ISetTexture 006A4900 f end=006A4AB3 type="void __thiscall func(CGxDeviceD3d* this, uint32_t tmu, CGxTex* texId)"
|
||||
CGxDeviceD3d__IRsSendToHw 006A4C30 f end=006A5499 type="void __thiscall func(CGxDeviceD3d* this, EGxRenderState rs)"
|
||||
CGxDeviceD3d__ICreateD3dVertexDecl 006A5540 f end=006A5677 type="LPDIRECT3DVERTEXDECLARATION9 __thiscall func(CGxDeviceD3d* this, D3DVERTEXELEMENT9* elements, uint32_t count)"
|
||||
CGxDeviceD3d__IReleaseD3dVertexDecl 006A5680 f end=006A56F2 type="void __thiscall func(CGxDeviceD3d* this)"
|
||||
CGxDeviceD3d__IStateSyncVertexPtrs 006A5700 f end=006A5934 type="void __thiscall func(CGxDeviceD3d* this)"
|
||||
CGxDeviceD3d__IStateSync 006A5940 f end=006A59f5 type="void __thiscall func(CGxDeviceD3d* this)"
|
||||
CGxDeviceD3d__CapsWindowSize 006A5A00 f end=006A5A25 type="void __thiscall func(CGxDeviceD3d* this, CRect* dst)"
|
||||
|
|
@ -82,7 +90,9 @@ CGxDeviceD3d__IBindPixelShader 006A5C70 f end=006A5D48 type="void __thiscall fun
|
|||
CGxDeviceD3d__IShaderReload 006A5D50 f end=006A5E07 type="void __thiscall func(CGxDeviceD3d* this, CGxShader* shader, const char* a2, const char* a3)"
|
||||
CGxDeviceD3d__IShaderCreate 006A5E10 f end=006A5E36 type="void __thiscall func(CGxDeviceD3d* this, CGxShader* shader)"
|
||||
CGxDeviceD3d__SceneClear 006A74B0 f end=006A7538 type="void __thiscall func(CGxDeviceD3d* this, uint32_t mask, CImVector color)"
|
||||
CGxDeviceD3d__Sub6A7940 006A7940 f end=006A79F1 type="void __thiscall func(CGxDeviceD3d* this, uint32_t width, uint32_t height)"
|
||||
CGxDeviceD3d__CapsWindowSizeInScreenCoords 006A9920 f end=006A99D4 type="void __thiscall func(CGxDeviceD3d* this, CRect* dst)"
|
||||
CGxDeviceD3d__IXformSetViewport 006A99E0 f end=006A9B35 type="void __thiscall func(CGxDeviceD3d* this)"
|
||||
CGxDeviceD3d__XformSetProjection 006A9B40 f end=006A9D88 type="void __thiscall func(CGxDeviceD3d* this, C44Matrix* matrix)"
|
||||
CGxDeviceD3d__XformSetView 006A9E00 f end=006A9E09 type="void __thiscall func(CGxDeviceD3d* this, C44Matrix* matrix)"
|
||||
CGxDeviceD3d__IShaderConstantsFlush 006A9FE0 f end=006AA06D type="void __thiscall func(CGxDeviceD3d* this)"
|
||||
|
|
|
|||
|
|
@ -1,2 +1,19 @@
|
|||
CGxDeviceD3d__vtable 00A2E718 l
|
||||
isIdent 00C60760 l
|
||||
CGxDeviceD3d__s_GxFormatToD3dFormat 00A2E4A8 l type="D3DFORMAT[8]"
|
||||
CGxDeviceD3d__s_gxAttribToD3dAttribSize 00A2E4C8 l type="uint32_t[7]"
|
||||
CGxDeviceD3d__v_table 00A2E718 l type="CGxDevice__v_table"
|
||||
CGxDeviceD3d__s_tolerableTexFmtMapping 00A2F7E8 l type="EGxTexFormat[13]"
|
||||
CGxDeviceD3d__s_GxTexFmtToD3dFmt 00A2F81C l type="D3DFORMAT[13]"
|
||||
CGxDeviceD3d__s_faceTypes 00A2F850 l type="D3DCUBEMAP_FACES[6]"
|
||||
CGxDeviceD3d__s_primitiveConversion 00A2F8D4 l type="D3DPRIMITIVETYPE[6]"
|
||||
CGxDeviceD3d__s_gxAttribToD3dAttribUsage 00A2F8EC l type="D3DDECLUSAGE[14]"
|
||||
CGxDeviceD3d__s_gxAttribToD3dAttribUsageIndex 00A2F924 l type="uint32_t[14]"
|
||||
CGxDeviceD3d__s_srcBlend 00A2F964 l type="D3DBLEND[12]"
|
||||
CGxDeviceD3d__s_dstBlend 00A2F994 l type="D3DBLEND[12]"
|
||||
CGxDeviceD3d__s_wrapModes 00A2F9C4 l type="D3DTEXTUREADDRESS[2]"
|
||||
CGxDeviceD3d__s_cmpFunc 00A2FA14 l type="D3DCMPFUNC[4]"
|
||||
CGxDeviceD3d__s_cullMode 00A2FA24 l type="D3DCULL[3]"
|
||||
CGxDeviceD3d__s_GxTexFormatToUse 00AD8EF0 l type="EGxTexFormat[13]"
|
||||
CGxDeviceD3d__s_gxAttribToD3dAttribType 00AD8F24 l type="D3DDECLTYPE[7]"
|
||||
CGxDeviceD3d__s_filterModes 00AD8F40 l type="D3DTEXTUREFILTERTYPE[6][3]"
|
||||
isIdent 00C60760 l
|
||||
d3dLight 00C606F8 l type="D3DLIGHT9"
|
||||
|
|
@ -1 +1 @@
|
|||
CGxDeviceOpenGl__vtable 00A2E198 l
|
||||
CGxDeviceOpenGl__v_table 00A2E198 l type="CGxDevice__v_table"
|
||||
|
|
|
|||
1
profile/3.3.5a-windows-386/symbol/gxlight/func.sym
Normal file
1
profile/3.3.5a-windows-386/symbol/gxlight/func.sym
Normal file
|
|
@ -0,0 +1 @@
|
|||
CGxLight__CGxLight 00683FB0 f end=0068406C type="CGxLight* __thiscall func(CGxLight* this)"
|
||||
|
|
@ -1 +1,5 @@
|
|||
CGxTexFlags__CGxTexFlags 00681BE0 f end=00681CAB ; UC
|
||||
GxTexDestroy 00681470 f
|
||||
GxTexUpdate 00681F20 f end=00681F59
|
||||
GxTexCreate 00681CB0 f end=00681D87
|
||||
GxTexUpdate 006813D0 f end=006813EC
|
||||
|
|
|
|||
|
|
@ -2673,6 +2673,8 @@ GxAdapterDesktopMode 00681220 f type="int32_t __stdcall func(CGxMonitorMode* mod
|
|||
GxDevCreate 00681290 f end=00681301
|
||||
GxSceneClear 006813B0 f end=006813CD
|
||||
GxTexUpdate 006813D0 f end=006813EC
|
||||
GxTexDestroy 00681470 f
|
||||
GxTexCopy 006814D0 f end=00681524
|
||||
GxQueryCreate 00681630 f end=0068165B type="void __stdcall func(CGxQuery** query, EGxQueryType type)"
|
||||
GxSetMaxFPS 00681770 f end=0068177D type="void __stdcall func(uint32_t maxFPS)"
|
||||
GxGetMaxFPS 00681780 f end=00681786
|
||||
|
|
@ -2687,6 +2689,7 @@ GxPrimIndexPtr 00681AB0 f end=00681AFB type="void __stdcall func(uint32_t indexC
|
|||
GxPrimVertexPtr 00681B00 f end=00681B4B type="void __stdcall func(CGxBuf* buf, EGxVertexBufferFormat format)"
|
||||
CGxTexFlags__CGxTexFlags 00681BE0 f end=00681CAB ; UC
|
||||
GxTexCreate 00681CB0 f end=00681D87
|
||||
GxTexUpdate 00681F20 f end=00681F59
|
||||
GxXformSetViewport 00681F60 f end=00682124 type="void __stdcall func(float minX, float maxX, float minY, float maxY, float minZ, float maxZ)"
|
||||
GxDrawLockedElements 00682340 f end=0068239E type="void __stdcall func(EGxPrim primType, uint32_t, uint16_t*)"
|
||||
GxPrimLockIndexPtr 006823A0 f end=006823F8 type="void __stdcall func(EGxPrim primType, uint32_t indexCount, uint16_t* indices)"
|
||||
|
|
@ -2694,6 +2697,7 @@ GxPrimVertexPtr 00682400 f end=00682781 type="void __stdcall func(uint32_t verte
|
|||
GxPrimLockVertexPtrs 006828C0 f end=006828FE type="void __stdcall func(uint32_t vertexCount, C3Vector* pos, uint32_t posStride, C3Vector* normal, uint32_t normalStride, CImVector* color, uint32_t colorStride, uint8_t* bone, uint32_t boneStride, C2Vector* tex0, uint32_t tex0Stride, C2Vector* tex1, uint32_t tex1Stride)"
|
||||
GxScenePresent 00682A00 f end=00682A33
|
||||
GxDevDestroy 00682B80 f end=00682C35
|
||||
EmergencyMem__Unlock 00682C40 f end=00682C45
|
||||
CGxDevice__DeviceCreate 00682CB0 f end=00682CCB type="void __thiscall func(CGxDevice* this, int32_t (*windowProc)(void*, uint32_t, uintptr_t, intptr_t), CGxFormat* format)"
|
||||
CGxDevice__DeviceCreate 00682CD0 f end=00682CF0 type="void __thiscall func(CGxDevice* this, uintptr_t hwnd, CGxFormat* format)"
|
||||
CGxDevice__DeviceDestroy 00682CF0 f end=00682CFB type="void __thiscall func(CGxDevice* this)"
|
||||
|
|
@ -2726,6 +2730,15 @@ CGxDevice__CursorLock 00683650 f end=00683657 type="uint32_t* __thiscall func(CG
|
|||
CGxDevice__CursorSetDepth 00683660 f end=00683670 type="void __thiscall func(CGxDevice* this, float depth)"
|
||||
CGxDevice__LogOpen 00683670 f end=006836A4 type="void __stdcall func()" ; static void CGxDevice::LogOpen(void)
|
||||
CGxDevice__LogClose 006836B0 f end=006836CA
|
||||
CGxDevice__WindowConstrainTopByAspect 00683D60 f end=00683DB0 type="void __stdcall func(CiRect* windowRect)"
|
||||
CGxDevice__WindowConstrainBottomByAspect 00683DB0 f end=00683DFE type="void __stdcall func(CiRect* windowRect)"
|
||||
CGxDevice__WindowConstrainLeftByAspect 00683E00 f end=00683E50 type="void __stdcall func(CiRect* windowRect)"
|
||||
CGxDevice__WindowConstrainRightByAspect 00683E50 f end=00683E9E type="void __stdcall func(CiRect* windowRect)"
|
||||
CGxDevice__WindowConstrainLeft 00683EA0 f end=00683ECD type="void __stdcall func(CiRect* windowRect)"
|
||||
CGxDevice__WindowConstrainRight 00683ED0 f end=00683EFD type="void __stdcall func(CiRect* windowRect)"
|
||||
CGxDevice__WindowConstrainTop 00683F00 f end=00683F2B type="void __stdcall func(CiRect* windowRect)"
|
||||
CGxDevice__WindowConstrainBottom 00683F30 f end=00683F5C type="void __stdcall func(CiRect* windowRect)"
|
||||
CGxLight__CGxLight 00683FB0 f end=0068406C type="CGxLight* __thiscall func(CGxLight* this)"
|
||||
CGxDevice__DeviceSetFormat 006840F0 f end=0068416C type="int32_t __thiscall func(CGxDevice* this, CGxFormat* format)"
|
||||
CGxDevice__DeviceSetGamma 00684170 f end=00684189 type="void __thiscall func(CGxDevice* this, float gamma)"
|
||||
CGxDevice__DeviceSetGamma 00684190 f end=006841AF type="int32_t __thiscall func(CGxDevice* this, CGxGammaRamp* ramp)"
|
||||
|
|
@ -2772,6 +2785,7 @@ CGxDevice__BufCreate 00687660 f end=006876C9 type="CGxBuf* __thiscall func(CGxDe
|
|||
CGxDevice__PoolCreate 006876D0 f end=0068773F type="CGxPool* __thiscall func(CGxDevice* this, EGxPoolTarget target, EGxPoolUsage usage, uint32_t size, EGxPoolHintBits hint, char* name)"
|
||||
CGxDevice__QueryCreate 006877C0 f end=00687811 type="void __thiscall func(CGxDevice* this, CGxQuery** query, EGxQueryType queryType)"
|
||||
CGxDevice__ShaderDestroy 00687820 f end=00687862 type="void __thiscall func(CGxDevice* this, CGxShader** shader)"
|
||||
CGxDevice__DeviceCreateStreamBufs 00687900 f end=00687937
|
||||
CGxDevice__DeviceCreatePools 00687940 f end=00687980
|
||||
CGxDevice__TexDestroy 00687980 f end=006879E1 type="void __thiscall func(CGxDevice* this, CGxTex* texId)"
|
||||
CGxDevice__QueryDestroy 006879F0 f end=00687A8E type="void __thiscall func(CGxDevice* this, CGxQuery** query)"
|
||||
|
|
@ -2831,11 +2845,13 @@ CGxDeviceD3d__scalar_deleting_destructor 0068FE80 f end=0068FEC8 type="void __th
|
|||
CGxDeviceD3d__DeviceReadPixels 0068FED0 f end=00690144 type="void __thiscall func(CGxDeviceD3d* this, CiRect* rect, TSGrowableArray_CImVector* pixels)"
|
||||
CGxDeviceD3d__IReleaseD3dResources 00690150 f end=00690223 type="void __thiscall func(CGxDeviceD3d* this, int32_t a2)"
|
||||
CGxDeviceD3d__DeviceWM 00690230 f end=0069038D type="void __thiscall func(CGxDeviceD3d* this, EGxWM wm, int32_t param1, int32_t param2)"
|
||||
CGxDeviceD3d__IDestroyD3d 006903B0 f end=006904C4
|
||||
CGxDeviceD3d__DeviceSetFormat 006904D0 f end=006905E8 type="int32_t __thiscall func(CGxDeviceD3d* this, CGxFormat* format)"
|
||||
CGxDeviceD3d__DeviceDestroy 006905F0 f end=00690679 type="void __thiscall func(CGxDeviceD3d* this)"
|
||||
CGxDeviceD3d__ICreateD3d 00690680 f end=00690742 type="int32_t __thiscall func(CGxDeviceD3d* this)"
|
||||
CGxDeviceD3d__DeviceCreate 00690750 f end=00690821 type="void __thiscall func(CGxDeviceD3d* this, int32_t (*windowProc)(void*, uint32_t, uintptr_t, intptr_t), CGxFormat* format)"
|
||||
CGxDeviceD3d__DeviceCreate 00690830 f end=00690897 type="void __thiscall func(CGxDeviceD3d* this, uintptr_t hwnd, CGxFormat* format)"
|
||||
CGxDeviceD3d__Sub69FAA0 0069FAA0 f end=0069FAFE type="int32_t __thiscall func(CGxDeviceD3d* this, D3DFORMAT format)"
|
||||
CGxDeviceD3d__ICreateD3dVB 0069FB00 f end=0069FB68 type="LPDIRECT3DVERTEXBUFFER9 __thiscall func(EGxPoolUsage usage, uint32_t size)"
|
||||
CGxDeviceD3d__CreatePoolAPI 0069FB70 f end=0069FBB8 type="int32_t __thiscall func(CGxDeviceD3d* this, CGxPool* pool)"
|
||||
CGxDeviceD3d__ICursorClip 0069FE10 f end=0069FE57 type="void __thiscall func(CGxDeviceD3d* this, int32_t a1)" ; UC (invented name)
|
||||
|
|
@ -2853,6 +2869,7 @@ CGxDeviceD3d__QueryGetData 006A0310 f end=006A035F type="bool __thiscall func(CG
|
|||
CGxDeviceD3d__WindowProcD3d 006A0360 f end=006A0834 type="LRESULT __stdcall func(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)"
|
||||
CGxDeviceD3d__DeviceReadDepths 006A1950 f end=006A19C4 type="void __thiscall func(CGxDeviceD3d* this, CiRect* rect, TSGrowableArray_float* depths)"
|
||||
CGxDeviceD3d9Ex__CGxDeviceD3d9Ex 006A1A90 f end=006A1C24
|
||||
CGxDeviceD3d__ITexForceRecreation 006A2AA0 f end=006A2BA3
|
||||
CGxDeviceD3d__TexDestroy 006A2BB0 f end=006A2BF1 type="void __thiscall func(CGxDeviceD3d* this, CGxTex* texId)"
|
||||
CGxDeviceD3d__ITexCreate 006A2C00 f end=006A2D7E type="void __thiscall func(CGxDeviceD3d* this, CGxTex* texId)"
|
||||
CGxDeviceD3d__ITexUpload 006A2D80 f end=006A3062 type="void __thiscall func(CGxDeviceD3d* this, CGxTex* texId)"
|
||||
|
|
@ -2863,17 +2880,22 @@ CGxDeviceD3d__ISceneBegin 006A3350 f end=006A3417 type="void __thiscall func(CGx
|
|||
CGxDeviceD3d__ISceneEnd 006A3420 f end=006A3449 type="void __thiscall func(CGxDeviceD3d* this)"
|
||||
CGxDeviceD3d__ScenePresent 006A3450 f end=006A3611 type="void __thiscall func(CGxDeviceD3d* this, uint32_t mask)"
|
||||
CGxDeviceD3d__Draw 006A3620 f end=006A3716 type="void __thiscall func(CGxDeviceD3d* this, CGxBatch* batch)"
|
||||
CGxDeviceD3d__GxVertexDecl__Compare 006A3720 f end=006A3807 type="bool __thiscall func(CGxDeviceD3d__GxVertexDecl* this, D3DVERTEXELEMENT9* elements, uint32_t count)"
|
||||
CGxDeviceD3d__IStateSyncEnables 006A3810 f end=006A386E type="void __thiscall func(CGxDeviceD3d* this)"
|
||||
CGxDeviceD3d__IStateSyncClipPlanes 006A3870 f end=006A38C3 type="void __thiscall func(CGxDeviceD3d* this)"
|
||||
CGxDeviceD3d__IStateSyncScissorRect 006A38D0 f end=006A39D2 type="void __thiscall func(CGxDeviceD3d* this)"
|
||||
CGxDeviceD3d__ISetVertexBuffer 006A39E0 f end=006A3A59 type="void __thiscall func(CGxDeviceD3d* this, uint32_t stream, LPDIRECT3DVERTEXBUFFER9 buffer, uint32_t offset, uint32_t stride)"
|
||||
CGxDeviceD3d__IStateSetD3DDefaults 006A3A60 f end=006A3C34 type="void __thiscall func(CGxDeviceD3d* this)"
|
||||
CGxDeviceD3d__DsSet 006A3C40 f end=006A40F2 type="void __thiscall func(CGxDeviceD3d* this, CGxDeviceD3d__EDeviceState state, uint32_t val)"
|
||||
CGxDeviceD3d__ISetColorOp 006A4190 f end=006A41EC type="void __thiscall func(CGxDeviceD3d* this, uint32_t a1, uint32_t val)"
|
||||
CGxDeviceD3d__ISetAlphaOp 006A41F0 f end=006A424C type="void __thiscall func(CGxDeviceD3d* this, uint32_t a1, uint32_t val)"
|
||||
CGxDeviceD3d__IStateSyncLights 006A43D0 f end=006A46F9 type="void __thiscall func(CGxDeviceD3d* this)"
|
||||
CGxDeviceD3d__IStateSyncMaterial 006A4700 f end=006A4846 type="void __thiscall func(CGxDeviceD3d* this)"
|
||||
CGxDeviceD3d__IStateSyncXforms 006A4850 f end=006A48FE type="void __thiscall func(CGxDeviceD3d* this)"
|
||||
CGxDeviceD3d__ISetTexture 006A4900 f end=006A4AB3 type="void __thiscall func(CGxDeviceD3d* this, uint32_t tmu, CGxTex* texId)"
|
||||
CGxDeviceD3d__IRsSendToHw 006A4C30 f end=006A5499 type="void __thiscall func(CGxDeviceD3d* this, EGxRenderState rs)"
|
||||
CGxDeviceD3d__ICreateD3dVertexDecl 006A5540 f end=006A5677 type="LPDIRECT3DVERTEXDECLARATION9 __thiscall func(CGxDeviceD3d* this, D3DVERTEXELEMENT9* elements, uint32_t count)"
|
||||
CGxDeviceD3d__IReleaseD3dVertexDecl 006A5680 f end=006A56F2 type="void __thiscall func(CGxDeviceD3d* this)"
|
||||
CGxDeviceD3d__IStateSyncVertexPtrs 006A5700 f end=006A5934 type="void __thiscall func(CGxDeviceD3d* this)"
|
||||
CGxDeviceD3d__IStateSync 006A5940 f end=006A59f5 type="void __thiscall func(CGxDeviceD3d* this)"
|
||||
CGxDeviceD3d__CapsWindowSize 006A5A00 f end=006A5A25 type="void __thiscall func(CGxDeviceD3d* this, CRect* dst)"
|
||||
|
|
@ -2883,7 +2905,9 @@ CGxDeviceD3d__IShaderReload 006A5D50 f end=006A5E07 type="void __thiscall func(C
|
|||
CGxDeviceD3d__IShaderCreate 006A5E10 f end=006A5E36 type="void __thiscall func(CGxDeviceD3d* this, CGxShader* shader)"
|
||||
CGxDevice__ITexWHDStartEnd 006A5EF0 f end=006A5FDF type="void __thiscall func(CGxDevice* this, CGxTex* texId, uint32_t* width, uint32_t* height, uint32_t* baseMip, uint32_t* mipCount)"
|
||||
CGxDeviceD3d__SceneClear 006A74B0 f end=006A7538 type="void __thiscall func(CGxDeviceD3d* this, uint32_t mask, CImVector color)"
|
||||
CGxDeviceD3d__Sub6A7940 006A7940 f end=006A79F1 type="void __thiscall func(CGxDeviceD3d* this, uint32_t width, uint32_t height)"
|
||||
CGxDeviceD3d__CapsWindowSizeInScreenCoords 006A9920 f end=006A99D4 type="void __thiscall func(CGxDeviceD3d* this, CRect* dst)"
|
||||
CGxDeviceD3d__IXformSetViewport 006A99E0 f end=006A9B35 type="void __thiscall func(CGxDeviceD3d* this)"
|
||||
CGxDeviceD3d__XformSetProjection 006A9B40 f end=006A9D88 type="void __thiscall func(CGxDeviceD3d* this, C44Matrix* matrix)"
|
||||
CGxDeviceD3d__XformSetView 006A9E00 f end=006A9E09 type="void __thiscall func(CGxDeviceD3d* this, C44Matrix* matrix)"
|
||||
CGxDeviceD3d__IShaderConstantsFlush 006A9FE0 f end=006AA06D type="void __thiscall func(CGxDeviceD3d* this)"
|
||||
|
|
@ -3687,6 +3711,16 @@ CShaderEffectManager__AddEffectFile 00876D90 f end=00876E2C ; CShaderEffectManag
|
|||
SI2__Log_Write 00877E10 f end=00878005
|
||||
SI2__Log_Write 00878010 f end=0087807E
|
||||
SI2__InitCapture 0087E020 f end=0087EBBD
|
||||
NvAPI_Initialize 008A09BA f end=008A0A54
|
||||
NvAPI_GetErrorMessage 008A0A54 f end=008A0A5A type="NvAPI_Status __stdcall func(int32_t nr, char* szDesc)"
|
||||
NvAPI_Stereo_CreateConfigurationProfileRegistryKey 008A0F88 f end=008A0F8E type="NvAPI_Status __stdcall func(NV_StereoRegistryProfileType registryProfileType)"
|
||||
NvAPI_Stereo_Enable 008A0FA0 f end=008A0FA6 type="NvAPI_Status __stdcall func()"
|
||||
NvAPI_Stereo_Disable 008A0FA6 f end=008A0FAC type="NvAPI_Status __stdcall func()"
|
||||
NvAPI_Stereo_IsEnabled 008A0FAC f end=008A0FB2 type="NvAPI_Status __stdcall func(uint8_t* pIsStereoEnabled)"
|
||||
NvAPI_Stereo_CreateHandleFromIUnknown 008A0FB2 f end=008A0FB8 type="NvAPI_Status __stdcall func(IUnknown* pDevice, StereoHandle* pStereoHandle)"
|
||||
NvAPI_Stereo_DestroyHandle 008A0FB8 f end=008A0FBE type="NvAPI_Status __stdcall func(StereoHandle stereoHandle)"
|
||||
NvAPI_Stereo_SetSeparation 008A0FD6 f end=008A0FDC type="NvAPI_Status __stdcall func(StereoHandle stereoHandle, float newSeparationPercentage)"
|
||||
NvAPI_Stereo_SetConvergence 008A0FEE f end=008A0FF4 type="NvAPI_Status __stdcall func(StereoHandle stereoHandle, float newConvergence)"
|
||||
stub_return_one_byte 008A1420 f end=008A1423 ; known names: System_File::Shutdown, CVGxVideoOptionsVersionCallback
|
||||
FFX__Destroy 008C0360 f end=008C0589
|
||||
stub_return_int32_one 008C8DE0 f type="int32_t __stdcall func()" ; Known names: GxDefaultApi, CCommand_Perf
|
||||
|
|
@ -4075,10 +4109,23 @@ s_noinfo 009E5630 l type="Blizzard__File__FileInfo"
|
|||
firstByteMark 009E9EC8 l type="uint32_t[7]"
|
||||
TInstanceId_EvtContext__v_table 009EA04C l type="TInstanceId_EvtContext__v_table"
|
||||
s_pixelFormatToMipBitsCache 009F1074 l
|
||||
CGxDevice__vtable 00A2DDC0 l type="CGxDevice__vtable"
|
||||
CGxDeviceOpenGl__vtable 00A2E198 l
|
||||
CGxDeviceD3d__vtable 00A2E718 l
|
||||
CGxDevice__v_table 00A2DDC0 l type="CGxDevice__v_table"
|
||||
CGxDeviceOpenGl__v_table 00A2E198 l type="CGxDevice__v_table"
|
||||
CGxDeviceD3d__s_GxFormatToD3dFormat 00A2E4A8 l type="D3DFORMAT[8]"
|
||||
CGxDeviceD3d__s_gxAttribToD3dAttribSize 00A2E4C8 l type="uint32_t[7]"
|
||||
CGxDeviceD3d__v_table 00A2E718 l type="CGxDevice__v_table"
|
||||
CGxDeviceD3d9Ex__vtable 00A2F500 l
|
||||
CGxDeviceD3d__s_tolerableTexFmtMapping 00A2F7E8 l type="EGxTexFormat[13]"
|
||||
CGxDeviceD3d__s_GxTexFmtToD3dFmt 00A2F81C l type="D3DFORMAT[13]"
|
||||
CGxDeviceD3d__s_faceTypes 00A2F850 l type="D3DCUBEMAP_FACES[6]"
|
||||
CGxDeviceD3d__s_primitiveConversion 00A2F8D4 l type="D3DPRIMITIVETYPE[6]"
|
||||
CGxDeviceD3d__s_gxAttribToD3dAttribUsage 00A2F8EC l type="D3DDECLUSAGE[14]"
|
||||
CGxDeviceD3d__s_gxAttribToD3dAttribUsageIndex 00A2F924 l type="uint32_t[14]"
|
||||
CGxDeviceD3d__s_srcBlend 00A2F964 l type="D3DBLEND[12]"
|
||||
CGxDeviceD3d__s_dstBlend 00A2F994 l type="D3DBLEND[12]"
|
||||
CGxDeviceD3d__s_wrapModes 00A2F9C4 l type="D3DTEXTUREADDRESS[2]"
|
||||
CGxDeviceD3d__s_cmpFunc 00A2FA14 l type="D3DCMPFUNC[4]"
|
||||
CGxDeviceD3d__s_cullMode 00A2FA24 l type="D3DCULL[3]"
|
||||
g_startup_StringsDB 00AB6350 l type="WowClientDB_Startup_StringsRec"
|
||||
System_File__Stacked__s_manager 00AB90AC l type="Blizzard__File__Filesystem*"
|
||||
System_File__read_func 00AB912C l ; type="int32_t (*)(Blizzard__File__Filesystem* fs, System_File__Stacked__FileParms* parms)"
|
||||
|
|
@ -4325,6 +4372,10 @@ g_soundFilterDB 00AD50FC l type="WowClientDB_SoundFilterRec" ; 0x1D6
|
|||
g_soundFilterElemDB 00AD5120 l type="WowClientDB_SoundFilterElemRec" ; 0x1D7
|
||||
formatToInt 00AD87C4 l type="char*[8]"
|
||||
g_gxApiNames 00AD87E4 l type="char*[6]"
|
||||
CGxDevice__kWinMinSize 00AD8BC0 l type="C2iVector"
|
||||
CGxDeviceD3d__s_GxTexFormatToUse 00AD8EF0 l type="EGxTexFormat[13]"
|
||||
CGxDeviceD3d__s_gxAttribToD3dAttribType 00AD8F24 l type="D3DDECLTYPE[7]"
|
||||
CGxDeviceD3d__s_filterModes 00AD8F40 l type="D3DTEXTUREFILTERTYPE[6][3]"
|
||||
CBLPFile__s_eightBitAlphaLookup 00AD90B0 l type="uint8_t[16]"
|
||||
CBLPFile__s_oneBitAlphaLookup 00AD90C0 l type="uint8_t[2]"
|
||||
s_rect 00ADBAB4 l type="RECTF" ; RECTF
|
||||
|
|
@ -4350,6 +4401,9 @@ g_lightFloatBandDB 00AF49E0 l type="WowClientDB_LightFloatBandRec" ; 0x15C
|
|||
g_lightParamsDB 00AF4A04 l type="WowClientDB_LightParamsRec" ; 0x15E
|
||||
g_lightDB 00AF4A28 l type="WowClientDB_LightRec" ; 0x15B
|
||||
s_sleepInBackground 00B1D2AC l type="int32_t"
|
||||
NvApi__s_initialized 00B2376C l
|
||||
result 00B23770 l type="int32_t"
|
||||
NvApi__s_interface_table 00B23778 l type="NvApi__InterfaceTable[253]"
|
||||
s_streamingdiag 00B2F050 l
|
||||
g_clientEventContext 00B2F994 l type="HEVENTCONTEXT"
|
||||
Blizzard__Streaming__s_streamingReady 00B38180 l type="bool"
|
||||
|
|
@ -4452,12 +4506,14 @@ _CURRENT_LANGUAGE 00C5DE9C l type="int32_t"
|
|||
s_maxFPSBk 00C5DF74 l type="uint32_t"
|
||||
s_maxFPS 00C5DF7C l type="uint32_t"
|
||||
g_theGxDevicePtr 00C5DF88 l type="CGxDevice*"
|
||||
CGxDevice__s_uiVertexShader 00C5DFDC l
|
||||
CGxDevice__s_uiVertexShader 00C5DFD8 l
|
||||
CGxDevice__s_shadowConstants 00C5DFE0 l
|
||||
CGxDevice__kWinAspect 00C5FFF0 l type="float"
|
||||
CGxDevice__m_logBytes 00C5FFF4 l type="uint32_t"
|
||||
CGxDevice__m_log 00C5FFF8 l type="HSLOG"
|
||||
CGxDevice__s_uiPixelShader 00C5FFFC l
|
||||
CGxDevice__s_clientAdjust 00C60300 l type="C2iVector"
|
||||
d3dLight 00C606F8 l type="D3DLIGHT9"
|
||||
isIdent 00C60760 l
|
||||
ClientServices__m_instance 00C79CE4 l
|
||||
ClientServices__m_selectRealmInfoValid 00C79CE9 l
|
||||
|
|
|
|||
10
profile/3.3.5a-windows-386/symbol/nvapi/func.sym
Normal file
10
profile/3.3.5a-windows-386/symbol/nvapi/func.sym
Normal file
|
|
@ -0,0 +1,10 @@
|
|||
NvAPI_Initialize 008A09BA f end=008A0A54
|
||||
NvAPI_Stereo_IsEnabled 008A0FAC f end=008A0FB2 type="NvAPI_Status __stdcall func(uint8_t* pIsStereoEnabled)"
|
||||
NvAPI_Stereo_Enable 008A0FA0 f end=008A0FA6 type="NvAPI_Status __stdcall func()"
|
||||
NvAPI_GetErrorMessage 008A0A54 f end=008A0A5A type="NvAPI_Status __stdcall func(int32_t nr, char* szDesc)"
|
||||
NvAPI_Stereo_Disable 008A0FA6 f end=008A0FAC type="NvAPI_Status __stdcall func()"
|
||||
NvAPI_Stereo_CreateConfigurationProfileRegistryKey 008A0F88 f end=008A0F8E type="NvAPI_Status __stdcall func(NV_StereoRegistryProfileType registryProfileType)"
|
||||
NvAPI_Stereo_CreateHandleFromIUnknown 008A0FB2 f end=008A0FB8 type="NvAPI_Status __stdcall func(IUnknown* pDevice, StereoHandle* pStereoHandle)"
|
||||
NvAPI_Stereo_SetConvergence 008A0FEE f end=008A0FF4 type="NvAPI_Status __stdcall func(StereoHandle stereoHandle, float newConvergence)"
|
||||
NvAPI_Stereo_SetSeparation 008A0FD6 f end=008A0FDC type="NvAPI_Status __stdcall func(StereoHandle stereoHandle, float newSeparationPercentage)"
|
||||
NvAPI_Stereo_DestroyHandle 008A0FB8 f end=008A0FBE type="NvAPI_Status __stdcall func(StereoHandle stereoHandle)"
|
||||
3
profile/3.3.5a-windows-386/symbol/nvapi/label.sym
Normal file
3
profile/3.3.5a-windows-386/symbol/nvapi/label.sym
Normal file
|
|
@ -0,0 +1,3 @@
|
|||
result 00B23770 l type="int32_t"
|
||||
NvApi__s_interface_table 00B23778 l type="NvApi__InterfaceTable[253]"
|
||||
NvApi__s_initialized 00B2376C l
|
||||
Binary file not shown.
File diff suppressed because it is too large
Load diff
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Add table
Add a link
Reference in a new issue