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chore(build): refresh generated files
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parent
1a22dec1e2
commit
818ae9f3fc
4 changed files with 213 additions and 0 deletions
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@ -413,6 +413,7 @@ static import_symbols() {
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set_name(0x0048A520, "CLayoutFrame__SetDeferredResize");
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set_name(0x0048B130, "CLayoutFrame__DestroyLayout");
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set_name(0x0048B5F0, "CScriptObject__GetScriptObjectByName");
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set_name(0x0048BD20, "CImVector__Set");
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set_name(0x0048C1C0, "CSimpleTexture_SetVertexColor");
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set_name(0x0048C3E0, "CSimpleTexture_SetAlpha");
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set_name(0x0048D800, "CSimpleFontString_SetFormattedText");
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@ -566,6 +567,7 @@ static import_symbols() {
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set_name(0x004C3380, "C44Matrix__RotateAroundZ");
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set_name(0x004C33C0, "C44Matrix__Rotate");
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set_name(0x004C3420, "C3Vector__Normalize");
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set_name(0x004C3460, "C44Matrix__Rotation");
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set_name(0x004C3600, "C3Vector__Normalize@2");
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set_name(0x004C4B80, "TSGrowableArray_C3Vector__SetCount");
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set_name(0x004C4DF0, "C2Vector__C2Vector");
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@ -576,6 +578,8 @@ static import_symbols() {
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set_name(0x004C51B0, "C33Matrix__operator_assign_C33Matrix");
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set_name(0x004C5550, "C33Matrix__Rotation");
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set_name(0x004C56D0, "C33Matrix__FromEulerAnglesZYX");
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set_name(0x004C5820, "C33Matrix__Rotation@2");
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set_name(0x004C5940, "C33Matrix__Rotate");
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set_name(0x004C5990, "SE2SoundKitProperties__ResetToDefaults");
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set_name(0x004C6390, "SE2__StopSound");
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set_name(0x004C6A40, "SE2__PlaySoundKit");
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@ -4390,6 +4394,7 @@ static import_symbols() {
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set_name(0x0077EC80, "World__MapIsDungeon");
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set_name(0x0077EC90, "World__SetLoadProgressCallback");
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set_name(0x0077EFF0, "World__Render");
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set_name(0x0077F030, "CWorldScene__RenderWeather");
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set_name(0x0077F080, "World__QueryMapId");
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set_name(0x0077F090, "World__QueryObjectInside");
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set_name(0x0077F1B0, "World__QueryMapObjAreaTable");
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@ -4401,6 +4406,7 @@ static import_symbols() {
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set_name(0x0077FCD0, "World__ObjectIsDrawable");
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set_name(0x0077FFB0, "World__ObjectTestConvexVolume");
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set_name(0x00780240, "World__ObjectUpdate");
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set_name(0x00780640, "World__GetCamPos");
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set_name(0x00780660, "World__SetShadowColor");
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set_name(0x00780710, "World__SetDetailDoodadDensity");
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set_name(0x00780730, "World__SetDetailDoodadDist");
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@ -4423,6 +4429,44 @@ static import_symbols() {
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set_name(0x007837F0, "World__Destroy");
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set_name(0x00783910, "World__GetFacets");
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set_name(0x00783A40, "World__GetFacets@2");
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set_name(0x00783B60, "Weather__GetType");
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set_name(0x00783B90, "Weather__FillInDefaultPrecipTexturePath");
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set_name(0x00784140, "Rain__GetMotionBlurMatrix");
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set_name(0x007842D0, "Rain__RealizePacket");
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set_name(0x007846A0, "Weather__SetType");
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set_name(0x00784850, "Weather__SetStormIntensity");
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set_name(0x00785880, "Snow__InitFlake");
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set_name(0x00785D60, "Snow__UpdatePacket");
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set_name(0x00785EA0, "Sand__InitGrain");
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set_name(0x00786210, "Sand__UpdatePacket");
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set_name(0x00786330, "Mists__CreateMist");
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set_name(0x00786E10, "Mists__Render");
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set_name(0x00787780, "Weather__constructor");
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set_name(0x00787CE0, "Rain__UpdatePackets");
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set_name(0x00788090, "Snow__UpdatePacketsSW");
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set_name(0x00788660, "Sand__UpdatePacketsSW");
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set_name(0x00789110, "Rain__destructor");
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set_name(0x007891B0, "Rain__RenderPatterPacketsSW");
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set_name(0x007898A0, "Rain__RenderDropPacketsSW");
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set_name(0x0078A030, "Rain__RenderPatterPackets");
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set_name(0x0078A640, "Rain__RenderDropPackets");
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set_name(0x0078AE20, "Rain__Render");
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set_name(0x0078AE70, "Snow__destructor");
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set_name(0x0078AEE0, "Snow__RenderPackets");
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set_name(0x0078B370, "Snow__RenderPackets@2");
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set_name(0x0078BA60, "Snow__Render");
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set_name(0x0078BAA0, "Sand__destructor");
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set_name(0x0078BB00, "Sand__RenderPackets");
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set_name(0x0078BEE0, "Sand__RenderPackets@2");
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set_name(0x0078C3E0, "Sand__Render");
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set_name(0x0078C420, "Mists__constructor");
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set_name(0x0078CA50, "Weather__Render");
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set_name(0x0078CA90, "Rain__constructor");
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set_name(0x0078CD30, "Snow__constructor");
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set_name(0x0078CF20, "Sand__constructor");
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set_name(0x0078D0B0, "Weather__Clear");
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set_name(0x0078D170, "Weather__Update");
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set_name(0x0078D540, "Weather__destructor");
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set_name(0x0078D610, "CWorldParam__TerrainLOD");
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set_name(0x0078D660, "CWorldParam__TerrainShadows");
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set_name(0x0078D6B0, "CWorldParam__MaxLights");
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@ -6622,6 +6666,7 @@ static import_symbols() {
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set_name(0x00CB7220, "s_logsysteminit");
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set_name(0x00CB732C, "s_defaultdir_critsect");
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set_name(0x00CB7358, "s_critsect@2");
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set_name(0x00CD7544, "World__s_weather");
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set_name(0x00CD7548, "World__particulate");
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set_name(0x00CD754C, "CWorldScene__s_m2Scene");
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set_name(0x00CD7554, "World__shadowModTexture");
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