mirror of
https://github.com/thunderbrewhq/binana.git
synced 2025-12-12 09:52:28 +00:00
feat(profile): added definitions for a handful of UI objects
This commit is contained in:
parent
ac20b7a227
commit
8ff5db67f2
39 changed files with 4484 additions and 183 deletions
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@ -135,6 +135,7 @@ static main() {
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set_name(0x00482A20, "GxBufStream");
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set_name(0x00482A40, "GxDraw");
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set_name(0x00493BF0, "GxCapsWindowSizeInScreenCoords");
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set_name(0x00495410, "CSimpleTop__OnLayerRender");
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set_name(0x004A8500, "ScrnLayerSetRect");
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set_name(0x004A8720, "OnPaint");
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set_name(0x004A8BB0, "ScrnLayerCreate");
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@ -579,7 +580,7 @@ static main() {
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set_name(0x005262E0, "Script_TargetTotem");
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set_name(0x00527F00, "Script_InteractUnit");
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set_name(0x00528920, "Script_LoadAddOn");
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set_name(0x0052A980, "CGameUI__Initialize");
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set_name(0x0052A980, "CGGameUI__Initialize");
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set_name(0x0052B470, "Script_RegisterForSave");
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set_name(0x0052B4E0, "Script_RegisterForSavePerCharacter");
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set_name(0x0052C110, "Script_GetNumPartyMembers");
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@ -2136,7 +2137,6 @@ static main() {
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set_name(0x00684D10, "CGxDevice__Log");
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set_name(0x00685970, "CGxDevice__IRsDirty");
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set_name(0x006859E0, "CGxDevice__IRsForceUpdate_EGxRenderState");
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set_name(0x006859E0, "CGxDevice__IRsForceUpdate");
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set_name(0x00685A70, "CGxDevice__IRsForceUpdate");
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set_name(0x00685B50, "CGxDevice__IRsSync");
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set_name(0x00685C60, "CGxDevice__TexCreate");
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@ -2177,6 +2177,7 @@ static main() {
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set_name(0x00690750, "CGxDeviceD3d__DeviceCreate_WindowProc_CGxFormat");
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set_name(0x0069FB00, "CGxDeviceD3d__ICreateD3dVB");
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set_name(0x0069FB70, "CGxDeviceD3d__CreatePoolAPI");
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set_name(0x0069FE10, "CGxDeviceD3d__ICursorClip");
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set_name(0x006A00C0, "CGxDeviceD3d__ICursorDestroy");
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set_name(0x006A0360, "CGxDeviceD3d__WindowProcD3d");
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set_name(0x006A1A90, "CGxDeviceD3d9Ex__CGxDeviceD3d9Ex");
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@ -2961,6 +2962,8 @@ static main() {
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set_func_end(0x00482A40, 0x00482A5D);
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set_func_start(0x00493BF0, 0x00493BF0);
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set_func_end(0x00493BF0, 0x00493C09);
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set_func_start(0x00495410, 0x00495410);
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set_func_end(0x00495410, 0x0049546A);
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set_func_start(0x004A8500, 0x004A8500);
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set_func_end(0x004A8500, 0x004A8522);
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set_func_start(0x004A8720, 0x004A8720);
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@ -6938,8 +6941,6 @@ static main() {
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set_func_end(0x00685970, 0x006859DB);
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set_func_start(0x006859E0, 0x006859E0);
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set_func_end(0x006859E0, 0x00685A65);
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set_func_start(0x006859E0, 0x006859E0);
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set_func_end(0x006859E0, 0x00685A65);
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set_func_start(0x00685A70, 0x00685A70);
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set_func_end(0x00685A70, 0x00685B4E);
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set_func_start(0x00685B50, 0x00685B50);
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@ -7020,6 +7021,8 @@ static main() {
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set_func_end(0x0069FB00, 0x0069FB68);
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set_func_start(0x0069FB70, 0x0069FB70);
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set_func_end(0x0069FB70, 0x0069FBB8);
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set_func_start(0x0069FE10, 0x0069FE10);
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set_func_end(0x0069FE10, 0x0069FE57);
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set_func_start(0x006A00C0, 0x006A00C0);
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set_func_end(0x006A00C0, 0x006A0102);
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set_func_start(0x006A0360, 0x006A0360);
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31
profile/3.3.5a-windows/include/async/object.h
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31
profile/3.3.5a-windows/include/async/object.h
Normal file
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@ -0,0 +1,31 @@
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#ifndef ASYNC_OBJECT_H
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#define ASYNC_OBJECT_H
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#include "system/types.h"
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#include "storm/list.h"
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#include "async/queue.h"
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DECLARE_STRUCT(CAsyncObject);
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DECLARE_STRUCT(TSLink_CAsyncObject);
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struct CAsyncObject {
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void* file;
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void* buffer;
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uint32_t size;
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void* userArg;
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void* userPostloadCallback;
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void* userPostUnloadCallback;
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CAsyncQueue* queue;
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void* ptr1c;
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int8_t priority;
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int8_t isProcessed;
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int8_t isRead;
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int8_t isCurrent;
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int8_t char24;
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int8_t char25;
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uint16_t padding;
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TSLink_CAsyncObject link;
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};
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STORM_TS_LIST(CAsyncObject);
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#endif
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20
profile/3.3.5a-windows/include/async/queue.h
Normal file
20
profile/3.3.5a-windows/include/async/queue.h
Normal file
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@ -0,0 +1,20 @@
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#ifndef ASYNC_QUEUE_H
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#define ASYNC_QUEUE_H
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#include "system/types.h"
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#include "storm/list.h"
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DECLARE_STRUCT(TSLink_CAsyncQueue);
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DECLARE_STRUCT(TSExplicitList_CAsyncObject);
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DECLARE_STRUCT(CAsyncQueue);
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STORM_TS_LIST(CAsyncQueue);
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struct CAsyncQueue {
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TSLink_CAsyncQueue link;
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TSExplicitList_CAsyncObject readList;
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TSExplicitList_CAsyncObject unkList;
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int32_t int20;
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};
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#endif
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24
profile/3.3.5a-windows/include/common/array.h
Normal file
24
profile/3.3.5a-windows/include/common/array.h
Normal file
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@ -0,0 +1,24 @@
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#ifndef COMMON_ARRAY_H
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#define COMMON_ARRAY_H
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#include "storm/array.h"
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#define COMMON_SIMPLE_SORTED_ARRAY(T) STORM_TS_GROWABLE_ARRAY(T); \
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typedef struct CSimpleSortedArray_##T CSimpleSortedArray_##T; \
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struct CSimpleSortedArray_##T { \
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TSGrowableArray_##T m_array; \
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uint32_t m_count; \
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uint32_t m_maxcount; \
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uint32_t m_iterator; \
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};
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#define COMMON_SIMPLE_SORTED_ARRAY_POINTER_TO(T) STORM_TS_GROWABLE_ARRAY_POINTER_TO(T); \
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typedef struct CSimpleSortedArray_pointer_to_##T CSimpleSortedArray_pointer_to_##T; \
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struct CSimpleSortedArray_pointer_to_##T { \
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TSGrowableArray_pointer_to_##T m_array; \
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uint32_t m_count; \
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uint32_t m_maxcount; \
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uint32_t m_iterator; \
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};
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#endif
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@ -11,7 +11,7 @@
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// TInstanceId<T>
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// TSingletonInstanceId<T>
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#define COMMON_INSTANCE_ID(T) \
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STORM_TS_LIST(T) \
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STORM_TS_LIST(T); \
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typedef struct TInstanceId_##T TInstanceId_##T; \
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typedef struct TSingletonInstanceId_##T TSingletonInstanceId_##T; \
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struct TInstanceId_##T { \
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@ -20,10 +20,10 @@ struct TInstanceId_##T { \
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}; \
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struct TSingletonInstanceId_##T { \
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TInstanceId_##T b_base; \
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};
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};
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#define COMMON_INSTANCE_ID_TABLE(T) \
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STORM_TS_LIST(T) \
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STORM_TS_LIST(T); \
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typedef struct TInstanceIdTable_##T TInstanceIdTable_##T; \
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struct TInstanceIdTable_##T { \
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SCritSect m_idCritSect; \
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14
profile/3.3.5a-windows/include/common/rcstring.h
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14
profile/3.3.5a-windows/include/common/rcstring.h
Normal file
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@ -0,0 +1,14 @@
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#ifndef COMMON_RC_STRING_H
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#define COMMON_RC_STRING_H
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#include "common/refcount.h"
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DECLARE_STRUCT(RCString);
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// struct RCString : TRefCnt
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struct RCString {
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TRefCnt b_base;
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uint8_t* m_str;
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};
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#endif
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11
profile/3.3.5a-windows/include/common/refcount.h
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11
profile/3.3.5a-windows/include/common/refcount.h
Normal file
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@ -0,0 +1,11 @@
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#ifndef COMMON_REF_COUNT_H
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#define COMMON_REF_COUNT_H
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DECLARE_STRUCT(TRefCnt);
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struct TRefCnt {
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void* vfptr;
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uint32_t m_refcnt;
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};
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#endif
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@ -1,60 +0,0 @@
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#ifndef D3D9_DEVICE_H
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#define D3D9_DEVICE_H
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#include "system/types.h"
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#include "d3d9/caps.h"
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typedef int32_t D3DFORMAT;
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typedef struct D3DDISPLAYMODE D3DDISPLAYMODE;
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typedef struct IDirect3D9 IDirect3D9;
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typedef struct IDirect3DDevice9 IDirect3DDevice9;
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typedef struct IDirect3DVertexDeclaration9 IDirect3DVertexDeclaration9;
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typedef struct IDirect3DSurface9 IDirect3DSurface9;
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typedef struct IDirect3DIndexBuffer9 IDirect3DIndexBuffer9;
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typedef struct IDirect3DVertexBuffer9 IDirect3DVertexBuffer9;
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typedef struct IDirect3DTexture9 IDirect3DTexture9;
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typedef struct D3DLOCKED_RECT D3DLOCKED_RECT;
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struct D3DDISPLAYMODE {
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uint32_t Width;
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uint32_t Height;
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uint32_t RefreshRate;
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D3DFORMAT Format;
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};
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struct IDirect3D9 {
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void** v_vtable;
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};
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struct IDirect3DDevice9 {
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void** v_vtable;
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};
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struct IDirect3DVertexDeclaration9 {
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void** v_vtable;
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};
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struct IDirect3DSurface9 {
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void** v_vtable;
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};
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struct IDirect3DIndexBuffer9 {
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void** v_vtable;
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};
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struct IDirect3DVertexBuffer9 {
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void** v_vtable;
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};
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struct IDirect3DTexture9 {
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void** v_vtable;
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};
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struct D3DLOCKED_RECT {
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int32_t Pitch;
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void* pBits;
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};
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#endif
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184
profile/3.3.5a-windows/include/external/d3d9/device.h
vendored
Normal file
184
profile/3.3.5a-windows/include/external/d3d9/device.h
vendored
Normal file
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@ -0,0 +1,184 @@
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#ifndef D3D9_DEVICE_H
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#define D3D9_DEVICE_H
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#include "system/types.h"
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#include "external/d3d9/caps.h"
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typedef int32_t D3DFORMAT;
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typedef struct D3DDISPLAYMODE D3DDISPLAYMODE;
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typedef struct IDirect3D9 IDirect3D9;
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typedef struct IDirect3DDevice9 IDirect3DDevice9;
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typedef struct IDirect3DDevice9_vtable IDirect3DDevice9_vtable;
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typedef struct IDirect3DVertexDeclaration9 IDirect3DVertexDeclaration9;
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typedef struct IDirect3DSurface9 IDirect3DSurface9;
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typedef struct IDirect3DIndexBuffer9 IDirect3DIndexBuffer9;
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typedef struct IDirect3DVertexBuffer9 IDirect3DVertexBuffer9;
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typedef struct IDirect3DTexture9 IDirect3DTexture9;
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typedef struct D3DLOCKED_RECT D3DLOCKED_RECT;
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struct D3DDISPLAYMODE {
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uint32_t Width;
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uint32_t Height;
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uint32_t RefreshRate;
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D3DFORMAT Format;
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};
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struct IDirect3D9 {
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void** v_vtable;
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};
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struct IDirect3DDevice9_vtable {
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void* v_fn_0_QueryInterface;
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void* v_fn_1_AddRef;
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void* v_fn_2_Release;
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void* v_fn_3_TestCooperativeLevel;
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void* v_fn_4_GetAvailableTextureMem;
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void* v_fn_5_EvictManagedResources;
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void* v_fn_6_GetDirect3D;
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void* v_fn_7_GetDeviceCaps;
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void* v_fn_8_GetDisplayMode;
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void* v_fn_9_GetCreationParameters;
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void* v_fn_10_SetCursorProperties;
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void* v_fn_11_SetCursorPosition;
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void* v_fn_12_ShowCursor;
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void* v_fn_13_CreateAdditionalSwapChain;
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void* v_fn_14_GetSwapChain;
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void* v_fn_15_GetNumberOfSwapChains;
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void* v_fn_16_Reset;
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void* v_fn_17_Present;
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void* v_fn_18_GetBackBuffer;
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void* v_fn_19_GetRasterStatus;
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void* v_fn_20_SetDialogBoxMode;
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void* v_fn_21_SetGammaRamp;
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void* v_fn_22_GetGammaRamp;
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void* v_fn_23_CreateTexture;
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void* v_fn_24_CreateVolumeTexture;
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void* v_fn_25_CreateCubeTexture;
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void* v_fn_26_CreateVertexBuffer;
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void* v_fn_27_CreateIndexBuffer;
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void* v_fn_28_CreateRenderTarget;
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void* v_fn_29_CreateDepthStencilSurface;
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void* v_fn_30_UpdateSurface;
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void* v_fn_31_UpdateTexture;
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void* v_fn_32_GetRenderTargetData;
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void* v_fn_33_GetFrontBufferData;
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void* v_fn_34_StretchRect;
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void* v_fn_35_ColorFill;
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void* v_fn_36_CreateOffscreenPlainSurface;
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void* v_fn_37_SetRenderTarget;
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void* v_fn_38_GetRenderTarget;
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void* v_fn_39_SetDepthStencilSurface;
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void* v_fn_40_GetDepthStencilSurface;
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void* v_fn_41_BeginScene;
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void* v_fn_42_EndScene;
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void* v_fn_43_Clear;
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void* v_fn_44_SetTransform;
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void* v_fn_45_GetTransform;
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void* v_fn_46_MultiplyTransform;
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void* v_fn_47_SetViewport;
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void* v_fn_48_GetViewport;
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void* v_fn_49_SetMaterial;
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void* v_fn_50_GetMaterial;
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void* v_fn_51_SetLight;
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void* v_fn_52_GetLight;
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void* v_fn_53_LightEnable;
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void* v_fn_54_GetLightEnable;
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void* v_fn_55_SetClipPlane;
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void* v_fn_56_GetClipPlane;
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void* v_fn_57_SetRenderState;
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void* v_fn_58_GetRenderState;
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void* v_fn_59_CreateStateBlock;
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void* v_fn_60_BeginStateBlock;
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void* v_fn_61_EndStateBlock;
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void* v_fn_62_SetClipStatus;
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void* v_fn_63_GetClipStatus;
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void* v_fn_64_GetTexture;
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void* v_fn_65_SetTexture;
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void* v_fn_66_GetTextureStageState;
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void* v_fn_67_SetTextureStageState;
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void* v_fn_68_GetSamplerState;
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void* v_fn_69_SetSamplerState;
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void* v_fn_70_ValidateDevice;
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void* v_fn_71_SetPaletteEntries;
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void* v_fn_72_GetPaletteEntries;
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void* v_fn_73_SetCurrentTexturePalette;
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void* v_fn_74_GetCurrentTexturePalette;
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void* v_fn_75_SetScissorRect;
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void* v_fn_76_GetScissorRect;
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void* v_fn_77_SetSoftwareVertexProcessing;
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void* v_fn_78_GetSoftwareVertexProcessing;
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void* v_fn_79_SetNPatchMode;
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void* v_fn_80_GetNPatchMode;
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void* v_fn_81_DrawPrimitive;
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void* v_fn_82_DrawIndexedPrimitive;
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void* v_fn_83_DrawPrimitiveUP;
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void* v_fn_84_DrawIndexedPrimitiveUP;
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void* v_fn_85_ProcessVertices;
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void* v_fn_86_CreateVertexDeclaration;
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void* v_fn_87_SetVertexDeclaration;
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void* v_fn_88_GetVertexDeclaration;
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void* v_fn_89_SetFVF;
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void* v_fn_90_GetFVF;
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void* v_fn_91_CreateVertexShader;
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void* v_fn_92_SetVertexShader;
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void* v_fn_93_GetVertexShader;
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void* v_fn_94_SetVertexShaderConstantF;
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void* v_fn_95_GetVertexShaderConstantF;
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void* v_fn_96_SetVertexShaderConstantI;
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void* v_fn_97_GetVertexShaderConstantI;
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void* v_fn_98_SetVertexShaderConstantB;
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void* v_fn_99_GetVertexShaderConstantB;
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void* v_fn_100_SetStreamSource;
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void* v_fn_101_GetStreamSource;
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void* v_fn_102_SetStreamSourceFreq;
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void* v_fn_103_GetStreamSourceFreq;
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void* v_fn_104_SetIndices;
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void* v_fn_105_GetIndices;
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void* v_fn_106_CreatePixelShader;
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void* v_fn_107_SetPixelShader;
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void* v_fn_108_GetPixelShader;
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||||
void* v_fn_109_SetPixelShaderConstantF;
|
||||
void* v_fn_110_GetPixelShaderConstantF;
|
||||
void* v_fn_111_SetPixelShaderConstantI;
|
||||
void* v_fn_112_GetPixelShaderConstantI;
|
||||
void* v_fn_113_SetPixelShaderConstantB;
|
||||
void* v_fn_114_GetPixelShaderConstantB;
|
||||
void* v_fn_115_DrawRectPatch;
|
||||
void* v_fn_116_DrawTriPatch;
|
||||
void* v_fn_117_DeletePatch;
|
||||
|
||||
void* v_fn_118_CreateQuery;
|
||||
};
|
||||
|
||||
struct IDirect3DDevice9 {
|
||||
IDirect3DDevice9_vtable* v_vtable;
|
||||
};
|
||||
|
||||
struct IDirect3DVertexDeclaration9 {
|
||||
void** v_vtable;
|
||||
};
|
||||
|
||||
struct IDirect3DSurface9 {
|
||||
void** v_vtable;
|
||||
};
|
||||
|
||||
struct IDirect3DIndexBuffer9 {
|
||||
void** v_vtable;
|
||||
};
|
||||
|
||||
struct IDirect3DVertexBuffer9 {
|
||||
void** v_vtable;
|
||||
};
|
||||
|
||||
struct IDirect3DTexture9 {
|
||||
void** v_vtable;
|
||||
};
|
||||
|
||||
struct D3DLOCKED_RECT {
|
||||
int32_t Pitch;
|
||||
void* pBits;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
@ -8,25 +8,17 @@
|
|||
#include "ui/simpleframe.h"
|
||||
|
||||
DECLARE_STRUCT(FrameScript_EventObject);
|
||||
DECLARE_STRUCT(SIMPLEFRAMENODE);
|
||||
DECLARE_STRUCT(EVENTLISTENERNODE);
|
||||
|
||||
STORM_TS_LIST(SIMPLEFRAMENODE);
|
||||
STORM_TS_LIST(EVENTLISTENERNODE);
|
||||
|
||||
// struct SIMPLEFRAMENODE : TSLinkedNode<SIMPLEFRAMENODE>
|
||||
struct SIMPLEFRAMENODE {
|
||||
TSLinkedNode_SIMPLEFRAMENODE b_base;
|
||||
CSimpleFrame* frame;
|
||||
};
|
||||
|
||||
// struct EVENTLISTENERNODE : TSLinkedNode<EVENTLISTENERNODE> {
|
||||
struct EVENTLISTENERNODE {
|
||||
TSLinkedNode_EVENTLISTENERNODE b_base;
|
||||
FrameScript_Object* listener;
|
||||
};
|
||||
|
||||
STORM_TS_HASH(FrameScript_EventObject, HASHKEY_STRI)
|
||||
STORM_TS_HASH(FrameScript_EventObject, HASHKEY_STRI);
|
||||
|
||||
struct FrameScript_EventObject {
|
||||
TSHashObject_FrameScript_EventObject_HASHKEY_STRI b_base;
|
||||
|
|
|
|||
|
|
@ -4,6 +4,7 @@
|
|||
#include "system/types.h"
|
||||
|
||||
DECLARE_STRUCT(FrameScript_Object);
|
||||
DECLARE_STRUCT(FrameScript_Object__ScriptIx);
|
||||
|
||||
struct FrameScript_Object {
|
||||
void** v_vtable;
|
||||
|
|
@ -12,4 +13,10 @@ struct FrameScript_Object {
|
|||
int32_t m_onEvent;
|
||||
};
|
||||
|
||||
// struct FrameScript_Object::ScriptIx
|
||||
struct FrameScript_Object__ScriptIx {
|
||||
int32_t luaRef;
|
||||
int8_t* unk;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@
|
|||
|
||||
#include "gx/types.h"
|
||||
|
||||
typedef struct CGxBatch CGxBatch;
|
||||
DECLARE_STRUCT(CGxBatch);
|
||||
|
||||
struct CGxBatch {
|
||||
// Member variables
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@
|
|||
|
||||
#include "gx/device.h"
|
||||
|
||||
#include "d3d9/device.h"
|
||||
#include "external/d3d9/device.h"
|
||||
|
||||
typedef struct CGxDeviceD3d CGxDeviceD3d;
|
||||
|
||||
|
|
|
|||
99
profile/3.3.5a-windows/include/gx/font.h
Normal file
99
profile/3.3.5a-windows/include/gx/font.h
Normal file
|
|
@ -0,0 +1,99 @@
|
|||
#ifndef GX_FONT_H
|
||||
#define GX_FONT_H
|
||||
|
||||
#include "system/types.h"
|
||||
#include "tempest/rect.h"
|
||||
#include "storm/list.h"
|
||||
#include "storm/hash.h"
|
||||
#include "gx/string.h"
|
||||
|
||||
DECLARE_HANDLE(HFACE);
|
||||
|
||||
DECLARE_STRUCT(CGxFont);
|
||||
DECLARE_STRUCT(GLYPHBITMAPDATA);
|
||||
DECLARE_STRUCT(CHARCODEDESC);
|
||||
|
||||
DECLARE_STRUCT(KERNNODE);
|
||||
DECLARE_STRUCT(KERNINGHASHKEY);
|
||||
|
||||
DECLARE_STRUCT(TEXTURECACHE);
|
||||
DECLARE_STRUCT(TEXTURECACHEROW);
|
||||
|
||||
STORM_TS_LIST(CGxFont);
|
||||
STORM_TS_LIST(CHARCODEDESC);
|
||||
|
||||
STORM_TS_HASH(CHARCODEDESC, HASHKEY_NONE);
|
||||
|
||||
struct GLYPHBITMAPDATA {
|
||||
void* m_data;
|
||||
uint32_t m_dataSize;
|
||||
uint32_t m_glyphWidth;
|
||||
uint32_t m_glyphHeight;
|
||||
uint32_t m_glyphCellWidth;
|
||||
float m_glyphAdvance;
|
||||
float m_glyphBearing;
|
||||
uint32_t m_glyphPitch;
|
||||
int32_t m_yOffset;
|
||||
int32_t m_yStart;
|
||||
CRect m_textureCoords;
|
||||
};
|
||||
|
||||
// struct CHARCODEDESC : TSHashObject<CHARCODEDESC,HASHKEY_NONE>
|
||||
struct CHARCODEDESC {
|
||||
TSHashObject_CHARCODEDESC_HASHKEY_NONE b_base;
|
||||
TSLink_CHARCODEDESC textureRowLink;
|
||||
TSLink_CHARCODEDESC fontGlyphLink;
|
||||
uint32_t textureNumber;
|
||||
uint32_t rowNumber;
|
||||
uint32_t glyphStartPixel;
|
||||
uint32_t glyphEndPixel;
|
||||
GLYPHBITMAPDATA bitmapData;
|
||||
};
|
||||
|
||||
//
|
||||
// struct KERNNODE : TSHashObject<KERNNODE,KERNINGHASHKEY>
|
||||
struct KERNNODE {
|
||||
uint32_t flags;
|
||||
float proporportionalSpacing;
|
||||
float fixedWidthSpacing;
|
||||
};
|
||||
|
||||
struct KERNINGHASHKEY {
|
||||
uint32_t code;
|
||||
};
|
||||
|
||||
struct TEXTURECACHEROW {
|
||||
uint32_t widestFreeSlot;
|
||||
TSExplicitList_CHARCODEDESC glyphList;
|
||||
};
|
||||
STORM_TS_FIXED_ARRAY(TEXTURECACHEROW);
|
||||
|
||||
struct TEXTURECACHE {
|
||||
void* m_texture;
|
||||
CGxFont* m_theFace;
|
||||
uint8_t m_anyDirtyGlyphs;
|
||||
uint8_t pad[3];
|
||||
TSFixedArray_TEXTURECACHEROW m_textureRows;
|
||||
};
|
||||
|
||||
STORM_TS_HASH(KERNNODE, KERNINGHASHKEY);
|
||||
|
||||
// struct CGxFont : TSLinkedNode<CGxFont>
|
||||
struct CGxFont {
|
||||
TSLinkedNode_CGxFont b_base;
|
||||
TSExplicitList_CGxString m_strings;
|
||||
TSHashTable_CHARCODEDESC_HASHKEY_NONE m_activeCharacters;
|
||||
TSHashTable_KERNNODE_KERNINGHASHKEY m_kernInfo;
|
||||
TSExplicitList_CHARCODEDESC m_activeCharacterCache;
|
||||
HFACE m_faceHandle;
|
||||
char m_fontName[260];
|
||||
uint32_t m_cellHeight;
|
||||
uint32_t m_baseline;
|
||||
uint32_t m_flags;
|
||||
float float184;
|
||||
float m_pixelsPerUnit;
|
||||
TEXTURECACHE m_textureCache[8];
|
||||
uint32_t m_pixelSize;
|
||||
};
|
||||
|
||||
#endif
|
||||
50
profile/3.3.5a-windows/include/gx/string.h
Normal file
50
profile/3.3.5a-windows/include/gx/string.h
Normal file
|
|
@ -0,0 +1,50 @@
|
|||
#ifndef GX_STRING_H
|
||||
#define GX_STRING_H
|
||||
|
||||
#include "tempest/vector.h"
|
||||
|
||||
DECLARE_STRUCT(CGxString);
|
||||
|
||||
STORM_TS_LIST(CGxString);
|
||||
|
||||
// struct CGxString : TSLinkedNode<CGxString>
|
||||
struct CGxString {
|
||||
TSLinkedNode_CGxString b_base;
|
||||
TSLink_CGxString m_fontStringLink;
|
||||
TSLink_CGxString m_batchedStringLink;
|
||||
float m_requestedFontHeight;
|
||||
float m_currentFontHeight;
|
||||
C3Vector m_position;
|
||||
CImVector m_fontColor;
|
||||
CImVector m_shadowColor;
|
||||
C2Vector m_shadowOffset;
|
||||
float m_blockWidth;
|
||||
float m_blockHeight;
|
||||
void* m_currentFace;
|
||||
char* m_text;
|
||||
int32_t m_textLen;
|
||||
int32_t m_vertJust;
|
||||
int32_t m_horzJust;
|
||||
float m_spacing;
|
||||
uint32_t m_flags;
|
||||
uint32_t m_texturePagesUsed;
|
||||
int32_t m_textureEvicted;
|
||||
uint32_t m_lastGradientStart;
|
||||
uint32_t m_lastGradientLength;
|
||||
C3Vector m_viewTranslation;
|
||||
float m_scale;
|
||||
uint32_t m_hyperlinkInfo[4];
|
||||
uint32_t dword90;
|
||||
uint32_t dword94;
|
||||
uint32_t dword98;
|
||||
uint32_t dword9C;
|
||||
uint32_t dwordA0;
|
||||
uint32_t dwordA4;
|
||||
uint32_t dwordA8;
|
||||
uint32_t dwordAC;
|
||||
int32_t m_intB0;
|
||||
void* m_textLines[8];
|
||||
int32_t m_intD4;
|
||||
};
|
||||
|
||||
#endif
|
||||
30
profile/3.3.5a-windows/include/gx/stringbatch.h
Normal file
30
profile/3.3.5a-windows/include/gx/stringbatch.h
Normal file
|
|
@ -0,0 +1,30 @@
|
|||
#ifndef GX_STRING_BATCH_H
|
||||
#define GX_STRING_BATCH_H
|
||||
|
||||
#include "storm/list.h"
|
||||
#include "storm/hash.h"
|
||||
#include "gx/font.h"
|
||||
|
||||
DECLARE_STRUCT(CGxStringBatch);
|
||||
DECLARE_STRUCT(BATCHEDRENDERFONTDESC);
|
||||
|
||||
STORM_TS_HASH(BATCHEDRENDERFONTDESC, HASHKEY_PTR);
|
||||
|
||||
STORM_TS_LIST(CGxStringBatch);
|
||||
|
||||
// struct BATCHEDRENDERFONTDESC : TSHashObject<BATCHEDRENDERFONTDESC, HASHKEY_PTR>
|
||||
struct BATCHEDRENDERFONTDESC {
|
||||
TSHashObject_BATCHEDRENDERFONTDESC_HASHKEY_PTR b_base;
|
||||
CGxFont* m_face;
|
||||
// STORM_EXPLICIT_LIST(CGxString, m_batchedStringLink) m_strings;
|
||||
TSExplicitList_CGxString m_strings;
|
||||
};
|
||||
|
||||
// CGxStringBatch : TSLinkedNode<CGxStringBatch>
|
||||
struct CGxStringBatch {
|
||||
TSLinkedNode_CGxStringBatch b_base;
|
||||
TSHashTable_BATCHEDRENDERFONTDESC_HASHKEY_PTR m_fontBatch;
|
||||
uint32_t m_flags;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
@ -2,18 +2,25 @@
|
|||
|
||||
#include "system/detect.h"
|
||||
|
||||
// Types
|
||||
// Types (include all files to expose them in the disassembler)
|
||||
|
||||
// external types (c-ified)
|
||||
#include "external/d3d9/caps.h"
|
||||
#include "external/d3d9/device.h"
|
||||
|
||||
#include "async/object.h"
|
||||
#include "async/queue.h"
|
||||
|
||||
#include "common/array.h"
|
||||
#include "common/handle.h"
|
||||
#include "common/instance.h"
|
||||
#include "common/datarecycler.h"
|
||||
#include "common/status.h"
|
||||
#include "common/refcount.h"
|
||||
#include "common/rcstring.h"
|
||||
|
||||
#include "cursor/types.h"
|
||||
|
||||
#include "d3d9/caps.h"
|
||||
#include "d3d9/device.h"
|
||||
|
||||
#include "event/types.h"
|
||||
#include "event/context.h"
|
||||
#include "event/handler.h"
|
||||
|
|
@ -25,6 +32,7 @@
|
|||
#include "framescript/object.h"
|
||||
#include "framescript/event_object.h"
|
||||
|
||||
#include "gx/batch.h"
|
||||
#include "gx/buffer.h"
|
||||
#include "gx/caps.h"
|
||||
#include "gx/device.h"
|
||||
|
|
@ -32,6 +40,8 @@
|
|||
#include "gx/matrix_stack.h"
|
||||
#include "gx/shader.h"
|
||||
#include "gx/state_bom.h"
|
||||
#include "gx/string.h"
|
||||
#include "gx/stringbatch.h"
|
||||
#include "gx/types.h"
|
||||
#include "gx/batch.h"
|
||||
#include "gx/d3d9.h"
|
||||
|
|
@ -41,7 +51,9 @@
|
|||
#include "storm/array.h"
|
||||
#include "storm/list.h"
|
||||
#include "storm/hash.h"
|
||||
#include "storm/queue.h"
|
||||
#include "storm/region.h"
|
||||
#include "storm/thread.h"
|
||||
|
||||
#include "tempest/box.h"
|
||||
#include "tempest/matrix.h"
|
||||
|
|
@ -53,9 +65,19 @@
|
|||
#include "tempest/vector.h"
|
||||
|
||||
#include "texture/blp.h"
|
||||
#include "texture/texture.h"
|
||||
#include "texture/tga.h"
|
||||
|
||||
#include "ui/backdropgenerator.h"
|
||||
#include "ui/layoutframe.h"
|
||||
#include "ui/renderbatch.h"
|
||||
#include "ui/scriptobject.h"
|
||||
#include "ui/scriptregion.h"
|
||||
#include "ui/simplebatchedmesh.h"
|
||||
#include "ui/simpleframe.h"
|
||||
#include "ui/simpleregion.h"
|
||||
#include "ui/simpletexture.h"
|
||||
#include "ui/simpletop.h"
|
||||
|
||||
// include files that define the use of template classes for standard library types
|
||||
// template classes for whoa types should be entered immediately after where the type is
|
||||
|
|
|
|||
|
|
@ -7,8 +7,8 @@
|
|||
#include "storm/list.h"
|
||||
|
||||
#define STORM_TS_HASH(T, K) \
|
||||
STORM_TS_LIST(T) \
|
||||
STORM_TS_GROWABLE_ARRAY(TSList_##T) \
|
||||
STORM_TS_LIST(T); \
|
||||
STORM_TS_GROWABLE_ARRAY(TSList_##T); \
|
||||
typedef struct TSHashTable_##T##_##K TSHashTable_##T##_##K; \
|
||||
typedef struct TSHashObject_##T##_##K TSHashObject_##T##_##K; \
|
||||
struct TSHashTable_##T##_##K { \
|
||||
|
|
@ -22,7 +22,7 @@ struct TSHashObject_##T##_##K { \
|
|||
TSLink_##T m_linktoslot; \
|
||||
TSLink_##T m_linktofull; \
|
||||
K m_key; \
|
||||
};
|
||||
}
|
||||
|
||||
DECLARE_STRUCT(HASHKEY_PTR);
|
||||
DECLARE_STRUCT(HASHKEY_STR);
|
||||
|
|
|
|||
|
|
@ -3,22 +3,18 @@
|
|||
|
||||
#include "system/types.h"
|
||||
|
||||
// to make an object self referential
|
||||
// forward-declare 'struct Object_type' as 'Object_type'
|
||||
// then define 'struct Object_type'
|
||||
|
||||
// TSLink<T>
|
||||
#define STORM_TS_LINK(T) typedef struct TSLink_##T TSLink_##T; \
|
||||
struct TSLink_##T { \
|
||||
TSLink_##T* m_prevlink; \
|
||||
T* m_next; \
|
||||
};
|
||||
}
|
||||
|
||||
// TSList<T>
|
||||
// TSExplicitList<T>
|
||||
// TSLinkedNode<T>
|
||||
#define STORM_TS_LIST(T) \
|
||||
STORM_TS_LINK(T) \
|
||||
STORM_TS_LINK(T); \
|
||||
typedef struct TSList_##T TSList_##T; \
|
||||
typedef struct TSList_##T TSExplicitList_##T; \
|
||||
typedef struct TSLinkedNode_##T TSLinkedNode_##T; \
|
||||
|
|
@ -28,6 +24,7 @@ struct TSList_##T { \
|
|||
}; \
|
||||
struct TSLinkedNode_##T { \
|
||||
TSLink_##T m_link; \
|
||||
};
|
||||
}; \
|
||||
typedef TSList_##T TSExplicitList_##T
|
||||
|
||||
#endif
|
||||
|
|
@ -23,9 +23,9 @@ typedef struct TSTimerPriority_##T TSTimerPriority_##T; \
|
|||
struct TSTimerPriority_##T { \
|
||||
CSBasePriority b_base; \
|
||||
T m_val; \
|
||||
};
|
||||
}
|
||||
|
||||
#define STORM_TS_PRIORITY_QUEUE(T) \
|
||||
typedef CSBasePriorityQueue TSPriorityQueue_##T;
|
||||
typedef CSBasePriorityQueue TSPriorityQueue_##T
|
||||
|
||||
#endif
|
||||
36
profile/3.3.5a-windows/include/texture/texture.h
Normal file
36
profile/3.3.5a-windows/include/texture/texture.h
Normal file
|
|
@ -0,0 +1,36 @@
|
|||
#ifndef TEXTURE_TEXTURE_H
|
||||
#define TEXTURE_TEXTURE_H
|
||||
|
||||
#include "common/handle.h"
|
||||
#include "common/status.h"
|
||||
#include "gx/types.h"
|
||||
#include "gx/texture.h"
|
||||
#include "async/object.h"
|
||||
|
||||
DECLARE_STRUCT(CTexture);
|
||||
|
||||
// struct CTexture : CHandleObject
|
||||
struct CTexture {
|
||||
CHandleObject b_base;
|
||||
uint32_t dword8[6];
|
||||
CGxTexFlags unkTexFlags1;
|
||||
uint32_t dword10;
|
||||
uint16_t flags;
|
||||
int8_t bestMip;
|
||||
int8_t alphaBits;
|
||||
CStatus loadStatus;
|
||||
CAsyncObject* asyncObject;
|
||||
CGxTex* gxTex;
|
||||
int32_t gxTexTarget;
|
||||
uint16_t gxWidth;
|
||||
uint16_t gxHeight;
|
||||
EGxTexFormat gxTexFormat;
|
||||
EGxTexFormat dataFormat;
|
||||
CGxTexFlags gxTexFlags;
|
||||
void* atlas;
|
||||
uint32_t atlasBlockIndex;
|
||||
uint32_t dword50[2];
|
||||
char filename[260];
|
||||
};
|
||||
|
||||
#endif
|
||||
37
profile/3.3.5a-windows/include/ui/backdropgenerator.h
Normal file
37
profile/3.3.5a-windows/include/ui/backdropgenerator.h
Normal file
|
|
@ -0,0 +1,37 @@
|
|||
#ifndef UI_BACKDROP_GENERATOR_H
|
||||
#define UI_BACKDROP_GENERATOR_H
|
||||
|
||||
#include "tempest/vector.h"
|
||||
#include "ui/simpletexture.h"
|
||||
|
||||
struct CBackdropGenerator {
|
||||
CSimpleTexture* m_backgroundTexture;
|
||||
CSimpleTexture* m_leftTexture;
|
||||
CSimpleTexture* m_rightTexture;
|
||||
CSimpleTexture* m_topTexture;
|
||||
CSimpleTexture* m_bottomTexture;
|
||||
CSimpleTexture* m_topLeftTexture;
|
||||
CSimpleTexture* m_topRightTexture;
|
||||
CSimpleTexture* m_bottomLeftTexture;
|
||||
CSimpleTexture* m_bottomRightTexture;
|
||||
uint32_t dword24;
|
||||
uint32_t dword28;
|
||||
uint32_t dword2C;
|
||||
uint32_t dword30;
|
||||
uint32_t dword34;
|
||||
uint32_t dword38;
|
||||
uint32_t dword3C;
|
||||
uint32_t dword40;
|
||||
uint32_t dword44;
|
||||
uint32_t dword48;
|
||||
uint32_t dword4C;
|
||||
uint32_t dword50;
|
||||
uint32_t dword54;
|
||||
uint32_t dword58;
|
||||
uint32_t dword5C;
|
||||
uint32_t dword60;
|
||||
CImVector m_borderColor;
|
||||
uint32_t dword68;
|
||||
};
|
||||
|
||||
#endif
|
||||
59
profile/3.3.5a-windows/include/ui/layoutframe.h
Normal file
59
profile/3.3.5a-windows/include/ui/layoutframe.h
Normal file
|
|
@ -0,0 +1,59 @@
|
|||
#ifndef UI_LAYOUT_FRAME_H
|
||||
#define UI_LAYOUT_FRAME_H
|
||||
|
||||
#include "tempest/rect.h"
|
||||
#include "storm/list.h"
|
||||
|
||||
DECLARE_STRUCT(CLayoutFrame__FRAMENODE);
|
||||
DECLARE_STRUCT(CLayoutFrame_vtable);
|
||||
DECLARE_STRUCT(CLayoutFrame);
|
||||
|
||||
STORM_TS_LIST(CLayoutFrame__FRAMENODE);
|
||||
|
||||
struct CLayoutFrame__FRAMENODE {
|
||||
TSLinkedNode_CLayoutFrame__FRAMENODE b_base;
|
||||
CLayoutFrame* frame;
|
||||
uint32_t dep;
|
||||
};
|
||||
|
||||
struct CLayoutFrame_vtable {
|
||||
void* v_fn_00;
|
||||
void* v_fn_01;
|
||||
void* v_fn_02;
|
||||
void* v_fn_03;
|
||||
void* v_fn_04;
|
||||
void* v_fn_05;
|
||||
void* v_fn_06;
|
||||
void* v_fn_07;
|
||||
void* v_fn_08;
|
||||
void* v_fn_09;
|
||||
void* v_fn_10;
|
||||
void* v_fn_11;
|
||||
void* v_fn_12;
|
||||
void* v_fn_13;
|
||||
void* v_fn_14;
|
||||
void* v_fn_15;
|
||||
void* v_fn_16;
|
||||
void* v_fn_17;
|
||||
void* v_fn_18;
|
||||
};
|
||||
|
||||
struct CLayoutFrame {
|
||||
CLayoutFrame_vtable* v_vtable;
|
||||
uint32_t resizeLink[2];
|
||||
void* m_points[9];
|
||||
TSList_CLayoutFrame__FRAMENODE m_resizeList;
|
||||
uint32_t m_guard;
|
||||
uint32_t m_flags;
|
||||
CRect m_rect;
|
||||
float m_width;
|
||||
float m_height;
|
||||
float m_layoutScale;
|
||||
float m_layoutDepth;
|
||||
float float64;
|
||||
float float68;
|
||||
float float6C;
|
||||
float float70;
|
||||
};
|
||||
|
||||
#endif
|
||||
28
profile/3.3.5a-windows/include/ui/renderbatch.h
Normal file
28
profile/3.3.5a-windows/include/ui/renderbatch.h
Normal file
|
|
@ -0,0 +1,28 @@
|
|||
#ifndef UI_RENDER_BATCH_H
|
||||
#define UI_RENDER_BATCH_H
|
||||
|
||||
#include "system/types.h"
|
||||
#include "ui/simplebatchedmesh.h"
|
||||
#include "gx/stringbatch.h"
|
||||
|
||||
DECLARE_STRUCT(CRenderBatch);
|
||||
DECLARE_STRUCT(RENDERCALLBACKNODE);
|
||||
|
||||
STORM_TS_LIST(RENDERCALLBACKNODE);
|
||||
STORM_TS_LIST(CRenderBatch);
|
||||
|
||||
// struct RENDERCALLBACKNODE : TSLinkedNode<RENDERCALLBACKNODE>
|
||||
struct RENDERCALLBACKNODE {
|
||||
void* callback;
|
||||
void* param;
|
||||
};
|
||||
|
||||
struct CRenderBatch {
|
||||
uint32_t m_count;
|
||||
TSGrowableArray_CSimpleBatchedMesh m_texturelist;
|
||||
CGxStringBatch* m_stringbatch;
|
||||
TSList_RENDERCALLBACKNODE m_callbacks;
|
||||
TSLink_CRenderBatch renderLink;
|
||||
};
|
||||
|
||||
#endif
|
||||
15
profile/3.3.5a-windows/include/ui/scriptobject.h
Normal file
15
profile/3.3.5a-windows/include/ui/scriptobject.h
Normal file
|
|
@ -0,0 +1,15 @@
|
|||
#ifndef UI_SCRIPT_OBJECT_H
|
||||
#define UI_SCRIPT_OBJECT_H
|
||||
|
||||
#include "common/rcstring.h"
|
||||
#include "framescript/object.h"
|
||||
|
||||
DECLARE_STRUCT(CScriptObject);
|
||||
|
||||
// struct CScriptObject : FrameScript_Object {
|
||||
struct CScriptObject {
|
||||
FrameScript_Object b_base;
|
||||
RCString m_name;
|
||||
};
|
||||
|
||||
#endif
|
||||
21
profile/3.3.5a-windows/include/ui/scriptregion.h
Normal file
21
profile/3.3.5a-windows/include/ui/scriptregion.h
Normal file
|
|
@ -0,0 +1,21 @@
|
|||
#ifndef UI_SCRIPT_REGION_H
|
||||
#define UI_SCRIPT_REGION_H
|
||||
|
||||
#include "ui/simpleframe.h"
|
||||
#include "ui/scriptobject.h"
|
||||
#include "ui/layoutframe.h"
|
||||
|
||||
DECLARE_STRUCT(CScriptRegion);
|
||||
// forward declare to avoid problems
|
||||
DECLARE_STRUCT(CSimpleFrame);
|
||||
|
||||
// struct CScriptRegion : CScriptObject, CLayoutFrame {
|
||||
struct CScriptRegion {
|
||||
CScriptObject b_base_01;
|
||||
CLayoutFrame b_base_02;
|
||||
CSimpleFrame* m_parent;
|
||||
void* m_animGroups;
|
||||
uint32_t scriptregion_dword8;
|
||||
};
|
||||
|
||||
#endif
|
||||
29
profile/3.3.5a-windows/include/ui/simplebatchedmesh.h
Normal file
29
profile/3.3.5a-windows/include/ui/simplebatchedmesh.h
Normal file
|
|
@ -0,0 +1,29 @@
|
|||
#ifndef UI_SIMPLE_BATCHED_MESH_H
|
||||
#define UI_SIMPLE_BATCHED_MESH_H
|
||||
|
||||
#include "texture/texture.h"
|
||||
#include "gx/texture.h"
|
||||
#include "gx/shader.h"
|
||||
#include "tempest/vector.h"
|
||||
|
||||
DECLARE_STRUCT(CSimpleBatchedMesh);
|
||||
|
||||
struct CSimpleBatchedMesh {
|
||||
CTexture* texture;
|
||||
CGxTex* textureID;
|
||||
EGxBlend alphaMode;
|
||||
CGxShader* shader;
|
||||
int32_t posCount;
|
||||
C3Vector* position;
|
||||
C2Vector* texCoord;
|
||||
CImVector* color;
|
||||
int32_t colorCount;
|
||||
uint16_t* indices;
|
||||
int32_t idxCount;
|
||||
int32_t onAtlas;
|
||||
float atlasScale;
|
||||
C2Vector atlasOffset;
|
||||
};
|
||||
STORM_TS_GROWABLE_ARRAY(CSimpleBatchedMesh);
|
||||
|
||||
#endif
|
||||
|
|
@ -1,9 +1,88 @@
|
|||
#ifndef UI_SIMPLE_FRAME_H
|
||||
#define UI_SIMPLE_FRAME_H
|
||||
|
||||
DECLARE_STRUCT(CSimpleFrame);
|
||||
#include "storm/list.h"
|
||||
#include "tempest/rect.h"
|
||||
#include "tempest/vector.h"
|
||||
|
||||
DECLARE_STRUCT(CSimpleFrame);
|
||||
DECLARE_STRUCT(SIMPLEFRAMENODE);
|
||||
|
||||
STORM_TS_LIST(SIMPLEFRAMENODE);
|
||||
|
||||
#include "ui/scriptregion.h"
|
||||
#include "ui/backdropgenerator.h"
|
||||
#include "ui/renderbatch.h"
|
||||
|
||||
DECLARE_STRUCT(CBackdropGenerator);
|
||||
|
||||
// struct CSimpleFrame : CScriptRegion {
|
||||
struct CSimpleFrame {
|
||||
CScriptRegion b_base;
|
||||
void* m_top;
|
||||
CSimpleFrame* m_tooltip;
|
||||
CScriptRegion* m_titleRegion;
|
||||
int32_t m_intAC;
|
||||
int32_t m_id;
|
||||
uint32_t m_flags;
|
||||
float m_frameScale;
|
||||
uint32_t dwordBC;
|
||||
uint32_t dwordC0;
|
||||
float m_floatC4;
|
||||
float m_floatC8;
|
||||
uint32_t dwordCC;
|
||||
int32_t m_strata;
|
||||
int32_t m_level;
|
||||
uint32_t m_eventmask;
|
||||
int32_t m_shown;
|
||||
int32_t m_visible;
|
||||
CRect m_hitRect;
|
||||
CRect m_hitOffset;
|
||||
uint32_t simpleframe_unk9[4];
|
||||
int32_t m_highlightLocked;
|
||||
uint32_t m_lookForDrag;
|
||||
int32_t m_mouseDown;
|
||||
int32_t m_dragging;
|
||||
int32_t m_dragButton;
|
||||
C2Vector m_clickPoint;
|
||||
int32_t m_loading;
|
||||
FrameScript_Object__ScriptIx m_onLoad;
|
||||
FrameScript_Object__ScriptIx m_onSizeChanged;
|
||||
FrameScript_Object__ScriptIx m_onUpdate;
|
||||
FrameScript_Object__ScriptIx m_onShow;
|
||||
FrameScript_Object__ScriptIx m_onHide;
|
||||
FrameScript_Object__ScriptIx m_onEnter;
|
||||
FrameScript_Object__ScriptIx m_onLeave;
|
||||
FrameScript_Object__ScriptIx m_onMouseDown;
|
||||
FrameScript_Object__ScriptIx m_onMouseUp;
|
||||
FrameScript_Object__ScriptIx m_onMouseWheel;
|
||||
FrameScript_Object__ScriptIx m_onDragStart;
|
||||
FrameScript_Object__ScriptIx m_onDragStop;
|
||||
FrameScript_Object__ScriptIx m_onReceiveDrag;
|
||||
FrameScript_Object__ScriptIx m_onChar;
|
||||
FrameScript_Object__ScriptIx m_onKeyDown;
|
||||
FrameScript_Object__ScriptIx m_onKeyUp;
|
||||
FrameScript_Object__ScriptIx m_onAttributeChange;
|
||||
FrameScript_Object__ScriptIx m_onEnable;
|
||||
FrameScript_Object__ScriptIx m_onDisable;
|
||||
uint32_t m_attributes[10];
|
||||
int32_t m_drawenabled[5];
|
||||
CBackdropGenerator* m_backdrop;
|
||||
uint32_t m_regions[3];
|
||||
uint32_t m_drawlayers[15];
|
||||
uint32_t m_batchDirty;
|
||||
void* m_batch[5];
|
||||
TSExplicitList_CRenderBatch m_renderList;
|
||||
uint32_t m_children[3];
|
||||
uint32_t m_framesLink[2];
|
||||
uint32_t m_destroyedLink[2];
|
||||
uint32_t m_strataLink[2];
|
||||
};
|
||||
|
||||
// struct SIMPLEFRAMENODE : TSLinkedNode<SIMPLEFRAMENODE>
|
||||
struct SIMPLEFRAMENODE {
|
||||
TSLinkedNode_SIMPLEFRAMENODE b_base;
|
||||
CSimpleFrame* frame;
|
||||
};
|
||||
|
||||
#endif
|
||||
21
profile/3.3.5a-windows/include/ui/simpleregion.h
Normal file
21
profile/3.3.5a-windows/include/ui/simpleregion.h
Normal file
|
|
@ -0,0 +1,21 @@
|
|||
#ifndef UI_SIMPLE_REGION_H
|
||||
#define UI_SIMPLE_REGION_H
|
||||
|
||||
#include "ui/scriptregion.h"
|
||||
|
||||
DECLARE_STRUCT(CSimpleRegion);
|
||||
|
||||
// struct CSimpleRegion : CScriptRegion
|
||||
struct CSimpleRegion {
|
||||
CScriptRegion b_base;
|
||||
int32_t m_numAlpha;
|
||||
uint8_t m_alpha[4];
|
||||
int32_t m_numColor;
|
||||
CImVector m_color[4];
|
||||
uint32_t m_regionLink[2];
|
||||
uint32_t m_drawLink[2];
|
||||
uint16_t m_regionFlags;
|
||||
uint16_t padding;
|
||||
};
|
||||
|
||||
#endif
|
||||
22
profile/3.3.5a-windows/include/ui/simpletexture.h
Normal file
22
profile/3.3.5a-windows/include/ui/simpletexture.h
Normal file
|
|
@ -0,0 +1,22 @@
|
|||
#ifndef UI_SIMPLE_TEXTURE_H
|
||||
#define UI_SIMPLE_TEXTURE_H
|
||||
|
||||
#include "ui/simpleregion.h"
|
||||
#include "texture/texture.h"
|
||||
|
||||
DECLARE_STRUCT(CSimpleTexture);
|
||||
|
||||
// struct CSimpleTexture : CSimpleRegion {
|
||||
struct CSimpleTexture {
|
||||
CSimpleRegion b_base;
|
||||
uint32_t dwordD0;
|
||||
CTexture* m_texture;
|
||||
uint32_t m_alphaMode;
|
||||
void* m_shader;
|
||||
C3Vector m_position[4];
|
||||
C3Vector m_position2[4];
|
||||
C2Vector m_texCoord[4];
|
||||
uint32_t dword160;
|
||||
};
|
||||
|
||||
#endif
|
||||
67
profile/3.3.5a-windows/include/ui/simpletop.h
Normal file
67
profile/3.3.5a-windows/include/ui/simpletop.h
Normal file
|
|
@ -0,0 +1,67 @@
|
|||
#ifndef UI_SIMPLE_TOP_H
|
||||
#define UI_SIMPLE_TOP_H
|
||||
|
||||
#include "event/types.h"
|
||||
#include "ui/layoutframe.h"
|
||||
#include "ui/simpleframe.h"
|
||||
#include "tempest/vector.h"
|
||||
#include "common/array.h"
|
||||
|
||||
DECLARE_ENUM(FRAMEPOINT);
|
||||
|
||||
DECLARE_STRUCT(FRAMEPRIORITY);
|
||||
DECLARE_STRUCT(CSimpleTop);
|
||||
DECLARE_STRUCT(CSimpleTop__frame_layout);
|
||||
|
||||
enum FRAMEPOINT {
|
||||
FRAMEPOINT_TOPLEFT = 0x0,
|
||||
FRAMEPOINT_TOP = 0x1,
|
||||
FRAMEPOINT_TOPRIGHT = 0x2,
|
||||
FRAMEPOINT_LEFT = 0x3,
|
||||
FRAMEPOINT_CENTER = 0x4,
|
||||
FRAMEPOINT_RIGHT = 0x5,
|
||||
FRAMEPOINT_BOTTOMLEFT = 0x6,
|
||||
FRAMEPOINT_BOTTOM = 0x7,
|
||||
FRAMEPOINT_BOTTOMRIGHT = 0x8,
|
||||
FRAMEPOINT_NUMPOINTS = 0x9
|
||||
};
|
||||
|
||||
struct CSimpleTop__frame_layout {
|
||||
int32_t enabled;
|
||||
CSimpleFrame* frame;
|
||||
FRAMEPOINT anchor;
|
||||
C2Vector last;
|
||||
float float14;
|
||||
};
|
||||
|
||||
struct FRAMEPRIORITY {
|
||||
CSimpleFrame* frame;
|
||||
uint32_t priority;
|
||||
};
|
||||
COMMON_SIMPLE_SORTED_ARRAY_POINTER_TO(FRAMEPRIORITY);
|
||||
|
||||
struct CSimpleTop {
|
||||
CLayoutFrame b_base;
|
||||
void* m_screenLayer;
|
||||
CSimpleFrame* m_mouseFocus;
|
||||
CSimpleFrame* m_mouseCapture;
|
||||
uint32_t m_keydownCapture[787];
|
||||
TSList_SIMPLEFRAMENODE m_frames;
|
||||
uint32_t m_destroyed[3];
|
||||
void* m_strata[9];
|
||||
CSimpleTop__frame_layout m_layout;
|
||||
CSimpleSortedArray_pointer_to_FRAMEPRIORITY m_eventqueue[5][9];
|
||||
int32_t m_checkFocus;
|
||||
EVENT_DATA_MOUSE m_mousePosition;
|
||||
uint32_t dword1234;
|
||||
void* m_mouseButtonCallback;
|
||||
void* m_mouseMoveCallback;
|
||||
void* m_displaySizeCallback;
|
||||
uint32_t dword1244;
|
||||
void* m_keyEventCallback;
|
||||
uint32_t dword124C;
|
||||
uint32_t dword1250;
|
||||
uint32_t dword1254;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
@ -1 +1 @@
|
|||
CGameUI__Initialize 0052A980 f end=0052AEC6
|
||||
CGGameUI__Initialize 0052A980 f end=0052AEC6
|
||||
|
|
@ -1,6 +1,5 @@
|
|||
CGxDevice__CGxDevice 00688690 f end=0068903F
|
||||
CGxDevice__MasterEnableSet 00685EB0 f end=00685F33
|
||||
CGxDevice__IRsForceUpdate 006859E0 f end=00685A65
|
||||
CGxDevice__NewOpenGl 0068BF20 f end=0068BF44
|
||||
CGxDevice__NewD3d 00689EF0 f end=00689F14
|
||||
CGxDevice__NewD3d9Ex 0068C220 f end=0068C244
|
||||
|
|
|
|||
|
|
@ -55,4 +55,5 @@ CGxDeviceD3d__IShaderCreatePixel 006AA070 f end=006AA0C5
|
|||
CGxDeviceD3d__IShaderCreateVertex 006AA0D0 f end=006AA125
|
||||
CGxDeviceD3d__ShaderCreate 006AA130 f end=006AA18A
|
||||
CGxDeviceD3d__IBindVertexShader 006AA2F0 f end=006AA346
|
||||
CGxDeviceD3d__IReleaseD3dResources 00690150 f end=00690223
|
||||
CGxDeviceD3d__IReleaseD3dResources 00690150 f end=00690223
|
||||
CGxDeviceD3d__ICursorClip 0069FE10 f end=0069FE57
|
||||
|
|
@ -130,6 +130,7 @@ GxBufUnlock 004829F0 f end=00482A13
|
|||
GxBufStream 00482A20 f end=00482A3C
|
||||
GxDraw 00482A40 f end=00482A5D
|
||||
GxCapsWindowSizeInScreenCoords 00493BF0 f end=00493C09
|
||||
CSimpleTop__OnLayerRender 00495410 f end=0049546A
|
||||
ScrnLayerSetRect 004A8500 f end=004A8522
|
||||
OnPaint 004A8720 f end=004A8B58
|
||||
ScrnLayerCreate 004A8BB0 f end=004A8C83
|
||||
|
|
@ -574,7 +575,7 @@ Script_AcceptAreaSpiritHeal 005262D0 f end=005262D8
|
|||
Script_TargetTotem 005262E0 f end=00526362
|
||||
Script_InteractUnit 00527F00 f end=00527FD4
|
||||
Script_LoadAddOn 00528920 f end=00528AE1
|
||||
CGameUI__Initialize 0052A980 f end=0052AEC6
|
||||
CGGameUI__Initialize 0052A980 f end=0052AEC6
|
||||
Script_RegisterForSave 0052B470 f end=0052B4D4
|
||||
Script_RegisterForSavePerCharacter 0052B4E0 f end=0052B544
|
||||
Script_GetNumPartyMembers 0052C110 f end=0052C187
|
||||
|
|
@ -2130,7 +2131,6 @@ CGxDevice__Log 00684C20 f end=00684C3E
|
|||
CGxDevice__Log_CGxCaps 00684C40 f end=00684D07 ; CGxDevice::Log(CGxCaps const&) const
|
||||
CGxDevice__Log 00684D10 f end=00684D6C
|
||||
CGxDevice__IRsDirty 00685970 f end=006859DB
|
||||
CGxDevice__IRsForceUpdate 006859E0 f end=00685A65
|
||||
CGxDevice__IRsForceUpdate_EGxRenderState 006859E0 f end=00685A65 ; CGxDevice::IRsForceUpdate(EGxRenderState)
|
||||
CGxDevice__IRsForceUpdate 00685A70 f end=00685B4E ; CGxDevice::IRsForceUpdate()
|
||||
CGxDevice__IRsSync 00685B50 f end=00685BFE
|
||||
|
|
@ -2172,6 +2172,7 @@ CGxDeviceD3d__ICreateD3d 00690680 f end=00690742
|
|||
CGxDeviceD3d__DeviceCreate_WindowProc_CGxFormat 00690750 f end=00690821
|
||||
CGxDeviceD3d__ICreateD3dVB 0069FB00 f end=0069FB68
|
||||
CGxDeviceD3d__CreatePoolAPI 0069FB70 f end=0069FBB8
|
||||
CGxDeviceD3d__ICursorClip 0069FE10 f end=0069FE57
|
||||
CGxDeviceD3d__ICursorDestroy 006A00C0 f end=006A0102
|
||||
CGxDeviceD3d__WindowProcD3d 006A0360 f end=006A0834
|
||||
CGxDeviceD3d9Ex__CGxDeviceD3d9Ex 006A1A90 f end=006A1C24
|
||||
|
|
|
|||
1
profile/3.3.5a-windows/symbol/simpletop/func.sym
Normal file
1
profile/3.3.5a-windows/symbol/simpletop/func.sym
Normal file
|
|
@ -0,0 +1 @@
|
|||
CSimpleTop__OnLayerRender 00495410 f end=0049546A
|
||||
|
|
@ -1056,6 +1056,14 @@
|
|||
"icount": "0x0",
|
||||
"parent": "0x93bf0"
|
||||
},
|
||||
{
|
||||
"manual": true,
|
||||
"start": "0x95410",
|
||||
"end": "0x95469",
|
||||
"module": "wow.exe",
|
||||
"icount": "0x0",
|
||||
"parent": "0x95410"
|
||||
},
|
||||
{
|
||||
"manual": true,
|
||||
"start": "0xa8500",
|
||||
|
|
@ -17064,14 +17072,6 @@
|
|||
"icount": "0x0",
|
||||
"parent": "0x2859e0"
|
||||
},
|
||||
{
|
||||
"manual": true,
|
||||
"start": "0x2859e0",
|
||||
"end": "0x285a64",
|
||||
"module": "wow.exe",
|
||||
"icount": "0x0",
|
||||
"parent": "0x2859e0"
|
||||
},
|
||||
{
|
||||
"manual": true,
|
||||
"start": "0x285a70",
|
||||
|
|
@ -17392,6 +17392,14 @@
|
|||
"icount": "0x0",
|
||||
"parent": "0x29fb70"
|
||||
},
|
||||
{
|
||||
"manual": true,
|
||||
"start": "0x29fe10",
|
||||
"end": "0x29fe56",
|
||||
"module": "wow.exe",
|
||||
"icount": "0x0",
|
||||
"parent": "0x29fe10"
|
||||
},
|
||||
{
|
||||
"manual": true,
|
||||
"start": "0x2a00c0",
|
||||
|
|
@ -22026,6 +22034,12 @@
|
|||
"text": "GxCapsWindowSizeInScreenCoords",
|
||||
"address": "0x93bf0"
|
||||
},
|
||||
{
|
||||
"manual": true,
|
||||
"module": "wow.exe",
|
||||
"text": "CSimpleTop__OnLayerRender",
|
||||
"address": "0x95410"
|
||||
},
|
||||
{
|
||||
"manual": true,
|
||||
"module": "wow.exe",
|
||||
|
|
@ -24693,7 +24707,7 @@
|
|||
{
|
||||
"manual": true,
|
||||
"module": "wow.exe",
|
||||
"text": "CGameUI__Initialize",
|
||||
"text": "CGGameUI__Initialize",
|
||||
"address": "0x12a980"
|
||||
},
|
||||
{
|
||||
|
|
@ -34032,12 +34046,6 @@
|
|||
"text": "CGxDevice__IRsForceUpdate_EGxRenderState",
|
||||
"address": "0x2859e0"
|
||||
},
|
||||
{
|
||||
"manual": true,
|
||||
"module": "wow.exe",
|
||||
"text": "CGxDevice__IRsForceUpdate",
|
||||
"address": "0x2859e0"
|
||||
},
|
||||
{
|
||||
"manual": true,
|
||||
"module": "wow.exe",
|
||||
|
|
@ -34278,6 +34286,12 @@
|
|||
"text": "CGxDeviceD3d__CreatePoolAPI",
|
||||
"address": "0x29fb70"
|
||||
},
|
||||
{
|
||||
"manual": true,
|
||||
"module": "wow.exe",
|
||||
"text": "CGxDeviceD3d__ICursorClip",
|
||||
"address": "0x29fe10"
|
||||
},
|
||||
{
|
||||
"manual": true,
|
||||
"module": "wow.exe",
|
||||
|
|
|
|||
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Reference in a new issue