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feat(profile): added definitions for a handful of UI objects
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39 changed files with 4484 additions and 183 deletions
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@ -2,18 +2,25 @@
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#include "system/detect.h"
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// Types
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// Types (include all files to expose them in the disassembler)
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// external types (c-ified)
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#include "external/d3d9/caps.h"
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#include "external/d3d9/device.h"
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#include "async/object.h"
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#include "async/queue.h"
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#include "common/array.h"
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#include "common/handle.h"
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#include "common/instance.h"
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#include "common/datarecycler.h"
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#include "common/status.h"
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#include "common/refcount.h"
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#include "common/rcstring.h"
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#include "cursor/types.h"
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#include "d3d9/caps.h"
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#include "d3d9/device.h"
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#include "event/types.h"
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#include "event/context.h"
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#include "event/handler.h"
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@ -25,6 +32,7 @@
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#include "framescript/object.h"
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#include "framescript/event_object.h"
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#include "gx/batch.h"
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#include "gx/buffer.h"
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#include "gx/caps.h"
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#include "gx/device.h"
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@ -32,6 +40,8 @@
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#include "gx/matrix_stack.h"
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#include "gx/shader.h"
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#include "gx/state_bom.h"
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#include "gx/string.h"
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#include "gx/stringbatch.h"
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#include "gx/types.h"
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#include "gx/batch.h"
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#include "gx/d3d9.h"
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@ -41,7 +51,9 @@
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#include "storm/array.h"
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#include "storm/list.h"
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#include "storm/hash.h"
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#include "storm/queue.h"
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#include "storm/region.h"
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#include "storm/thread.h"
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#include "tempest/box.h"
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#include "tempest/matrix.h"
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@ -53,9 +65,19 @@
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#include "tempest/vector.h"
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#include "texture/blp.h"
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#include "texture/texture.h"
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#include "texture/tga.h"
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#include "ui/backdropgenerator.h"
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#include "ui/layoutframe.h"
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#include "ui/renderbatch.h"
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#include "ui/scriptobject.h"
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#include "ui/scriptregion.h"
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#include "ui/simplebatchedmesh.h"
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#include "ui/simpleframe.h"
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#include "ui/simpleregion.h"
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#include "ui/simpletexture.h"
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#include "ui/simpletop.h"
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// include files that define the use of template classes for standard library types
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// template classes for whoa types should be entered immediately after where the type is
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