feat(profile): added definitions for a handful of UI objects

This commit is contained in:
phaneron 2024-09-30 17:19:28 -04:00
parent ac20b7a227
commit 8ff5db67f2
39 changed files with 4484 additions and 183 deletions

View file

@ -2,18 +2,25 @@
#include "system/detect.h"
// Types
// Types (include all files to expose them in the disassembler)
// external types (c-ified)
#include "external/d3d9/caps.h"
#include "external/d3d9/device.h"
#include "async/object.h"
#include "async/queue.h"
#include "common/array.h"
#include "common/handle.h"
#include "common/instance.h"
#include "common/datarecycler.h"
#include "common/status.h"
#include "common/refcount.h"
#include "common/rcstring.h"
#include "cursor/types.h"
#include "d3d9/caps.h"
#include "d3d9/device.h"
#include "event/types.h"
#include "event/context.h"
#include "event/handler.h"
@ -25,6 +32,7 @@
#include "framescript/object.h"
#include "framescript/event_object.h"
#include "gx/batch.h"
#include "gx/buffer.h"
#include "gx/caps.h"
#include "gx/device.h"
@ -32,6 +40,8 @@
#include "gx/matrix_stack.h"
#include "gx/shader.h"
#include "gx/state_bom.h"
#include "gx/string.h"
#include "gx/stringbatch.h"
#include "gx/types.h"
#include "gx/batch.h"
#include "gx/d3d9.h"
@ -41,7 +51,9 @@
#include "storm/array.h"
#include "storm/list.h"
#include "storm/hash.h"
#include "storm/queue.h"
#include "storm/region.h"
#include "storm/thread.h"
#include "tempest/box.h"
#include "tempest/matrix.h"
@ -53,9 +65,19 @@
#include "tempest/vector.h"
#include "texture/blp.h"
#include "texture/texture.h"
#include "texture/tga.h"
#include "ui/backdropgenerator.h"
#include "ui/layoutframe.h"
#include "ui/renderbatch.h"
#include "ui/scriptobject.h"
#include "ui/scriptregion.h"
#include "ui/simplebatchedmesh.h"
#include "ui/simpleframe.h"
#include "ui/simpleregion.h"
#include "ui/simpletexture.h"
#include "ui/simpletop.h"
// include files that define the use of template classes for standard library types
// template classes for whoa types should be entered immediately after where the type is