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feat(profile): added definitions for a handful of UI objects
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39 changed files with 4484 additions and 183 deletions
36
profile/3.3.5a-windows/include/texture/texture.h
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36
profile/3.3.5a-windows/include/texture/texture.h
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#ifndef TEXTURE_TEXTURE_H
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#define TEXTURE_TEXTURE_H
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#include "common/handle.h"
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#include "common/status.h"
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#include "gx/types.h"
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#include "gx/texture.h"
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#include "async/object.h"
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DECLARE_STRUCT(CTexture);
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// struct CTexture : CHandleObject
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struct CTexture {
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CHandleObject b_base;
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uint32_t dword8[6];
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CGxTexFlags unkTexFlags1;
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uint32_t dword10;
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uint16_t flags;
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int8_t bestMip;
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int8_t alphaBits;
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CStatus loadStatus;
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CAsyncObject* asyncObject;
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CGxTex* gxTex;
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int32_t gxTexTarget;
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uint16_t gxWidth;
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uint16_t gxHeight;
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EGxTexFormat gxTexFormat;
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EGxTexFormat dataFormat;
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CGxTexFlags gxTexFlags;
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void* atlas;
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uint32_t atlasBlockIndex;
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uint32_t dword50[2];
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char filename[260];
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};
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#endif
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