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feat(profile): added definitions for a handful of UI objects
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39 changed files with 4484 additions and 183 deletions
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profile/3.3.5a-windows/include/ui/renderbatch.h
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profile/3.3.5a-windows/include/ui/renderbatch.h
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#ifndef UI_RENDER_BATCH_H
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#define UI_RENDER_BATCH_H
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#include "system/types.h"
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#include "ui/simplebatchedmesh.h"
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#include "gx/stringbatch.h"
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DECLARE_STRUCT(CRenderBatch);
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DECLARE_STRUCT(RENDERCALLBACKNODE);
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STORM_TS_LIST(RENDERCALLBACKNODE);
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STORM_TS_LIST(CRenderBatch);
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// struct RENDERCALLBACKNODE : TSLinkedNode<RENDERCALLBACKNODE>
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struct RENDERCALLBACKNODE {
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void* callback;
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void* param;
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};
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struct CRenderBatch {
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uint32_t m_count;
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TSGrowableArray_CSimpleBatchedMesh m_texturelist;
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CGxStringBatch* m_stringbatch;
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TSList_RENDERCALLBACKNODE m_callbacks;
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TSLink_CRenderBatch renderLink;
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};
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#endif
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