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feat(profile): CMovementData struct
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2 changed files with 86 additions and 0 deletions
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#include "nvapi/nvapi.h"
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#include "object/object.h"
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#include "object/CMovementData.h"
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#include "os/processorfeatures.h"
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#include "os/timemanager.h"
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85
profile/3.3.5a-windows-386/include/object/CMovementData.h
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85
profile/3.3.5a-windows-386/include/object/CMovementData.h
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#ifndef CMOVEMENTDATA_H
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#define CMOVEMENTDATA_H
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DECLARE_STRUCT(CMovementData);
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#include "system/types.h"
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#include "tempest/vector.h"
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struct CMovementData
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{
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void* transportPtr1;
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void* transportPtr2;
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uint64_t TransportGUID;
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C3Vector position;
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int32_t unkFlag;
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float Facing;
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float Pitch;
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void* dataPtr;
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int32_t unkFlag2; //0x2C
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int32_t unk_030;
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int32_t unk_034;
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C3Vector groundNormal;
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int32_t moveFlag1;
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int32_t moveFlag2;
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C3Vector anchorPosition;
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float AnchorFacing;
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float AnchorPitch;
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int32_t unk_060;
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C3Vector direction;
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C2Vector direction2d;
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float cosAnchorPitch;
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float sinAnchorPitch;
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int32_t FallTime;
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float StartFallHeight;
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float unkFloat;
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float MoveSpeed;
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float WalkSpeed;
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float RunSpeed;
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float BackSpeed;
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float SwimSpeed;
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float BackSwimSpeed;
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float FlyMountSpeed;
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float FlyMountBackSpeed;
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float TurnSpeed;
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float FlyMountUnkUpDownRotationSpeed1;
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float FlyMountUnkUpDownRotationSpeed2;
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float FallSpeed;
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void* CGMoveSplinePtr;
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int32_t PerfCount;
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int32_t unkFlag3;
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float CollisonBoxHalfWidth;
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float CollisionBoxHeight;
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float ObjectScale;
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int32_t unk_0D4;
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int32_t unk_0D8;
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int32_t unk_0DC;
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int32_t unk_0E0;
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int32_t unk_0E4;
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int32_t unkFlags_00; //0xE8
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int32_t unkFlags_01; //0xEC
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int32_t unkFlags_02; //0xF0
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int32_t unkFlags_03; //0xF4
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int32_t unkFlags_04; //0xF8
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int32_t unkFlags_05; //0xFC
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int32_t unkFlags_06; //0x100
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int32_t unkFlags_07; //0x104
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int32_t unkFlags_08; //0x108
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int32_t unkFlags_09; //0x10C
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int32_t unkFlags_10; //0x110
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int32_t unkFlags_11; //0x114
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int32_t unkFlags_12; //0x118
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int32_t unkFlags_13; //0x11C
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int32_t unkFlags_14; //0x120
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int32_t unkFlags_15; //0x124
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int32_t unk_128;
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int32_t unk_12C;
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int32_t unk_130;
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int32_t unk_134;
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int32_t unk_138;
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void* linkedList_ptr1;
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void* linkedList_ptr2;
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void* objectPtr;
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};
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#endif
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