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feat(profile): update gx headers
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37b206a6e3
commit
ad24eab0a4
16 changed files with 251 additions and 84 deletions
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@ -12,8 +12,17 @@ struct CGxCaps {
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int32_t m_pixelCenterOnEdge;
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int32_t m_texelCenterOnEdge;
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int32_t m_numStreams;
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// Always set to 1 in CGxDeviceOpenGl
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// Set to 1 if D3d9 Caps2 & 0x1
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// this could be an undocumented flag
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// CGxDeviceD3d::Draw skips a calculation if 1
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// could also be a bug: maybe they meant to check
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// D3DDEVCAPS2_STREAMOFFSET in DevCaps2
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// but mistakenly checked Caps2
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// in which case this could be called m_streamOffset
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int32_t int10;
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EGxColorFormat m_colorFormat;
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// set to zero in CGxDeviceOpenGl::CGxDeviceOpenGl
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uint32_t unk18;
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uint32_t m_maxIndex;
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int32_t m_generateMipMaps;
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@ -21,22 +30,10 @@ struct CGxCaps {
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int32_t m_texFmt[13];
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// int32_t m_texTarget[GxTexTargets_Last];
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int32_t m_texTarget[4];
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uint32_t unk68;
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uint32_t m_texNonPow2;
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// uint32_t m_texMaxSize[GxTexTargets_Last];
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uint32_t m_texMaxSize[4];
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uint32_t unk7C;
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uint32_t unk80;
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uint32_t unk84;
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uint32_t unk88;
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uint32_t unk8C;
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uint32_t unk90;
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uint32_t unk94;
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uint32_t unk98;
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uint32_t unk9C;
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uint32_t unkA0;
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uint32_t unkA4;
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uint32_t unkA8;
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int32_t hwPcf;
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int32_t m_rttFormat[13];
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uint32_t unkB0;
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// int32_t m_shaderTargets[GxShTargets_Last];
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int32_t m_shaderTargets[6];
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@ -46,15 +43,38 @@ struct CGxCaps {
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int32_t m_texFilterAnisotropic;
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uint32_t m_maxTexAnisotropy;
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int32_t m_depthBias;
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uint32_t unkF4;
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int32_t m_colorWrite;
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int32_t m_maxClipPlanes;
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// CGxDeviceD3d::ISetCaps
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int32_t m_hardwareCursor;
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uint32_t unk100[5];
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uint32_t unk114[6];
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int32_t m_hwCursor;
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int32_t m_occlusionQuery;
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// GxOverride_Unk8
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int32_t m_pointParameters;
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float m_pointScaleMax;
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int32_t m_pointSprite;
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uint32_t m_blendFactor;
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// in CGxDeviceOpenGl:
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// members are initialized to zero
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// in CGxDeviceD3d:
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// members are initialized to zero
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uint32_t unk114[5];
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// Used by RTAlphaSupported
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int32_t m_oglRtAlpha;
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int32_t m_stereoAvailable;
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// in CGxDeviceOpenGl:
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// always true
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// in CGxDeviceD3d:
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// always true
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int32_t int130;
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// in CGxDeviceOpenGl:
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// always true
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// in CGxDeviceD3d:
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// true if this->b_base.m_caps.m_shaderTargets[4 (GxSh_Pixel)] != 4 (GxShPS_ps_3_0);
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int32_t int134;
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// in CGxDeviceOpenGl:
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// true if this->b_base.m_caps.m_shaderTargets[4 (GxSh_Pixel)] != 12 (GxShPS_arbfp1);
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// in CGxDeviceD3d:
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// true if this->b_base.m_caps.m_shaderTargets[4 (GxSh_Pixel)] != 4 (GxShPS_ps_3_0);
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int32_t int138;
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};
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